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NinjaPants Brings You
Manus Reworked
A unique hero that brings different elements into a fun and lovable character. Manus is an AGI Support. His attack speed, damage, health, armor, and mana are all average.
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Attacking
When Manus aquires a target, his floating hand will hover over it.
His auto-attack will make the hand slam down on the target.
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Poke
Manus intimidates his opponents by poking them with his floating hand.
Triggers on every sixth hit.
Applies debuff on target.
Level 1: Slows turn speed by 25% for 1.7 seconds, and deals 25 bonus physical damage.
Level 2: Slows turn speed by 50% for 1.7 seconds, and deals 50 bonus physical damage.
Level 3: Slows turn speed by 75% for 1.7 seconds, and deals 75 bonus physical damage.
Level 4: Slows turn speed by 100% for 1.7 seconds, and deals 100 bonus physical damage.
Mana Cost: N/A
Cooldown: N/A
Notes:
Used to mainly hinder opponents movement.
-----------------------Nudge
Manus uses the intimidating power of his floating hand to force enemies to move about.
Applies debuff on target.
Increases target MS by 10%.
Spell has a cast range of 700.
Level 1: Forces target to move forward for 1 second.
Level 2: Forces target to move forward for 2 seconds.
Level 3: Forces target to move forward for 3 seconds.
Level 4: Forces target to move forward for 4 seconds.
Mana Cost: 140
Cooldown: 14
Notes:
By forward, I mean the direction they are facing.
If they turn while the debuff is active, they will then start to move forward in the new direction.
-----------------------Menacing Lock
The Floating Hand can extract pieces of enemies into the ground, causing them to become weaker as they move away.
Applies debuff on target.
Initial location is where the target was when the spell was first cast.
Debuff lasts 10 seconds.
Spell has a cast range of 700.
Level 1: Target looses 1 armor for every 100 distance they move from initial location.
Level 2: Target looses 1 armor for every 80 distance they move from initial location.
Level 3: Target looses 1 armor for every 60 distance they move from initial location.
Level 4: Target looses 1 armor for every 40 distance they move from initial location.
Mana Cost: 45
Cooldown: 20
Notes:
Helps weaken enemies.
-----------------------Chaos [Ultimate]
The Floating Hand's chaotic energies fly into the bodies of nearby enemies, disabling them greatly.
This spell requires a target.
Applies debuff on everyone that is within 400 radius of target, but not the target himself.
Spell has a cast range of 700.
Level 1: Enemies nearby target are silenced and disarmed for 3 seconds. Manus gains +20% AS against target for 3 seconds.
Level 2: Enemies nearby target are silenced and disarmed for 4 seconds. Manus gains +40% AS against target for 4 seconds.
Level 3: Enemies nearby target are silenced and disarmed for 5 seconds. Manus gains +60% AS against target for 5 seconds.
Mana Cost: 160/170/180
Cooldown: 110
Notes:
This is your ultra-isolation skill. It ensures that your targets allies can not assist him in any way.
Quick AnalysisManus's main concept is to isolate a single target and take him down for the team. He can be an initiator and a chaser.
Poke is used to limit where the target can move. It helps to prevent people from disappearing via juking. This can also help increase the effectiveness of Nudge.
Nudge is both a disable and a means of escape. It could potentially be used for chasing as well, but it's a bit harder. By casting this on an ally that is running away anyways, you can increase their movespeed making their escape a bit easier.
Chaos is a great initiator ult. It prevents the enemy team from really doing much, and it gives you an opportunity to take down a hero.
Last edited by NinjaPants; 09-23-2009 at 07:04 PM.
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
Nice... but why not just make him int? I mean if hes just gonna spam all builds would be int based i.e. Totem of Tundra or something else with high mana regen... you're giving him the benefit of a high attack speed but no way of getting a good amount of damage... also no real way of farming besides lane control. He would be much better off as an int hero is all I am trying to say... still game needs more characters and he looks unique.
@Kread- Since poke is the spell that makes him such a spammy hero, the third spell is designed to be able to replenish his mana reserves by enough so that he doesn't require a lot of int based items.
For example: 5 casts of poke requires 100 mana. 5 spells will get his Energy Absorb to max stack, which, at level 3, can replenish all of the consumed mana, and then some.
He also does have a good farming tool, which he can do by either comboing pokes with Energy Absorb to pick off creeps 1 by 1, or he can do by casting Flick on himself and rushing into creeps, causing a lot of damage to all of them.
If he were an int hero, his auto-attack would be way too strong.
Plus don't you think the idea of the hand smacking around guys at lightning speed is hilarious. :}
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
I dont understand... You already have 1 "Hand-Hero"... So is this a hero, or Mahnd's brother, or what is it?
