No thread about it on this forum yet, but I KNOW there is a public outcry to have this fixed, so I have to.
(I also just played a game or two as Pharaoh which...might have something to do with it.)
Enhanced Marchers should NOT be able to traipse through abilities like Pharaoh's Mummy Wall and Behemoth's Fissure, as well as dodging "skill aimed" projectiles like Valkyrie's Javelin and Devourer's Flesh Hook. This means that EM are a 1500(ish) gold item that can render ENTIRE ABILITIES(1/4 of these particular heroes' skillsets) useless by punching Alt+A as soon as you see the mummies rise.
That's really it. I don't think anyone can argue that a super cheap initiation item should nullify these abilities this way. Please post your support for this topic here
EDIT: Also, as far as a comparison to DotA goes, I never played it but I'm positive that Phase Boots did NOT pass through these sorts of things.
Last edited by TheDave; 08-17-2009 at 04:03 AM.
Apparently projectiles vs. Phase Boots are fixed, but they definitely still run through Fissure and Mummy Wall.
I played a game a few days ago against a Pharaoh. When trapped, using the phasing in the Enhanced marchers did not allow me to pass through the wall of mummies. So maybe this is still buggy but I guess it should not allow you to pass.
PROTIP: You can use Phase Boots as Pharaoh to run through your own wall which alot of times can save your life. (ie. You are being chased by a whole team as Pharaoh, you quickly pop Phase Boots, throw up mummies and keep running.)
As far as it goes, you should be able to run through the mummies, but maybe not fissure. I think it adds some balance to fissure though to be able to get through it.
Last edited by zackypooh; 08-17-2009 at 05:43 AM.
No sence being able to run trough fissure but not mummies. Fissure atleast has aoe damage and stun properties, mummies are just for that block. (no damage when you pass with marchers)
They are going to change Phase Boots to not run through these skills. Patience!
Protip2: When chased, pop Wall of Mummies at a choke point and kill 1 Mummie (they die from 1 hit) and run. Takes about as much time as to Phase if you're not slow, so this bug is definitely not helping at all.
Being able to run through Ward surrounds, Mummies and Fissures really limits the intended uses of the skills and doesn't add the slightest bit, but apparently it isn't as easy to fix.
You should be able to run through the mummies. They are spawned units. But they should still manaburn.
And phase boots should use 10-15 mana per use. I dont like them free.
Yes, anyone Shouldnt be able to walk through fissure with EM.
Its a fissure, not an easy-to-jump blockade ):. (lol)
Fissure yes, Mummy Wall no.
Meaning, you shouldn't be able to march out of mummy wall.
Just like in DotA, no running through mummies/cogs or fissure with phaseboots.
Enhanced Marchers should allow you to run through: Creeps, Heroes (This is an exhaustive list).
If it's anything else at the moment, I'd consider it a bug and it should be reported as necessary.
Locked upon request.