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Click here to go to the first staff post in this thread. Thread: Snotter Lord

View Poll Results: Should S2 make this hero because we love snotters?

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  • Yes, snot me up! (balance changes discussed in thread)

    604 90.42%
  • Nah, I blow my nose at thee.

    64 9.58%
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  1. #1
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    Snotter Lord

    Snotter Lord



    Speed: 290
    Range: 600
    Affiliation: Hellbourne
    Primary Stat: INT

    Sound and Visual Design
    The King of Snots, the great one himself, the Snotter Lord. Oozes slightly and makes use of a quirky CEO voice. Leaves small snotter puddles as he walks.
    Sound: "We've got a deadline to meet!" - "Snot a problem" - "You know my wife wears a pink slip" - "Do you like to sew?" - "What's a retirement plan?" - "This one's for the Snotter Boss!"
    Story
    The Snotters are a race driven by work. Tirelessly working for the Snotter Lord, from menial tasks like planting fungi to help fertilize the new seasons, to building weaponry for the Legion to use when the war versus the Hellborne broke out. When that wasn't enough, he joined the fight himself.

    Role
    Lane pusher and micro team fighter. Makes use of his snotters and slow to aoe people down.

    Stats

    • 20 Strength + 1.8 per level
    • 23 Intellect + 2.9 per level
    • 16 Agility +1.7 per level




    You're Late!

    The Snotter Lord uses his executive powers to influence timely arrivals of everyone, not just his employees.
    60/80/100/120 magic damage and slows for 20/30/40/50% for 4/5/6/7 seconds.

    Descriptors: [90/110/130/150 mana / 18/16/14/12 second CD]

    1.
    60 magic damage and slows for 30% for 3 seconds / 450 cast range.
    2.80 magic damage and slows for 30% for 4 seconds. / 500 cast range.
    3.100 magic damage and slows for 40% for 4 seconds. / 600 cast range.
    4.120 magic damage and slows for 50% for 5 seconds. / 700 cast range.

    Visual:Snotter Lord hurls a glob of goo on target creature that clings to their feet and shows a trail of snot in the wake of the person walking. Snotter Lord exclaims "Better call in!"

    __________________________________________________


    You're Hired ! / You're Fired !

    The Snotter Lord is always looking for a few good snotters. The best places are from the corpses of the recently fallen.
    Ressurects the nearest recently deceased creature to fight along side you as snotter minions. The snotters have 250/300/350/400 life and give a 2/4/7/10% move speed increase aura in a 200 aoe. You may only have 5 minions under your control at any one time. This maximum can be raised by your Promotion! ultimate and Staff of the Masters.

    Descriptors: [50/70/90/120 mana / 60 second CD]

    1.Raises 2 snotter minions that have 250 life and a 2% move speed aura.
    2.Raises 3 snotter minions that have 300 life and a 4% move speed aura.
    3.Raises 4 snotter minions that have 350 life and a 7% move speed aura.
    4.Raises 5 snotter minions that have 400 life and a 10% move speed aura.

    Visual:Snotter minions spawn in a gush of snot from corpses. There doesn't have to be an exact match of corpses. One corpse will spawn the necessary amount. A corpse is required however. Snotter Lord exclaims "Get to work!"

    -------
    You're Fired!

    The Snotter Lord punishes poor performance amongst his workforce. He instantly fires all his snotter minions.
    Fires all your current snotter minions. They explode for 60/70/80/90 magic damage in a 400 radius. Can also be used to fire individual snotters who are performing below par.

    Descriptors: [20 second CD]

    1.60 magic damage in a 400 aoe. 100% done in a 150 radius, 75% in a 275, 50% in a 400 aoe radius.
    2.70 magic damage in a 400 aoe. 100% done in a 150 radius, 75% in a 275, 50% in a 400 aoe radius.
    3.80 magic damage in a 400 aoe. 100% done in a 150 radius, 75% in a 275, 50% in a 400 aoe radius.
    4.90 magic damage in a 400 aoe. 100% done in a 150 radius, 75% in a 275, 50% in a 400 aoe radius.