Take a look at my hero suggestions:
The_Chaplain [From Savage 2, includes Ressurection!]
The_Savage [From Savage 2, features the Charge-O-Meter!]
I am tired of those drawings, those was sortof onehit-wonder :P
Liked the spells, not seen those spells before (i think)
@Qwernakus- This hero is a salvaged remake of Mahnd. It's meant to replace him.
@Nordoix- Haha, sorry you feel that way about the images. I mainly put them there to help demonstrate what the the skill does, as opposed to flair. That is why this time they just show the skill instead of having any text. I think it does a fairly good job of articulating the skills.
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
hes an interesting hero with some cool stuff, obvi you put a lot of thought into it and it seems sound.
Hes a spammer but and interesting one with no set strat that you need to follow
Gratz and a yess for me
@Nome- Oh reary; I wonder why you would ever think that?
@Bananagans- Yes, this is exactly what I(we) wanted to accomplish. Something with dynamism; something new; something fresh. I think him, along with various other heroes in Top Suggestions would really beef up the HoN roster.
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
The only problem I see is that AGI + Support don't really go too well together, since most AGI items scale with carry abilities.
@Isin- Hmm, yes you're right about this. We were trying to break the 'Agi heroes can't be support' thing. I'm going to rework some numbers and try to make it so that agi items will still benefit this guy.
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
Voted yes, but I agree with others that he should be Intelligence primary.
I think he is very nice but I think make the floating hand black
@Slormer & Isin- I have changed his skills so that he is now a more pronounced agi support hero. :]
@roxroth- I will give this a try and see how it looks. Remember that I need to keep some contrast between Manus and the hand.
Edit: You were right! It looks a whole lot better! (Had to make Manus a wee bit brighter to make him stand out)
Last edited by NinjaPants; 08-16-2009 at 09:56 PM.
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
I like everything but the energy absorption. It seems like a very roundabout way of stealing mana. Okay, so the amount burned/dispersed is dependent on people casting stuff, but if it counts yourself, allies, and enemies, getting a stack of four or five would be relatively easy especially since your skills are built to be so spammable, one with a cooldown of 3 seconds and another at 11. You could personally charge it to 4 charges in 9 seconds which is a fairly short cooldown for a skill like that (which itself has a cooldown of 5 seconds). I wonder if I should bring up that poking four or five times costs 125 mana and if you steal 50% of the mana burned you'd recover that amount easy. Was that your intended use of the skill?
Making it use your agility stat to determine the percentage of dispersed mana is a mechanic that doesn't really make sense and seems an awkward way to make the amount dynamic. Which, if you look at it another way, a dynamic stats based way to determine the percentage of mana you recover...? It seems unnecessary for a utility effect.
And finally, the mana thats dispersed is done so in a 350 area. You are a ranged hero with 600 range. Whats the deal? Do you have to suddenly dive towards the other hero to get some mana luving? It also only seems to support melee heroes who happen to be bashing on the same hero you are attacking which is not a likely scenario.
Chaotic Combination is a bit strange too, its an ult that lowers his 3 and 5 second cooldown ability even lower? The attack speed aura seems like a random attachment as well. I don't know if it holds up as an ult. It seems silly to have a 1.5 second cd skill and a 2.5 cd skill and a 5.5 second cd skill at the same time. Blacksmith's ult is a good example of passively making him cast his skills multiple times without actually have to target everything.
And as a general comment, I'd be careful about giving a hero 4 activated skills and Manus actually has 5 activated skills (Flick is a subset of two skills).
Last edited by Medieve; 08-16-2009 at 11:25 PM.
very unique and weird...i like...itd be great to see what he looks like with real graphics...but change what the little haunter thing looks like
@Medieve- I completely agree with most of your points. I'm going to do some changing right now. However keep in mind that flick will easily push an enemy within 350 range of your hero.
Edit: Shuffled some values around. The ultimate is now a passive. Also the regain of all mana lost doing poke is intentional. The downside is that you have to come in close to regain the lost mana.
Edit:
@Ezzik- Sorry I didn't see your post before. The image of the little haunter can always be changed. :] But keep in mind he needs to be less intimidating then the giant hand since the little dude never attacks.
Last edited by NinjaPants; 08-17-2009 at 12:31 AM.
I <3 Efel.
If I don't respond to your pm, it's because I'm currently processing and evaluating other pms.
I'm feeling Hellflower and Frostwolf for this dude, all day XD
Actually, Hellflower and Geometer's Bane GG
How long does the attack speed bonus from energy absorption last?