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Thread: Magebane Buff

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  1. #1

    Magebane Buff

    I understand that Magebane is supposed to be a harasser/carry, using his blink to get in and out fast while draining their Mana. But why? why drain their mana when other classes dissable them for ganking.
    His ult is also severly underpowered. I've attacked heroes without any mana, and it did almost no damage. instead of doing damage to them for each mana missing, why not set their health to their mana pool. that would make it a non-lethal ult, while still keeping his ability as a cary and necessary to remove their mana through hits.

  2. #2
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    Quote Originally Posted by flox44 View Post
    I understand that Magebane is supposed to be a harasser/carry, using his blink to get in and out fast while draining their Mana. But why? why drain their mana when other classes dissable them for ganking.
    His ult is also severly underpowered. I've attacked heroes without any mana, and it did almost no damage. instead of doing damage to them for each mana missing, why not set their health to their mana pool. that would make it a non-lethal ult, while still keeping his ability as a cary and necessary to remove their mana through hits.
    Setting health to mana pool is dramatically overpowered. Keep in mind it's an AoE so don't expect it to be game-breaking against a single target; not to mention it can devastate heroes with ~0-500 out of 2000 mana.

    Magebane has excellent movement speed, Blink (which is undoubtedly one of the most versatile abilities in the game), the absolute best BAT in the game, and takes less than half damage from the majority of nukes. Manaburn is also a nasty utility against heroes with low-medium mana pools like Pebbles, Devourer, or Behemoth; it's not really meant to be able to completely drain out heroes with lots of mana.

    The only real way to put an end to Magebane's reign is to heavily disable him; and if he knows what he's doing he won't let himself get into a situation like that. If anything he could get a small nerf -- but IMO he's fine as is.

  3. #3
    Quote Originally Posted by Mittsies View Post
    Setting health to mana pool is dramatically overpowered. Keep in mind it's an AoE so don't expect it to be game-breaking against a single target; not to mention it can devastate heroes with ~0-500 out of 2000 mana.

    Magebane has excellent movement speed, Blink (which is undoubtedly one of the most versatile abilities in the game), the absolute best BAT in the game, and takes less than half damage from the majority of nukes. Manaburn is also a nasty utility against heroes with low-medium mana pools like Pebbles, Devourer, or Behemoth; it's not really meant to be able to completely drain out heroes with lots of mana.

    The only real way to put an end to Magebane's reign is to heavily disable him; and if he knows what he's doing he won't let himself get into a situation like that. If anything he could get a small nerf -- but IMO he's fine as is.
    I think that magebane should really be a BANE for mages... at the moment he is not. His mana drain is fairly good at lvl 7 but really gets bad at mid-late game where its just decorative.

    I would love to see magebanes manadrain get a link to his stats so he drains for example 64 mana per hit + 25% of his current AGI on lvl 4 Mana Combustion.

    What do you think?

    Greetz
    Fantajim

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    Quote Originally Posted by Fantajim View Post
    would love to see magebanes manadrain get a link to his stats so he drains for example 64 mana per hit + 25% of his current AGI on lvl 4 Mana Combustion.

    What do you think?
    While that wouldn't necessarily make it super overpowered (Since like 25% of 80 is only an extra 20) I feel that it's unnecessary -- as his 64 burn is pretty damn good already. It's like having +48 magical damage that also drains mana on a hero that attacks pretty quick. I don't understand why you guys think he needs a buff.

  5. #5
    i dont really think he needs a buff, but another idea instead of that one is to add tidehunter's debuff timer to spellshield. that would make him more bane of mageish.

  6. #6
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    Quote Originally Posted by Archedgar View Post
    All he needs is his attack animation fixed and his +5 starting strength back. This would make a world of difference.

    More than that would probably break the hero.





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    This.

    Without the item fixes that came with 6.60 Magebane definitely needs his +5 starting strength back.

    Although I could see a small scaling of his Mana Consumption, perhaps making it burn a small percentage of the enemies current mana pool to make it scale into late-game? I don't see more than 3-4% at max level.

  7. #7
    What archedgar said

    the scaling on mana burn could come from new aghs? meh pudge got an EXCELLENT scaling buff from new aghs, although i guess he really needed it

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    I'd say his mana burn needs some sort of scaling effect. Maybe similar to Predators health damage effect (burn mana based on their current mana left). Because at the moment, I'm guessing most of you have never played as Magebane.

    His mana burn is THEORETICALLY a good ability. But in reality it is almost useless. Even if you are getting 3 attacks per second and burning a total of 180 mana per second, most str/agi heroes by end game have 500+ mana and usually do reach close to 800-900 by level 25 with no items, it'd take you 5s to drain all of that mana.
    Int heroes usually have 1500+ mana with no items, and can easily reach 2000-3000 mana with items, with 2000 mana it'd take 11 full seconds of attacking to drain it all (but most int heroes would be long dead before then).

    The problem with this? You wont last those 11s, or even 5s. You'd be lucky to last 2s. In most cases you maybe run in, get off a hit or two, then blink away. Even in a team fight, you are highly fragile and a free kill.

    In short. Mana burn is useless, because you have no utility, or survivability to put it to good use. Before you can drain someones mana enough that they will be at a disadvantage, you will probably be long dead. In all cases, if you want to stop someone from casting spells, silencing them is the better, more reliable option, not trying to drain all of their mana.
    Mana burns only REAL use is the extra damage your normal attacks deal. But to be honest, Magebane rarely, if ever gets to put this to use, because as I said, he is a free kill. I know whenever I am facing a Magebane I literally laugh at them and how futile they are before killing them, not like they are a threat to me or my team mates. At least they are good runners. Hahaha.

