Note: All numbers are subject to change, so please go by the concept and not the numbers.
Str 18 + 2.0 Agi 24 + 2.6 (Primary) Int 18 + 1.8
58-60 Base Damage *Including lvl 1 Agi* (400 Range)
300 Base movement speed
1.4 Base attack speed
3 Base physical armor
Fire Quill - Shoots one of the Phoenix's quills in a straight line, damaging the first enemy target in it's path for 75/150/250/360 damage and stunning them for up to 5 seconds depending on the distance traveled. (17 second cooldown, 110 mana cost) *Yes I know this is the same as Elune's Arrow from DotA, but it's a great skill!*
Mystical Flames - The Phoenix releases a wave of mystical flames around him in a 600 AoE radius. While standing in these flames, opponents are silenced and take 10/20/30/40 damage per second. Lasts 3/5/6/7 seconds. (90/100/110/125 mana cost, 18 second cooldown).
Flame Wave - The Phoenix shoots a series of flames in a straight line dealing 100/125/150/200 damage to each target and slowing it by 5/10/15/15% for 4/5/6/7 seconds. (90/110/130/150 mana cost, 700 range, 14 second cooldown).
(Ultimate) - Reborn From Ashes - Upon death, the Phoenix respawns with an exact replica of itself. Replica lasts for 20/30/40 seconds. If the replica dies before it's time runs out, Phoenix will die.(300/240/180 second cooldown, 150/200/250 mana cost)
Excellent ganker with Fire Quill.
Team support with AoE damage/silence.
Flame Wave is good for catching people or just nuking.
Reborn From Ashes makes him difficult to kill.
Fire Quill requires precision aiming.
Requires good mana management to use all skills and still have mana for Reborn From Ashes.
Fairly low agility gain makes him very item dependent.
Low health and strength gain makes him very vulnerable to nukers.
Edits: Replaced orb effect similar to Huskar's with the AoE silence/DoT effect, changed some formatting around, increased the damage on Flame Quill to be closer to PotM's arrow, added extra duration to Flame Wave as levels increase, added images.
I like the basic idea of this hero especially the idea for the ultimate.
PotM is a key competitive DotA character right now and I like how you implemented her arrow into your own character. Some of the other skills on the other hand need massive tweaking.
The orb effect you gave models Huskar from DotA and it's problem is that early game it is excellent lane control(100 extra damage at level one, stacking 10 times) but loses effectiveness late-game (the reason why Huskar is not usually a viable character). I see that you balanced it by giving it a high mana-cost (as opposed to huskar being losing hp and being a STR hero). A problem is the fact that you made this character agility based,, meaning that he/she will not have the mana to stack this skill 10 times as well as have mana for the arrow beforehand, the slow while chasing/teamfighting and for the reincarnation, plus trying to survive the reincarnation without mana (assuming it doesn't regen mana). Suggestion if you want to keep this skill is to make the hero INT based instead somewhat like Windrunner (DotA) and change the skill to look a bit more like Obisidon Destroyers with a percentage of your INT or mana contributing to the orb, this way the orb will grow with the hero as time progresses, never really losing effectiveness. The only problem with this though is the fact that the hero's skills would be too diverse and make it not only a great ganker but a late game dps.
In my opinion the orb skill should just be replaced with an escape tool as the Phoenix would be too easily killed and eventually the orb would just become obsolete. Perhaps an AOE silence w/ small DoT to slightly increase chances of surviving teamfights/ganks as the reincarnation would die very easily without team support. Maybe like Stealth Assassin's cloud without the slow?
eg. Blazing Heat: Blankets targeted area with mystical flames preventing ememies from casting spells (and maybe taking small DoT).
Would synergize well with both arrow and the slow and would be good for ganks/chasing/escaping.
Just throwing out ideas for you, it's late, I'm tired.
Glad to be of help. It's just that I liked the idea you had for the hero and everything, I just felt the orb didn't exactly fit in with the type of play-style I was getting from your hero.
Honestly I got really excited reading this as I thought, "hell this person didn't just try to remake PotM, they actually added original skills." Can't think straight right now though so my ideas are pretty jumbled. I'll check back later for more suggestions because I'd really like to see a hero like this, it just sounds fun to play.
I've got a few crazy ideas of heroes that have a DotA feel, but have their own special nuances to them. I posted Lumberjack (which is bad, specially since Tree in this game already has one of his skills, which I thought was original...)
There's also Mad Scientist lurking around somewhere, I thought he had a pretty cool idea but really wouldn't know without playtesting...
Ya I'll probably check them out tomorrow too when I have time. The one thing I feel right now is missing from HoN is hero choice, though it is still an early beta. You should post any ideas you get anyways because for all you know a skill you come up with could work great with another person's hero etc. and there's always room for improvement with every character model.
Outside opinions are always excellent for these sort of things, so I hope some more people post some suggestions.