The 10% damage affect items like codex or mock? And what about skills? and the reduce cd from int behemot heart?
Just as Tyrando said: Any event that triggers damage against any of your opponents will be amplyfied by 10% (multiplied by 1.10)Code:<onattackingdamageevent> <setvalue name="damage_attempted" [...] b="1.10" op="mult" /> </onattackingdamageevent>
Can't wait to see all the scouts with behemoth hearts now just to see their codex's do +10% damage.