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  1. #541
    How does everyone feel about hatchet instead of a second stout shield for starting items now that you can throw hatchet at creeps for easier stacking of ranged camps?
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  2. #542
    You have to start with hatchet on legionnaire. Also...no insantarius? lawl
    Last edited by wulfgar863; 12-07-2011 at 07:56 PM.
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  3. #543
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    i know you said you havent had time to update this guide. Maybe someone else has? I've tried doing it in game on hellbourne side. Nothing works right i see old videos of people stacking 2 camps easy at a time.

  4. #544
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    I don't believe it's possible to double-stack on HB anymore without any items/allied help

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  5. #545
    Imo, barbed is not a luxury item, but a necessary one vs all carry of the opposing team.

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  6. #546
    Quote Originally Posted by Paranoyak View Post
    Imo, barbed is not a luxury item, but a necessary one vs all carry of the opposing team.
    And if their most important hero (the one the most farm has been dumped into) isn't an auto attacking hero, what then?
    Critique my guides:
    Plague Rider
    Glacius

  7. #547
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    you can double stack on hellbourne.

  8. #548
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    Quote Originally Posted by china View Post
    you can double stack on hellbourne.
    Tell sekrets please

    Unless it's Hatchet with the west-most HB camps

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  9. #549
    In your disclaimer you say "non-em games" but it's not anymore easy mode it's casual now, it shocked me sry

  10. #550
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    Updated

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  11. #551
    Quote Originally Posted by ElementUser View Post
    Tell sekrets please

    Unless it's Hatchet with the west-most HB camps
    Pretty simple, you do it with the easy camp and the medium camp directly below it; basically you aggro the easy camp at exactly :54 by moving very close to the left side of it, just down the ramp into the medium camp, creeps will aggro you that way, then you just run below to aggro the medium camp asap and have them follow you away, should be pretty easy as you will be very close to that camp anyways from the initial easy camp stacking position.

    Since it's slightly uphill only the easy creeps will detect you, pretty sure you can't see them, so just assume you aggro'd them and run down immediately after you hug the very border to initiate the process. Pretty much the opposite order of aggro'ing than the one you have in your guide, just harder to figure out since it's less natural to aggro the easy creeps that way.
    Last edited by LordTroll; 01-11-2012 at 09:05 PM.

  12. #552
    double stacking on hb side is easy...i normally kill the easy camp right at thirty hoping its snotter gang (only easy group that gives you lvl 2 first clear) if its the healer you normally cant kill fast enough to double pull the medium gang right below you. the others you can. if you run straight down you should get there in enough time to pull at 54 seconds....pull them down so you are far enough away to let teh easy group respawn...

    if its minotaurs i normally wait to go back and kill the double pull after killing the other medium camp. wolves wild hunters vagabonds or skeletons all stack nicely at lvl 2. if its minotaurs a go kill the med group on the right. come back and triple stack at 2 mins. normally killing the first couple smalls will give you lvl 3 and finishing the double or triple will get you lvl 4 in about two mins.



    ideally it would be kill snotters at easy camp (lvl2). pull vagabonds from left med camp stack more vagabonds. go kill right med camp vagabonds, wolves or skeles (lvl3). triple stack the left med camp by 2.5mins. (lvl 5) killing the hard camp or going to the top med camp should get to your ult by four mins for a top lane gank.
    Last edited by Freakaholic; 02-08-2012 at 05:02 PM.

  13. #553
    Please please. Remove this guide.
    It only tells people to be useless for 15 minutes.
    Maxing out charge and then spin means no taunt until 10.
    Even if they get a taunt lvl 1, its pretty poor.
    They are useless for a long period of time.

    You are giving up disable time (taunt duration)
    Or aoe DPS (spin)
    In favor of a charge that can be easily interrupted, that gives nothing to the fight (lvl 1 already last as long as your taunt maxed).

  14. #554
    Yo eu update this guide preaze
    Need more souls.. !

  15. #555
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    Quote Originally Posted by Kabi View Post
    Please please. Remove this guide.
    It only tells people to be useless for 15 minutes.
    Maxing out charge and then spin means no taunt until 10.
    Even if they get a taunt lvl 1, its pretty poor.
    They are useless for a long period of time.

    You are giving up disable time (taunt duration)
    Or aoe DPS (spin)
    In favor of a charge that can be easily interrupted, that gives nothing to the fight (lvl 1 already last as long as your taunt maxed).
    Someone can't read the skill build. I suggest you read it again. The next time you tell someone to remove this guide, make sure you don't make yourself look like a fool first.

    Hint: I don't tell people to max spin before Taunt.

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  16. #556
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    Requesting for this thread to be updated to be viable since the changes to aggro time, neutral changes (e.g. Vagabond assassins on longer give purge debuff), item additions (Bulwark for instance).

  17. #557
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    I don't really play HoN any more so if someone else wants to update it then they can.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


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