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He needs to lose the righteous strike, give him something not so good since his support is already amazing :[
His heal is good, but you shouldn't exactly be 1vs1ing jereziah without a silence or something - which a lot of characters have. (it is very mana heavy early on too)
His protective charm ability is again, very useful. It just stops jereziah from being able to heal that unit so it isn't exactly overpowered.
Righteous strike isnt exactly overpowered, it has a larger cooldown than attacks like chronos' stun and only slows. Not stuns.
His ult is VERY useful in team fights, but it only lasts for 5-7 seconds before the whole team is vulnerable. Again this is why jereziah should be the focus of stuns and silences.
He is a very powerful unit with all of the above abilities, but if any change is needed (which i don't think it is) it's only very minor changes.
I agree with prays4u. jere s 3rd skill is much too strong: aoe +dmg +slow.
aoe + dmg like kunkka s spell in dota would be ok but with the slow its too strong!
Combined with his other abilities hes too good. They took a already very good hero, and made him better.
Have you ever played Omni in Dota?
Imho he's weaker with that 3rd skill.
In Dota he could catch many people. If you don't get the slow in or if the target just runs before you hit it with you will never get them.
So slow aura was way better in that situation.
Zephyr should be deleted.
The ingame zoom should never be changed.
And last hit assist should be banned.
Why? No one should get what I don't like.
Omniknight without reducing speed aura, but with 1 extra farming ability. I must only say that splashing radius is too small - giving him Kunkka's splash could be the descision to make the ability useful for harrasing on the line and herokilling. But if this ability was added by developers only to increase farming - pls remove it, it is useless for ppl who can last hit well, and hero's first skill doing pretty well with AoE farming.
I think the real issue here is given he's such a strong hero, giving him the ability to farm this heavily early on is a massive buff to his ability to get strong items very very fast.
That coupled with his already powerful skillset is causing havok :-/
The radius should start small and grow to the current size at level 4, if anything.
A bit strong early game. Outside of that, he's fine.
10% movement on repel needs to go, even if the uptime isn't 100% anymore.
They gave a good try at nerfing what made Omniknight so ridiculously strong in DotA, but the substitute changes aren't helping. They just traded one problem for another.
Last edited by Sparkfist; 07-02-2009 at 01:04 AM.
I agree he needs nerfs. I don't know what the dev's were smoking when they thought Omniknight needed Kunkka's splash attack. You could totally remove Jereziah's 3rd skill and he would still be a very strong hero.
I dunno, I kind of disagree that he's an even stronger hero than before. The aura he had in DotA I still find more useful in terms of fighting opponents. I will concede that his splash attack does help him farm a bit, but it wasn't that hard farming with omni in the first place. With purge/stun/silence people can lock him down pretty easy
I think the slow attack is much weaker than the aura, since he can't use it defensively to prevent being chased, and its much harder to apply to a hero. The only time I can see this being a problem is midgame ganks, since early game if Jere is leveling strike he isn't levelling heals which leaves him weaker later on unless he gets fed to compensate, and in big mid/late fights a small slow isn't that big a deal compared to a permanent aura.
For midgame ganking, well, I don't think it makes as much of a dent as people think, since his heals and shield are far stronger abilities for ganking.
Lol, I don't think I have ever seen Jereziah dominate without ksing like mad. He is best used in a team, his 3rd ability is only a pain early on and even then he has to sacrifice heal/magic shield so he is vulnerable. I would love for him the get the DotA aura instead of his current 3rd ability. I think you would complain even more because then the ability would be mildly useful late in the game.
Ugh... I'm getting a headache reading this thread
Jereziah is basically Omni, with less to benefit from. an AURA that slows in an AOE will always be useful to a support character than a 7 second cooldown slow which will deal moderate damage anyway, considering this hero will be, and should always be, played as support. Anything other will make his true role shine less effectively.
2. In Dota, magic immunity actually takes off debuffs, n this game, not so much. Ontop of that, Repel lasts 6 seconds less than it did in dota, and despite the "imba 10% ias increase!" in dota you had a hero slowing them by 28% regardless.
3. Righteous Strike is NOT Tidebringer. Tidebringer scaled INCREDIBLY well with Torrent given the 300 damage and slow. Tidebringer also had a four-second cooldown and If I'm not mistakened, MORE range than Jereziah's passive.
4. Tidebringer was not what made Pirate so strong, it was what helped him solo and have some lanecontrol, but the real deal breaker here always was Torrent and his ultimate. Good lane control a broken hero does not make.
Given the strength of the other heroes in this game, Jereziah is FINE. given the multiple types of purge and other healers that are in the game or oging to be implemented, again, he is FINE. Do not cry because some melee heroes can have an advantage over other carry melee heroes, Know your role, play it, and you won't QQ everytime something seems imbalanced.
Well actually the righteous strike gives him what omni basically in Dota lacked(except some certain situations when had a perfect lane situation): lane control...
It can easily harash, and farm without any problem...
As a result it can get items giving him survivability, which added to his skill makes him so wtf ...
Compared to Dota omni had to be really good to be useful in team... this one if not being played us a support, gets imba as a carry. So why one way or another is still useful...and therefore imbalanced if considered as support hero
I just noticed that omni-kunka is overpowered a bit.
Actually in dota the only way to beat "good" team with omni - is making diffusial blade. Omni is a pretty good support in dota, but his supportive skills works especially fine not for itself, but for late or "key"-heroes.
But in HoN omni got amazing 3rd battle ability instead of useless crap aura (yes, it's useless). So now u can use omni not for supporting only but for your own late game.
Omni is a perfect pubstomper, cuz no one will buy diffuz only for his sake (like no one getting wards in pubs).
And with that new 3rd skill he will be pain in ass not only for pubs, but for serious business teams too.
Last edited by DeusEx; 07-04-2009 at 11:06 PM.