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Thread: Phantom Lancer Port

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  1. #1
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    Aug 2009
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    Phantom Lancer Port


    Base Stats:
    Armor 0
    Damage 22-24
    Attack Range 100
    Strength 18
    Agility 23
    Intelligence 21


    Well I was looking at the AGI hero poll and saw that PL had a majority of the votes so I was thinking of how we would be ported in; his model etc.

    An idea popped into my head that was rather random, but for some reason Pokemon came to mind, Muk namely. I was thinking that the PL could be a non-solid, non-humanoid that would be just split part of his body as the illusions. Take a giant slimey blob for example, his 'illusions' would just be clones made from his own self.. his goo, his essence!


    Anyways, for his skills:
    (With the slime model still in play)


    Spirit Lance - "Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target."
    Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds.
    Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds.
    Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds.
    Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds.
    Cooldown: 7
    Manacost: 125/130/135/140
    - The slime would fit this perfectly, its pretty common knowledge that slime slows and makes more slime. Seems like an easy fit.


    Dopplewalk - "Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels.
    Lasts 8 seconds. "
    Level 1 - 150 mana.
    Level 2 - 120 mana.
    Level 3 - 90 mana.
    Level 4 - 60 mana.
    Cooldown: 30/25/20/15
    -This is the one skill that may not work for a few reasons. Namely because there are already an abundance of invisible heroes in the game already. Many of the ports aren't direct, so why should this one be?


    Juxtapose - "Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images.
    Duplicates last 15 seconds. "
    Level 1 - 3% chance.
    Level 2 - 6% chance.
    Level 3 - 9% chance.
    Level 4 - 12% chance.
    -Simple, slime just oozes off and makes more slime.


    Phantom Edge - "Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images."
    Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
    Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
    Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.
    -Again an easy one, by strengthening the slime.

    Obviously I haven't given very lengthy responses to each skill but this was just a random idea that came to mind and was wondering what other ways people could think of that would fit the PL's model of play.
    Last edited by Cogz; 08-15-2009 at 10:50 PM.

  2. #2
    Please edit your post with direct abilities from Phantom Lancer. I see you actually took your time writing this, but by adding some pictures/abilities ranks copied from dota-heroes.com would make this look more delicate...

    anyway, I got your back on this one... love Phantom Lancer

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