GIVING A FEW MORE BUMPS BEFORE I MAKE THIS A "DEAD" IDEA!
Hmm.. all these no votes seem to leave no comment -_-
I HAVE RE-FORMATED THIS HERO - HOPEFULLY IT DOES HELP CAUSE I DID SPEND QUITE A LOT OF TIME =D
P.S: Ignore the icons, I used my "Reaper's" format.
Had suggestions from friends to add some movement speed bonus to Re'an Absorption per illusion absorbed.
What do you think?
I honestly think all numbers here look right now though. If they're not, vote on concept please!
PLEASE! Take time to read the skills!, I know it's a gulp text, but bear with me.
I felt like putting gibberish names - makes it unique
This hero suits the role(s): Pusher, Some "Carry Potential".
Last edited by I_Purpose_I; 05-23-2010 at 07:12 PM. Reason: -Changing Format-
Instead of another 'up', i thought I'de talk about my hero as well =D
The ultimate is the key to this hero and to it's major role - Pusher, though with a decent amount of good carry potential. The images are also a major part to the role, as well as again - giving some carry potential when combined with the spell "Re-Form!".
I'm still not sure about the % dealt, from "Over Energised", though he has no stuns or slows, so I figured it balances it out a bit. But this is my opinion - i need yours people!
I love that ulti, gives insane map control and doesn't seem to OP seeing this guy has no stuns and all. Though i'de change the % of that evasion thing to at least 10%
Nice idea, but 15 illusions? - If you want to stick with 15, you shouldn't be allowed to controll them, they should just attack closest creep/hero
Thats crazy -REALLY
And the mirrors are crazy, but I like it a lot!
Work in progress.
Eeek, before i had 25 lol. But i figured "FOUR" seconds is quite a long time if used during combat, - but then of course you can use it at some fountain and wait till you have 15 images but they last for an extra 5 seconds? Or using it with the third skill which then becomes "Over Energise" = 10 seconds. You have no choice but to cast it in combat. Sooooo, i might keep it the way it is, though thx for suggesting.
(We'll see what other people think of it)
Though i'll might increase the damage taken by 350%, but first, i want more opinions towards this
I love the concept, though those 15 illusions would be deadly. They do what 35% damage? you do 200 damage, thats 70 damage each. say you only get 5-10 out. Thats what 350-700 aditional damage per attack from them, 900 damage per second if you have 1 second cooldown on attack, kill anyone in seconds. On top of that this is an agi hero, made to be a carry chances are more like 300-400 damage, shudder to think at the ownage that could take place.
But I digress the concept is still awesome and its not the figures that decide, just the concept. Welldone.
Lol, thx, i guess then i'll change increase the damage taken as well as decrease damage dealt. Also decided to change the damage dealt in the third skill. (Gosh, numbers are hard >.<)
aaahhh to many colors!
Try to limit the amount of colors in your text to 2-3, and use some less bright colors, its alot easyer on the eyes.
Take a look at ShadowExile his hero suggestion he did a great job on the colors imo.
Yea the colors are blinding!
On the topic of Varen - The ult seems to balance out the hero due to all the clones and the hyper ias buff, but I was wondering if the mirrors had a vision radius so Varen could blink up onto a cliff place a mirror to also be used as a ward/exit/escape?
you shoulnd't make the vision of the mirros to big as shagora says they would be used as wards and i think thats not the concept u want great hero i wonder if it will work witout any nukes this realy has the phantom lancer feeling to it
Me inspired by Phantom lancer? God no, i hated him, it was either i played bad with him, or i just didn't like the hero at all (2nd). Though i loved naga siren, the immbolising net - the sleep positioner, naga siren was great. You compare naga with phantom, active - non-active/boring
The "Phantom Lancer Feeling" is probably the fact that this guy has masses of illusion heroes. Phantom was boring, lance, auto-attack and dopple for escape/confusion.
PL didn't much in team clashes either.