Is it just me or in HoN do you feel more like you need a good support hero to win a game rather then a good carry. Maybe its just cuz I dont play ranked or league or anything just pugs really with friends but when I pug and play a carry even If i do good ...we tend to lose but then when I play a carry and im doing good I tend to carry the carry. (not trying to say im great or anything just a though)
Also whats the best type of hero to play to pugs should I play support to win or is carry better and im just not seeing it??
a great support immensely helps the carry, however if the carry player is bad you can support all you want but if he fails he will drag you down as well.
To win games I'd suggest a semicarry like Valk, Corrupted Disciple, and Soulstealer work well. Pushers like Defiler work very well too in mid skill games.
I've played pubs and have done a lot of wonders with a carry. I've played a reliable game and has done a lot of wonders with a support too. Thing is this two heroes are all about the team so they both rely on how great the team is. Unless you think of going support carry like a killer jezeraih or accursed or a semi-carry like CD, FA, and SS. You wouldn't make wonders with a bad team mate.
And yes I said a killer jez and accursed, this things are possible and can be done good but not really acceptable in "team" games.
What are the ture carry heros on HoN then.... I thought CD and FA where one of them.
^ depends on what carries you are referring to..
a.) hard carries - examples are :chro:
b.) semi-carries -
agi as main stat =/= always carry
as an example, take fayde (agi type, but horrible carry potential)
a.) Hard Carry's -
b.) Carry's - :fors::chro:
c.) Semi-Carry's -
Hard carrys pretty much have to farm most of the game and then unleash the beast end of mid/early late game. They rarely help in teamfights and prefer to farm till they have their core/start of luxury.
Carrys are smaller hardcarrys who are more useful throughout the game so they can leave their farm and gank/commit to teamfights and pushes more often. Chronos was a hardcarry but his recent changes have turned him into a more helpful mid game hero.
Semi-carrys are your classic midlaners and strong heroes throughout the game. They gank and destroy early/mid and if they do enough of that they can come into the late game with decent DPS. If they don't get enough early kills/assists they'll just turn into squishies lategame and let the hardcarry take over.
works on all int heroes, but ws can use it most cus his atk animation is one of the better ones for ints and he already has tons of disables/stuns/massive magic dmg skills that have synergy with harkons
you can carry with any hero, just others can do it better
there are tons of retards that go carry on retard heroes like glacius, those are the baddies. carrynymph, carry-slayer, carrybringer, etc work better than the rest of the not-rly-carries-but-can-carry-just-not-as-well heroes
In pubs, proper lane synergy beats everything up until the 1700+ level.
If you can coordinate with your team to have a hammer pyro / demsha pesti / pharaoh lane, and you actually win all 3 lanes (Which isn't hard when they're busting out jera zephyr / tempest / chronos solo / valkyrie solo), you've guaranteed yourself a 15 minute concede
Support isn't babysitter, those two are different classes. Jera and Accursed are honestly really bad heroes in the laning phase unless they are matched up with ranged heroes (and even then jera is kind of iffy)
Babysitters win games in pubs.
Wtf? His atk animation is one of the worst and it comes with an equally bad projectile! Even Nymphora has a better attack animation.but ws can use it most cus his atk animation is one of the better ones for ints
The main issue with the defining of carry's to specific "hard-carry" "carry" or "semi-carry" is the fact that not all heroes are balanced just right. Like is (designed) a hard carry, but right now he's just kinda pathetic all around. Some other heroes basically suffer from this, where they're meant to by X but are actually Y.
On topic, however, it is true that a good support hero practically carry's a game, they give the carry the farm and keep the enemy's in check while the carry bashes their face into the ground. It's really just how the names came out, support hero's had obvious names but I personally can't think of a 'conventional' name for carry heroes. They're kinda new.
Also, attack animation. Who cares about projectile speed when you're trying to chase someone? It's the attack animation that matters, and WS has a pretty awful one. The only time projectile speed matters is if you lane, but seeing as nymph has a shorter range it's a moot point to compare them. Really, your whole argument is flawed though.
Actually, Nymphora's projectile speed is the same as Witch Slayer's (900)
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Good support players win games in higher-rated games/inhouses with good people.
Hard ----------------------- Normal ----------------------- Semi
DPS Whore ----------------------------------------------- Versatile
Farmer --------------------------------------------------- Ganker
------------:chro:----------- :fors:----------- ------------
Thats pretty much how it works as a general rule, as always there are exceptions. I just shoved those 5 heroes in as examples.
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From the author of Tip of the Week.
Meh, depends on your definition of carry.
Mine is "One who can take on their team soloing who most of their team"
Supports in my head are the people who pretty much support the team in living ultmately helping the team live = more people fighting = more deaths/kills