Bump for the greater cause!
Been gaining shitloads of excellent feedback!
Thank you all for your support!
Yes, but the spellname is Armordillo.
And my suggestion is: Change it to Armordon. (Armadons first name was armadillo so armordillo was funny, now it should be armordon for armadon)
Yet another shameless bump.
Less randomness and more predictability = yes.
i agree, esp having started playing armadon recently, this feature would help me know if id be wasting my time tower diving
have the damage absorbed be posted as charges and have the spine burst go at 0? I love it.
I can see no reason why this shouldn't be implemented
Being a 16% Most played back in beta (Most played), I whole heartedly support this suggestion.
Chronos' Stun has a countdown on hits, Deadwood too! (damage taken however :S)
Being blind I made a thread myself about this, so I'll just throw my support behind this.
Javdani's Armaplay - an Armadon Video:
The best Savage2 PvP Video:
The best Warcraft3 map:
Thanks for all your support, looking forward for S2 Comment already. If they do even comment on populars nowadays.
Here's sum moar bump.
Bumpity bump bump.
Also, as for controlling the damage, yes you can aggro creeps, but you can't always guarantee that they'll reach you, or how much damage they'll actually deal, or that they'll actually aggro to you and not your friend. Yes, there are very specific mechanics to creep aggro, but they're VERY hard to keep track of when it matters.
Still, I support, why hasn't S2 implemented this?
Anyway, :chro:, , and bubbles atleast have countdowns on their skills, why shouldn't have? I made this idea while drunk so +1 for that.
Also, thanks for your support, it's respected.
Last edited by Sacrificulum; 05-28-2010 at 04:40 AM.