  9. #9
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    I have to agree with the above. The people claiming this hero is fine as is are clearly people who don't play him. I'm not expert at this game (on an enormous losing streak, but nearly all due to people DCing), but even I can see this hero is just awful.

    The worst hero in the game? I don't know, I haven't played them all. But he's certainly at the bottom of the barrel. He has no real value in a real game. He has limited value in 5s and only truly shines in 3s or 2s.

    The best way to fix him in my mind would be to throw out the magic armor passive he has entirely. Attach it to blink so after you blink you gain the armor for 10-15 seconds.

    This way you have room to expand the hero to have another ability that can fill the large gap this hero has.

    I also agree entirely with the above guys who have a complaint about the ultimate. It's awful. even on bone dry heroes it often doesn't do the damage you'd expect it to. The only real value in the ultimate is to help him finish off runners after they've either failed a gank, or killed everyone else on your team (because god knows you won't be helping as magebane) and some are going back to heal because without it they'd probably just run from you laughing all the way to their towers/town.

    So if he's meant to be a harasser, then give him some real harassment abilities. Leaving a DOT behind on the target for example (even if a passive that adds onto the mana drain) would help him leave a mark once he blinks in, hits a few times and barely makes it out alive.

    This game doesn't have any true knockbacks, just knock asides. How about giving this hero an AOE knockback to help break up a zerg. Being able to knock someone over a forest and then blinking after him would be a great harassment move.

    But anyway... the problems are obvious:
    No group utility
    Little value in pushes
    Little value zergs
    Little value without a ton of feeding (more then most heroes).

  10. #10
    Magebane is the only hero in HON that has an attack animation actually WORSE than they did in dota. Also, consequently the worst attack animation in the entire game. I mean if my teammate is playing him, i can out-last-hit him with earthshaker or tree.

    Fix it plz.

  11. #11
    Antimage is so much stronger than magebane =/

    Agi heroes in this game simply cant carry as easily as they can in dota.

  12. #12
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    Problem is that he's useless against other carries e.g swift blade, who depend on mana if said agi carry were to go pure dps instead of hack n slash. Maybe a small damage buff and better ultimate.

  13. #13
    I never did like his ultimate much, because even though it's supposed to scale well, it requires the enemy int hero to be drained of mana. Lategame this is a problem, because int heroes tend to have huge mana pools and only get empty at the end of the fight.

    This usually limits the use of your ultimate to the end of the fight, and since you dont have any disables, you're kind of being useless and just trying to not die. Even if you're farmed, blinking into 5 enemy heroes is a terrible way to initiate a fight.

    I would be in favor of a much more simple ult, something like drain 3/4/5 x (enemy hero int) in mana and combust it dealing pure type damage (ignore magic resist). Make the stun effect scale with the amount of mana combusted - i.e. int heroes get shafted more. I would cap the stun at 1.5-2 seconds top though.

    That way he can actually initiate fights and deprive enemy carries with a small mana pool from their most powerful spells.

  14. #14
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    MB is a crappier version of AM but hes still a good hero...i didnt see anything wrong with him....

  15. #15
    Quote Originally Posted by Archedgar View Post
    All he needs is his attack animation fixed and his +5 starting strength back. This would make a world of difference.

    More than that would probably break the hero.





    ...
    This.
    Quote Originally Posted by senzation54
    I don't care which Christian branch you belong to, unless you belong to one that acknowledges that the entire friggin Bible is a fairy tale that was written by a bunch of different idiots and then voted by a congress on which gospels and crap were actually worthy of being in the Bible, you're an idiot. You're a person who doesn't think for himself and clings to the stupid beliefs his parents forced on him as a child, or you're the even worse kind of idiot who actually started believing this crap as an adult. Either way you're an idiot.

  16. #16
    The hero is fine, and perfectly balanced. Noobs who don't understand that magebane is fair bad against strength heroes till late game providing you're farmed. If you're going to play a match, and you see that there is all strength heroes, DONT CHOOSE MAGEBANE. As much as people want balance, there wont be balance in team games, because to every hero there is a counter, if not a few. Its a matter of balancing the amount on counters, the only true imba heroes at the moment are Predator and Magmus (Increase the channel count to 3 seconds). Another point on MB, his attack animation needs to be dumbed down, S2 have tried to be too fancy on this heroes attack animation, and have come out with a delay due to a swing forward of his polearm before actual damage is done.
    Last edited by Masochist; 08-20-2009 at 02:52 AM.

  17. #17
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    Yo, Mitts again -- I just played a game with an enemy Magebane that totally dominated us. Turns out his blink has OVER 9000 RANGE so before you start buffing him, nerf that first. I do think he needs some light buffs in some areas, but his 1800+ range blink makes him totally insane currently.

  18. #18
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    Improve his magic resistance and make his manaburn scale slightly + 2-3 more starting strength would be nice. I dont think he is close to being "broken". Would be nice to see him as real counter to 3-4 int team.

  19. #19
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    i like him how he is, the only thing that could be buffed is his crappy attackanimation

  20. #20
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    I'm interested in what Garfybold said: make his mana burn % based. 5%? 7%?

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