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It's just the curve where DPS with riftshards minus DPS with savage mace is zero, given the input variables damage and attack speed.
The fractions come from dividing out the 0.28 from riftshards, though I suppose the fractions could be simplified to integer coefficients. I didn't bother. It's nicer to know where the asymptote is.
1. In general, +15 AS is not equal to +15% DPS
2a. ~175 AS is 1 attack per second with a 1.7 sec attack CD, and +15 AS brings you to 10/9 attacks per second
[ (188*0.65 + 288*0.35) ]*1.111 = 247.78 DPS
[ (175*0.80 + (175+175*2.4)*0.20) ]*1 = 259 DPS
2b. Your math was wrong, riftshards is better for the given conditions (e.g. 1 attack per second and 100 dmg without the item in question)
3. Your attack speed and base damage matter for the calculation of DPS
4. For average damage per attack:
[ (x+88)*0.65 + (x+188)*0.35 ] = x + 123
[ (x+75)*0.80 + ((x+75)+2.4*(x+75))*0.20 ] = 1.28x + 111
x = 43 damage without the item in question before riftshards is better for the given condition
Conclusion -
Riftshards at max level is essentially always better than savage mace when calculating average damage per attack.
Last edited by Johnson; 05-05-2010 at 10:03 PM.
Last edited by yyr_; 05-05-2010 at 08:55 PM.
Yeah that or just replace ((x+75)+2.4*(x+75))*0.20 with 2.4*(x+75)*0.20.
It's also more simplified and easier to see.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Shockingly, I read the whole thread before posting and verified my numbers in game before doing the math...
I don't think I have any mods installed.
In the " ((x+75)+2.4*(x+75))*0.20 " term:
(x+75) is your damage with riftshards on a non-critting hit
2.4*(x+2.4) is the additional damage from the crit
0.20 is the average chance of occurance
So, the issue may be that I am misunderstanding what a critical strike means in this game.
Is the damage from a crit -
a. regular attack damage + (crit multiplier)(reg attack dmg)
b. (crit multiplier)(reg attack damage)
?
Last edited by Johnson; 05-05-2010 at 10:03 PM.
Element can you move this thread on Engineers Turret weapons into mechanics with the other weapon threads pleaseLink <3
You multiplied by had a 0.2*(damage+(damagex2.4))
What you calculated there is actually 3.4x crit as you can move the damage on the left hand side into the "damagex2.4" as they are technically like terms. Making it 3.4damag*20% chance. The 2.4 already compensates for your original damage. Make sense? im not very clear when trying to type in the morning.
If b. is correct above, then..
[ (x+75)*0.80 + ((x+75)+1.4*(x+75))*0.20 ] = 1.28x + 96
or
[ (x+75)*0.80 + 2.4*(x+75)*0.20 ] = 1.28x + 96
x = 96.43 damage without the item in question before riftshards is better for the given condition
Agrees with
Last edited by Johnson; 05-05-2010 at 10:07 PM.
Go on with the maths, but now try to think 2 items in a more practical sense. What makes people buy savage Mace > riftshaft is the mini-stun and the truestrike it provides, the 88 damage (and 100 true damage proc) is just a nice bonus for all the money you have spent. Buy mace when people start getting evasion items (wingbow, snake bracelet) or with evasion skills (ie. zephyr). Straightforward.
I have no idea what you guys arguing about. If you want pure damage whn enemy has no evasion, no channels, get rift, you obviously will have >100 base damage by the time you make rift 4 (i hope you are not getting it for your first item lol) and rift4 surely hits harder than mace in terms of dps by that time. If they have wingbow, well....good luck with rift4 for the insane high evasion rate from that item.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
The coefficient of pre-riftshards damage (written 'x' most everywhere here) is 1.28, not 1.48. The 96 constant damage is correct.
Rofl.
edxs, yrr, and I (and ElementUser) are such nerds
Target armour is also a factor as depending on the disparity between the bonus damage on crits and the 100 true damage from savage mace, factoring in attack speed and truestrike things can change