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Thread: [Vadi] better buff/debuff indicators (w/ time)

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  1. #1
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    [Vadi] better buff/debuff indicators (w/ time)

    Whats this mod about
    Makes the buff/debuff icons bigger and adds a timer on them.

    This was requested by several people, so here it is.

    Screenshots

    Installing
    To install, download this file into the games folder game/ folder. The default locations for these are:

    Linux: /home/<username>/HoN/game/
    Windows 7: C:\Program Files\Heroes of Newerth\game\
    Windows Vista: C:\Program Files\Heroes of Newerth\game\
    Windows XP: C:\Program Files\Heroes of Newerth\game\
    Mac:
    1. Press Finder
    2. Press Applications
    3. Right click 'Heroes of Newerth', and press Show containing files
    4. Open Game folder
    5. Move file here


    Changelog
    August 22nd, 2009: Released 0.3 to work with 0.1.40 version of the game
    September 19th, 2009: Released 0.4 to work with 0.1.46 version of the game

    _____________________

    This is officially modification 012 in the Modification Repository!

    Check out other mods by users by clicking here!
    Last edited by Vadi; 10-31-2009 at 10:06 AM.

  2. #2
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    Goodie, really useful
    Wanted it since I started playing ^^

  3. #3
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    Awesome!
    Keep it up!

  4. #4
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    <3 this

  5. #5
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    every time i have a mod idea you beat me to it vadi, great job though

  6. #6
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    Awesome *_*

  7. #7
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    We need some kind of compilation thread tbh and get it stickied

  8. #8
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    Quote Originally Posted by Xion1 View Post
    We need some kind of compilation thread tbh and get it stickied
    http://forums.heroesofnewerth.com/showthread.php?t=7391

  9. #9
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    AWEEESSOMMMEMEEEEEE

    Thank you SO much for this mod

  10. #10
    Can you have more than one mods at a time? I tried putting two files in the game folder but only one works.

  11. #11
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    How well does this function with buffs/debuffs that have charges over the icon?
    I'm an honest guy who's not afraid to be blunt. Hope you can handle that.

  12. #12
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    See the Caveat Emptor. We haven't yet figured out an easy way to allow that to happen - besides coding a program that'll manage this. Which we'll probably start on soon.

  13. #13
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    Quote Originally Posted by Warchamp7 View Post
    How well does this function with buffs/debuffs that have charges over the icon?
    I haven't tested that yet. As far as I remember, charges don't have timers on them - but if that's the case, the timer will overwrite the charges (and I'll fix that so they're okay together).

  14. #14
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    Quote Originally Posted by AlcaponeYou View Post
    Can you have more than one mods at a time? I tried putting two files in the game folder but only one works.
    it depends, if both mods modify the same file then only 1 will work, though you can combine them yourself if you can figure out which code is doing what

    which 2 mods are you using?

  15. #15
    Quote Originally Posted by Revolution View Post
    it depends, if both mods modify the same file then only 1 will work, though you can combine them yourself if you can figure out which code is doing what

    which 2 mods are you using?
    I'm using the 12 and 9 mod.
    The buff countdown and the top/mid/bot mia mod.

  16. #16
    debuffs have a green border top left not red like it should. Dunno if you can change that.

  17. #17
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    awesome

  18. #18
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    Quote Originally Posted by AlcaponeYou View Post
    I'm using the 12 and 9 mod.
    The buff countdown and the top/mid/bot mia mod.
    well as you can see those both modify the game.interface file, so you're best bet is to look at the original game.interface, and find what they changed and combine them yourself so you can use both mods

  19. #19
    Quote Originally Posted by Revolution View Post
    well as you can see those both modify the game.interface file, so you're best bet is to look at the original game.interface, and find what they changed and combine them yourself so you can use both mods
    How would I combine them? Go into winrar and copy and paste them both in?

  20. #20
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    No, you'll have to manually look at whats different in both and merge them into a single file in a text editor
    I'm an honest guy who's not afraid to be blunt. Hope you can handle that.

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