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Thread: faceless void + manta style

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  1. #1

    faceless void + manta style

    I just tried it and your images get frozen in chronosphere, is this a bug ?
    Last edited by Ramses; 08-15-2009 at 01:20 AM.

  2. #2
    is this due to chronosphere? its a buggy spell in general right now. i think your summons get frozen too :P

  3. #3
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    Yeah that shouldn't happen.

  4. #4
    In Dota - Chronosphere was coded so that all units that were owned by the Faceless Void player could pass through Chronosphere. Whether or not this was a engine limitation (I doubt it) is another issue.

    Hon - Looks like it's been coded so that only the Chronos hero can pass through Chronofield. I wouldn't call this a bug.
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  5. #5
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    Quote Originally Posted by contrast View Post
    In Dota - Chronosphere was coded so that all units that were owned by the Faceless Void player could pass through Chronosphere. Whether or not this was a engine limitation (I doubt it) is another issue.
    Not an engine issue. If Icefrog intended otherwise, he could exclude all units besides Void. He probably allowed all units owned by the casting player.

    I'm glad you acknowledge that it probably isn't an engine limitation, because you are right.

    Often times, people relegate bugs and issues as 'engine limitations' when in fact, it is either intended, or a 'coder limitation', meaning the person manipulating JASS or whatnot, is limited by their skill.

  6. #6
    Quote Originally Posted by iceiceice View Post
    Not an engine issue. If Icefrog intended otherwise, he could exclude all units besides Void. He probably allowed all units owned by the casting player.

    I'm glad you acknowledge that it probably isn't an engine limitation, because you are right.

    Often times, people relegate bugs and issues as 'engine limitations' when in fact, it is either intended, or a 'coder limitation', meaning the person manipulating JASS or whatnot, is limited by their skill.
    Yea considering all the other fancy fireworks they pulled in that engine, definately not an engine issue.
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