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Thread: Quickstart Practice Game

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  1. #21
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    Quote Originally Posted by revan_xp View Post
    Please add these commands
    Set cg_menuTransitions "false"
    Set sv_gameStartCountdown "0"
    Set sv_gameCountdownLength "0"
    Set _game_option_devheroes "devheroes:true"

    They let you start a practice removing all the annoying 54321 timers
    Thanks! Added.

    Setting those options once will probably enable them until you exit the game. If disabling menutransitions bothers anyone enough that they post here, I might consider adding code to re-enable them again afterwards.

  2. #22
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    Mimic Login

    Moved to Silv3ri's Mods
    Okay, so now I'm going to split this mod into two separate mods. One for starting a quick practice game and the other for having the login screen slideout. This is because the two features have different purposes:

    • this is mainly for testing heroes, gameplay and mods quickly,
    • while the other is for greys that yearn to play around a bit more with the interface, practice mode and the hero compendium.

    Until I decide if I want to create a new thread, I'm just going to use this post for all the details of the second mod.

    Mimic Login v0.9
    This mod just adds a little button, on the top status bar, that mimics having the client login. This allows you to create a practice game and to view the hero compendium without needing to login. Press it multiple times to mimic login or logout. Is disabled while you are actually logged in.

    Download
    http://drop.io/Quickstart_Practice_G...c-login-honmod

    Changelog
    v0.9 - 16/05/2010 - Created.

    Why?
    Your a grey and you yearn to play around a bit more with the interface, practice mode and the hero compendium.
    Last edited by Silv3ri; 06-04-2010 at 02:40 AM.

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  3. #23
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    MiniUI Error (narrowed it down to your mod)
    Edit: Ok something is bugged. Can't apply my mods, doesn't have to be yours although i got it once...let me figure it out.
    Edit2: 2nd one not working is Quick Commands by Ape3000. Happy bugfinding

    Last edited by Blanquita; 05-16-2010 at 01:28 PM.

  4. #24
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    Thanks, I'll take a look.

    Edit: Found, fixed, uploaded. Or at least I think it's fixed (don't use MiniUI myself, but it applied successfully when I tested). In fact, the changes I needed to make for v0.5 already inadvertently fixed it!
    Last edited by Silv3ri; 05-16-2010 at 02:00 PM.

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  5. #25
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    Got a challenge for you
    Operation Take over

    Last edit: 19.12.2009.

    Edit: Yes it works, thank you!
    Last edited by Blanquita; 05-17-2010 at 05:54 PM.

  6. #26
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    Quote Originally Posted by Blanquita View Post
    Got a challenge for you
    Operation Take over

    Last edit: 19.12.2009.
    Looks like it could be related and seems interesting for a new mod (especially since I'm kinda finished with this Quickstart Practice Game mod). I played around a little and made a very simple mod that sort of does something similar, though a lot more simply (although I actually don't know much about what his mod does as the screenshots are missing, the mod is outdated and the codebase is quite large and complex). Here it is so far (with auto-update built-in! - which has still never been tested though): Quickhost

    How to use:

    1. the icon appears once you've logged in, similar to this thread's mod*
    2. if you click on it without a template saved it just does nothing and outputs an error in the console (currently too lazy to figure out how to make a proper popup message - wish there was a one-line command for that)
    3. if you go to create game, you'll see a new Save Template button
    4. set your settings and click it
    5. now, whenever you click the Quikhost button, it will host a game with the preferences that were selected when you pressed Save Template (server, game name & game options)

    Currently it only works with one template and the template is just a variable and is not yet saved for when you restart the game. Also, sometimes the button doesn't create a game and needs to be pressed again (I'm not sure why, the console shows an attempted connection to a server, but it doesn't complete - maybe because I tested the template with server set to 'Automatic'?).

    Is this mod along the general idea of what you were thinking?

    Any feedback from anyone as to whether I should attempt a new mod along the lines of this idea would be appreciated.

    *P.S: I really should get more creative with my mods, instead of just creating status bar icon's all the time

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  7. #27
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    no .s2z file?

  8. #28
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    bump

  9. #29
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    HoN Mod Manager can generate s2z files from a Honmod (it generates a resources999.s2z file in the game directory) so I'm not exactly sure why a separate s2z file would be required. Not to mention that I believe the Honmod format is far superior when using UI mods.

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  10. #30
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    My modman is broken, so I really need a separate .s2z file.

  11. #31
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    Here, but know that it'll possibly only work for game version 1.0.2. It won't work with other mods that also alter the systembar. I won't really update or support it, and... you really should get Modman to work, if you haven't already.

    Edit: oh, and this thread should actually be closed because I don't really use it anymore. All my mods have been moved to a single thread (see my signature).
    Edit2: you were talking about the quickstart practice game mod, right? not mimic login or quickhost?
    Last edited by Silv3ri; 06-02-2010 at 07:36 AM.

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  12. #32
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    This is not working with the new patch 1.0.13
    because of the Mod Options Framework(that can't be activated from ModMan now)
    does not let it activated with modman.
    any fix?
    it is very usefull so that you can practice in offline mode
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  13. #33
    you can use this dummy´s

    http://forums.heroesofnewerth.com/sh...d.php?t=170206

    then this mod should still work

  14. #34
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    Thankyou FuN_Gam3r
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  15. #35
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    fix for quickhost for 2.1 plz?

  16. #36
    I love this mod, but the 5v5 setting was annoying (have to set gold to 603 in test++ each and everytime).

    Added the teamsize parameter in the mod.xml:
    Code:
    Cmd('StartGame practice GameName map:'#silv3ri_options_quickpractice_map#' teamsize:1 allheroes:true devheroes:true'),
    603 gold every quick practice game

    http://www.mediafire.com/?2d5phk65e7890iv
    Last edited by ChoyBuch; 02-02-2012 at 07:40 PM.

  17. #37
    thanks! I couldn't figure out the command for that.
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