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Intro
Invented by the Legion. This machine was used to scare away wild animals with his huge size and scary look. But, a genius Scientist have made this machine alive, fused with a nuclear power and even more stronger. With this guy around, the Hellbourne will probably wont fight.
Starting Stats
Hp 720
Mp 182
Dmg 40-50
Armor 2.6
Magic Armor 4.6
MoveSpeed 300
Str 30 + 3.3
Agi 11 + 1.4
Int 14 + 1.5
Role : Tanker, Inititor, Support
Abilities
Trembling Stomp - Active
The War Head stomps the ground, shaking the area around him, damaging, slowing and stunning enemies around him. Enemies in 450 radius is stunned for 2.5/3/3/5/4 second. Enemies in 700 radius is slowed for 5 second with 20/30/40/50% slow.
Level 1 - Deals 100 magic damage to close and deals half damage to far enemies
Level 2 - Deals 150 magic damage to close and deals 60% damage to far enemies
Level 3 - Deals 200 magic damage to close and deals 80% damage to far enemies
Level 4 - Deals 250 magic damage to close and deals normal damage to far enemies
Cooldown 15 second
Mana Cost 150
AoE 700
"I'm Shaking !"
Charge - Active
The War Head Charges himself, unleashing the nuclear within him. Allies are faster and stronger while enemies are damaged by Soaring Nukes, slowed and weaker.
Level 1 - Gives bonus movement/slow for 4%. Allies and Enemies take 5% less/more damage. Duration is 8 seconds.
Level 2 - Gives bonus movement/slow for 6%. Allies and Enemies take
10% less/more damage. Duration is 10 seconds.
Level 3 - Gives bonus movement/slow for 8%. Allies and Enemies take 15% less/more damage. Duration is 12 seconds.
Level 4 - Gives bonus movement/slow for 10%. Allies and Enemies take 20% less/more damage. Duration is 14 seconds.
The Soaring Nukes Deals 50 damage and have 3 attacks per second
Cooldown 25 seconds
Manacost 150
AoE 800
Explanation : After channeling, a ring will be released from War Head and then a laser will be fired out to random close enemies. (Like DC Electric Tide then his ulti)
" I cant hold it out !"
Nuclear Toughness - Passive
Fused with nuclear, the War Head seems to be stronger than others.
Level 1 - Gives 100 bonus hp, +6 armor and + 2 mana regen
Level 2 - Gives 150 bonus hp, +8 armor and + 3 mana regen
Level 3 - Gives 200 bonus hp, + 10 armor and + 4 mana regen
Level 4 - Gives 250 bonus hp, + 12 armor and + 5 mana regen
" I'm a big, mean, warheaded machine!"
G3000+ Warhead Missile- Active
The War Head launches a massive warhead missile to a target area after a countdown. Dealing massive damage to anyone on its area of effect. Enemies hit will be applied Radiated. Enemies that are closer to the explosion will be damaged more.
Level 1 - Deals 350 initial magic damage, dealing 50 bonus magic damage per charge. Channels for 3 second
Level 2 - Deals 500 initial magic damage, dealing 60 bonus magic damage per charge. Channels for 3 second
Level 3 - Deals 650 initial magic damage, dealing 70 bonus magic damage per charge. Channels for 2 second
Manacost 100/175/250
Radiated Effect : Slowed for 40% and silenced for 5 second
Closer the enemy will add 1 charge, maximum of 3 charge
Radius 800
Range 700
" Does that hurt much ?"
Item Build
Core
Plated Greaves - A pure tank plus a tanking boots ? why not ?
Portal Key - Enables good positioning of charge and Stomp
Ring of Sorcery - Low mana pool solved
Great Items
Barbed Armor - Spiked Tanker ?
Behemoth's Heart - I'm (im)mortal !
Insane mana regen items such as Hellflower and Kuldra.
NO ITEMS
ALL DPS BOOSTING ITEMS.
Buddies
Everyone that damages your enemies
Baddies
ANYONE THAT CAN STOP YOUR COMBO
Predator - Pure Anti Tank + Shieldbreaker on his hand makes you just a cactus (hurts if touch but then again plants easily destroyed)
Buff Remover - Your charge works as a buff. If its removed, enemies will be (a bit) happy.
Apologize(s) for any mistakes. Any suggestions or correction are welcome.
*EDITS MADE :
14/5/2010 changed skill 3 from Nuclear TakeOut to Nuclear Toughness,
changed ultimate from Nuclear Toughness to G3000+ Warhead Missile - credit goes to Srle for the thought, edited buddies and baddies, deleted channel first for charge.
Last edited by Pure_Beef22; 05-14-2010 at 04:26 AM.
the mana cost of all his spells are far too high considering his mediocre int gain.
2 spells in a fight and he goes oomph.
i was thinking this guy would be like pebbles though it seems its not because his mana. Well btw thx for the suggestion.