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Thread: How to mod the UI

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  1. #81
    Tried to search quickly, but with no success. I made mod for some items, and now when I "activate" the mod I made, all hero and item textures / icons are chess colored. What might be causing that?
    "The game will be way better than the 2 major competitors combined, we have upgraded the gameplay and systems and everything to inhuman levels. Also, I don't want to comment some of the features of our competitors but I got to say that at least our servers will be up all the time. We don't want to disappoint our customers. If you liked DotA you will love Dota 2."
    -IceFrog

    When asked about Dota 2 compared to its competitors.

  2. #82
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    It means you messed up. Don't edit resources0.s2z directly, it'll do that.

  3. #83
    Quote Originally Posted by MaxGhost View Post
    It means you messed up. Don't edit resources0.s2z directly, it'll do that.
    I didn't edit it directly, I put the file I modified to game/items/***/***/
    folder, in similar way to the guide.
    EDIT: is there way to receive modding support in real time somehow? Some irc-channel or?
    Last edited by TurboJyri; 05-02-2010 at 03:00 PM.
    "The game will be way better than the 2 major competitors combined, we have upgraded the gameplay and systems and everything to inhuman levels. Also, I don't want to comment some of the features of our competitors but I got to say that at least our servers will be up all the time. We don't want to disappoint our customers. If you liked DotA you will love Dota 2."
    -IceFrog

    When asked about Dota 2 compared to its competitors.

  4. #84
    yes.
    irc.s2games.com
    #honlabs
    My Mods:
    Custom Player Colors v1.35 - customize the color for each player's slot and yourself
    Day Night Cycle Mod v1.3 - adds sounds for dusk and dawn and adds day time tooltip
    MiniMap Misclick Manager v1.6.4 - avoid fatal misclicks on the minimap when running back
    My Suggestions:
    Multiplayer practice mode - for training and testing with friends
    My Guides:
    Beginners Guide to make an UI modification

  5. #85
    EDIT: wrong thread..

  6. #86
    the realodinterface does not work for me.

    neither for package nor for interface

    still tells me: "not found"

    i packed it to game and game/ui folder. i called it with and without extention.

    i like to edit game_end_stats.interface or game_end_stats_v2.package

    what do i do wrong?


  7. #87
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    reloadinterfaces will always reload all the interfaces, but I think your problem might be that your using old interface files that the game itself never loads. The files in the folder ui that have to do with the in-game interface are all still used, but those that have to do with the rest of the game's interface are now in ui/fe2, but the old files can still be found in the ui folder.

    In other words, ui/game_end_stats.interface might never be used and you should rather look for the corresponding file in ui/fe2.

    Another example: ui/main.interface is never used, because it has been replaced with ui/fe2/main.interface.

    [Silv3ri's Mods]
    Original version of signature image is by www,annestokes,com
    ui/ui_items.package, line 1519


  8. #88
    but ingame scoreboard is not in fe2, i can only find it in ui.

    i tried to put the "new" game_lobby in .../game/ui/fe2/game_lobby.package and reload. still no success.

    edit: main.interface worked now, only interface possible? cant reload packages?
    edit2: cant reload packages. find the interface that includes the package and reload this one.

    example: main.interface and player_stats.package put in ui/fe2/ and reload main.interface if you like to edit player_stats.package

    could be added to the guide, or did i missed that?
    Last edited by error86; 07-14-2010 at 04:27 PM.


  9. #89
    reloadinterface game_lobby fails for me. "interface game_lobby not found"

    I extracted resources0.s2z into the /game directory so there is a /game/ui

    Inside there I edited the file game_lobby.interface. But when I run that console command I get that error?

  10. #90
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    Edit: Nvm, I found a nice guide.
    Last edited by Imbisill; 08-12-2010 at 02:29 AM.

  11. #91
    Someone knows in which file is "music" coded (which plays from /music folder)?

  12. #92
    If I want to make the flare from Flint another color, where do I have to search? I'm clueless..

    Edit: I found the file, but I'm still clueless what to do... Help pls, thx
    I know I suck, first tries :>

  13. #93
    Um. Is there any documentation or a list of functions that return game information(in a non-cheating way)?

    I'm trying to make a mod that warns me with a soundfile when to creep pull as well as a mod that detects when your ward is about to run out.

    I don't really know how to get the game time nor which interface package i should modify.

    Just going through other peoples code (barter and hon) i think there is GetTime();?

  14. #94
    @Alcapowned
    I know there's a mod which already does that, I think it's Bang! Mia or Bang! Scrolling Everything or something like that.
    :ChargedHammer: was my idea! prove here:
    http://www.playdota.com/forums/2254/...make-mjollnir/

  15. #95
    Quote Originally Posted by Alcapowned1 View Post
    Um. Is there any documentation or a list of functions that return game information(in a non-cheating way)?

    I'm trying to make a mod that warns me with a soundfile when to creep pull as well as a mod that detects when your ward is about to run out.

    I don't really know how to get the game time nor which interface package i should modify.

    Just going through other peoples code (barter and hon) i think there is GetTime();?
    watch=MatchTime (for game time)



    But there is already good mod for that sleyn_stacktimer
    Last edited by Wooyadeen; 10-06-2011 at 12:10 AM.

  16. #96
    Now to test changes you simple have to hit

    Code:
    crt-F8
    and type

    Code:
    reloadinterface <interface_name>

    Friend, you made my day!
    Thanks, this will help me a LOT.
    Best regards
    Wamba

    My mods:
    Wambas LastWords http://forums.heroesofnewerth.com/showthread.php?t=350765
    Wambas Immortality & Wambas CustomMusic Comming soon! (wont come anymore)


    Abadoned account due to offendings against me from S2 customer service. ~ CU@DotA2!

  17. #97
    Hi, sorry for bumping this old thread, but I think this is the most
    appropriate place to put this question.

    I am trying to learn how to make HoN-mods, I found a old guide here:
    http://www.elitepvpers.com/forum/her...-hon-mods.html

    I am trying to make a "Lock me and my friend" script, heres the script they use:
    Code:
    <!-- LOCK US BUTTON!-->
            <panel color="invisible" x="8h" y="-2h" height="3h" width="3h" name="chat_lockh_panel" >
                <image texture="/ui/lockh/LH.tga"/>
                <button
                texture="/ui/elements/button_bevel.tga"
                    onclick="AllChat('Can you lock me (DoubleDTheGreat) and ProButLags please? :)');"
                    onrightclick="AllChat('Pretty Please? :)');"
                />
            </panel>
    They add this code to the file game_lobby.interface, but that file doesn't exist anymore.
    I tried to add this script to the Game_chat.interface, but it dint work.

    Can you guys teach me how I make a simple script, that adds a button in the lobby which enters text in the all-chat when its clicked?
    Last edited by Helland; 05-10-2012 at 07:58 AM.

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