    Visual:All the snotter minions explode in a flurry of snot. Snotter Lord exclaims "You're Fired!" Snotter minions make funny death noises. Oldies but goldies include "What about my wife!" and "My spleen!"
    __________________________________________________

    Deadline

    The Snotter Lord has a deadline to meet and can't waste time fooling around!
    For each minion in your workforce, you gain +1/+2/+3/+4 move speed and +3/+4/+5/+6 attack speed. Applies to you and your workforce.

    Descriptors: [Passive]

    1.+1 move speed and +3 attack speed per Executive Snotter or Snotter Minion.
    2.+2 move speed and +4 attack speed per Executive Snotter or Snotter Minion.
    3.+3 move speed and +5 attack speed per Executive Snotter or Snotter Minion.
    4.+4 move speed and +6 attack speed per Executive Snotter or Snotter Minion.

    Balance: Applies an aura that affects only the Snotter Lord and his workforce.

    Visual: Green swirls of snotter goo encircle the units on the ground.

    __________________________________________________


    Ultimate
    - Promotion

    The Snotter Lord is happy to reward individual snotters who perform well.
    The Snotter Lord promotes a snotter minion to an executive snotter. They gain magic immunity and gain an extra 100/200/300 hp, a stacking 5%/10%/15% attack speed aura, and if the Snotter Lord fires an executive snotter, they deal an additional 50/100/150 damage. Also allows for 1/2/3 additional minions.

    Descriptors: [100 mana / 30 second CD ]
    Executive Snotters can be promoted with the following:
    1.Magic immunity, +100 hp, 5% attack speed aura, and an extra 50 damage if Fired!
    Raises the maximum amount of creeps to 6.
    2.Magic immunity, +200 hp, 10% attack speed aura, and an extra 100 damage if Fired!
    Raises the maximum amount of creeps to 7.
    3.Magic immunity, +300 hp, 15% attack speed aura, and an extra 150 damage if Fired!
    Raises the maximum amount of creeps to 8.

    Balance: Wanted to add something passive for the Snotter Lord other than just buffing his minions. Lets him have a bigger workforce as well to balance out the early game.
    Balance2: Removed the passive - not needed.

    Visual: The small snotter minions grow in size and change color to showcase their magic immunity. Snotter Lord exclaims "Congratulations, now get back to work!"

    -----------------------------

    Snotter Minion (Level 1) 250 hp
    10-19 damage
    2% Movement bonus aura
    Active ability: Snotter Huddle!
    Active ability: You're Fired! (if leveled up)

    Snotter Minion (Level 2) 300 hp
    20-29 damage
    4% Movement bonus aura
    Active ability: Snotter Huddle!
    Active ability: You're Fired! (if leveled up)

    Snotter Minion (Level 3) 350 hp
    30-39 damage
    7% Movement bonus aura
    Active ability: Snotter Huddle!
    Active ability:You're Fired! (if leveled up)

    Snotter Minion (level 4) 400 hp
    40-49 damage
    10% Movement bonus aura
    Active ability: Snotter Huddle!
    Active ability: You're Fired! (if leveled up)


    Snotter Huddle: (No mana 30 second CD, lasts 10 seconds)
    The snotter's are unsure how to handle the current situation. They huddle up, reducing incoming melee damage by 75% for 10 seconds, while they decide on a course of action.
    Last edited by Nome; 09-30-2009 at 04:57 PM.

  2. #2
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    You had me at "snotter lord"


  3. #3
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    awesome idead. cause snotters > everything

  4. #4
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    cool idea

  5. #5
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    Range on his slow?

  6. #6
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    Quote Originally Posted by VenomKing View Post
    You had me at "snotter lord"
    This


    Also, "Rehire" seems abit overpowered. How hard will they hit? 500 hp at level 1 is alot.

  7. #7
    Yea i think thats a bit too much HP for a lvl one minion, but other than that i REALLY like the concept of this hero, the first time i saw the snotter creeps it was just so awesome XD, i really hope they make SOME sort of Snotter Hero

  8. #8
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    I imagine it could be something smallish like 10-15 damage at level 1, 18-24 at level 2, 27-33 at level 3, and 37-44 at level 4. I don't have access to the creep info or damage tables of normal creep waves, but I would keep it so that at max rank they do a little more than normal creep damage at level 4.

