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Diffusal blade was a huge part of countering Warlock in dota.
Please make it able to purge malphas pl0x. zzzzzzzzzzzzzzz
Doubt they're going to do this. Yes, it was a big part of countering Warlock, but it was overpowered. I think what would work better is to nerf Malphas stats a bit, or nerf the rest of Hellbringer's skills just a bit to compensate. As it is right now, Hellbringer is picked or banned in 90% of clan war games - primarily because of his ultimate.
well the purge only has soo many charges and the the stun is what i mostly use his ulti for anyway.
and how many charges does it have 5 or 10 i forget but with refresher on Hellbringer/warlock 5-10 charges is nothing only 2.5-5 cast of the ulti with refresher.
then if they wanna do it again any more they need to pony up the cash for diffusal
It has 10 charges. That's enough to take Malphas out of the game for about 20 minutes against a Hellbringer without a refresher - and you can usually get a Nullfire blade about 20 minutes before he gets a refresher. Not to mention that you get 50/100/150 gold each time you kill Malphas - that's probably about 1,000 gold that your carry is going to get just for being in a team battle and purging Malphas. Sure, there is still the slight stun - what, 1 second? That is HARDLY worth an ultimate itself.
I personally feel that Hellbringer is a bit stronger than the rest of the heroes, and I could see a bit of a nerf coming his way, but I think Nullfire purging Malphas away is a bit too hard of a nerf, it would make him very underpowered.
if you farm well you can get a refresher in dota by lvl 11 if you rush straight to it. most likely if he has a diffusal which he prolly wont since he wants to get his other starting items first you should be good for a few minutes.
but to support this you need to go shadow word pain then stats then ulti then stats so you have the mana to do it all. so it does limit you a bit and a 1 second stun means all the world in a group battle. magnus might not get his ulti off tempest blackhole might get inturrupted same with deathward.
it can mean allot like much in this game its about timing.
It's a basic strategy of dota. And HoN = dota regardless of how you look at it.
plus hellbringer is imbalanced anyway. im sure it wont hurt to make malphas killable by one charge of nullify.
Do you remember how much life Malphas has (at the different levels)?
Summons Malphas. Malphas has 900 / 1200 / 1500 Health
I figured that a Nullfire charge would/should take away like 2/3 of his life in one blast.
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Nah nullfire one shot kill would be gay. A very cheap counter...
Nightmarish
Custom Zombie Survival Map for HoN
http://forums.heroesofnewerth.com/sh...9#post15049429
Cheap counter? It's quite expensive for a single spell, 3.25k for 10 malphases.
All these ppl who havent played dota just hurt my brain zzzzzzzzzz
or you can simply make it do a set amount of damage, like 600 to summoned units like most things did in dota
Malphas is hurt by just about everything else. Casks stun him for 5 seconds, etc. I really have never seen anyone bother with hellbringer in IH games or even decent games. Sure you have an ulti and the magic debuff, but he can't babysit and his animation sucks. Much better gankers considering the huge animation on his ultimate and lack of damage.
Hellbringer would still be overpowered if you got rid of his ult.
The +Heal off of creeps, and his incredibly long slow+high dmg dot are simply amazing.
This is the most reasonable suggestion so far, i think that hellbringer is really strong, but killing malphas with 1 charge of difusal isn't the kind of nerf that he needs, that's just too overpowered when u have 10 charges. I guess that's like 1500 gold if u eat a malphas with every charge, right? t_T
If Hellbringer needs nerfed, it's his AOE life void skill. Either make it absorb only 25% of damage or keep the 50% but single-target. Even with only 2 levels in it, he has nearly-constant regen during creep waves.