    They aren't really there for their base damage though, they are there to Fire them, which is the best part.

    Edit: Re-did the life totals. 350 is about 7 attacks for a normal hero. I don't want them to just squish to AoE though. Defiler would be bad news for a Snotter Lord until he can promote them.
    Last edited by Lucisama; 08-18-2009 at 04:30 PM.

  9. #9
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    I like the idea, it's pretty solid, but it's way to overpowered.
    You will have to work on those numbers for this to work..

    First of all.. The snotters should have a maximum of about.. 300 hp
    Say that they'll have
    150/200/250/300 hp and with ulti an extra 200/300/400 hp.
    And the "bombs" are too good, as they'll cause 540/640/740/840(etc. depending on the amount of executive snotters) dmg at level 9(if you've skilled Rehire, You're Fired and Ulti).
    At level 14, when all skills except ulti are maxed, you will then cause at least 760 damage in ONE nuke. That is quite insane seeing as you can raise that damage even more.

    As stated: Idea is great, numbers are ****.
    Rework the numbers to a more balanced level and add some more information about the snotters by the way. What's their attackdamage, anything specific about their attacks? Slow or so? Seeing as they're made of snot.

    - Guybrush Threepwood

  10. #10
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    good idea! +1

  11. #11
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    Skills synergize well with each other, and contributes to ganking and minor team aoe. T-ups on idea, numbers need a bit of reworking.

  12. #12
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    OH GOD YES

    I need someone to do my sewing

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  13. #13
    like it, but either remove move speed on snotter minions or give both them and the executive a debuff in number.

    it's FAR to high.
    if your plan was to have the snotters run fast themselves, then give them a high movespeed, like 400 base.

    he is a viable hero imo though.

  14. #14
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    Thanks for the awesome feedback, I updated my original post with some number tweaks and more info on the snotter minions. Please feel free to give feedback or number tweaks, as I fully admit to not being a number guru as far as balance goes. I know I haven't really touched on his base stats. He will need a LOT of mana to keep his conflux of snotters operational though, considering how he has to destroy his workforce each time he wants to do damage.

  15. #15
    This wins. Only problem is the snotter creeps would have to be allied to him.
    TOO BAD ITS ME BLACKSMITH

  16. #16
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    thanks a lot maliken, now i need to find someone to do my sewing (maybe? never really was able to make sense of what they were saying)

  17. #17
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    One thing I guess I haven't made clear - and I guess for balance reasons I'll ask the community - Rehire spawns Snotter minions, which replace any current "snotter minions" as a new workforce. However they won't replace Executive snotters as they are a different unit type. This could technically mean if you never fire your workforce, you could get an obscenely large number of Executive snotters.

    I think a # cap would be in order, the only question is how many? Should I cap it at the current minion amount, 6? So you can have at most 6 minion snotters and 6 executive snotters, or should you only be able to have at most 6 snotters, be they executive or minion.

  18. #18
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    Quote Originally Posted by Lucisama View Post
    One thing I guess I haven't made clear - and I guess for balance reasons I'll ask the community - Rehire spawns Snotter minions, which replace any current "snotter minions" as a new workforce. However they won't replace Executive snotters as they are a different unit type. This could technically mean if you never fire your workforce, you could get an obscenely large number of Executive snotters.

    I think a # cap would be in order, the only question is how many? Should I cap it at the current minion amount, 6? So you can have at most 6 minion snotters and 6 executive snotters, or should you only be able to have at most 6 snotters, be they executive or minion.
    A numbercap would be in order indeed, how about.. 8-10 minions in total?
    Remember that the executive snotters cause a lot of dmg and if you have too many of them, they'll just be imbalanced.. Sort of like a moveable minefield if you will.
    Work on the numbers and decide what you feel is most balanced!

  19. #19
    I just don´t like that you NEED to get the summoning skill first..
    IMO that should change...

    and mannn........
    SNOTTERS ARE SO FREAKING FUNNY
    ¨You are fired!¨ and so on rofl..

  20. #20
    For the win. I am inordinately pleased by the thought of the Snotter Lord.

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