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Thread: [New] ModManager (Java) - Release 1.0 - 11/September/2012

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  1. #121
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    HEhe, more 1. Please, join the SF, I prefer, add me to skype: shirkit
    We would love to have some extra help.

  2. #122
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    We'll have to delay the launch of the alpha version due to an bug in the version checking. I hope we can release until wednesday.

  3. #123
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    *hopes for alpha release*
    Quote Originally Posted by xHomicide View Post
    I'm not a woman; I want it to be functional, not cleaner.
    Quote Originally Posted by Honcast View Post
    We have never and will never run ads during streams. Before and after only. Period.

  4. #124
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    Actually, it's ready. It's only missing a repo rework (for developers only) and being auto-updatable. Besides that, it's pretty ready for an alpha =P



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  5. #125
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    Alright, then give us the alpha!

  6. #126
    i wanna see this!

  7. #127
    list view and checkbox? i am definitely using this just because of those 2 features.

    great job!

    Playing StarCraft II? DotA? HoN? LoL? Diablo III? Or just finding a community to post and chill in? Visit www.fanaticnetworks.com now!

  8. #128
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    We plan even more features =] Help is coming on the way, the delay is my fault, my english is getting really bad. Can someone help me with the message displays? Mail me at shirkit [at) gmail (dot] com if you have a really good english.

  9. #129
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    You can always just ask us for help in the IRC.

  10. #130
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    Quote Originally Posted by ChaosAxess View Post
    But it is slow. It has an incredibly backwards way of processing code and uses up way too much RAM
    I'll agree with this. Java is slow, and quite the ram whore...

    ...when you're using it for overly complex low-level things that you should be writing in C/C++. When you get to that level of abstraction, you're either in an extensive Enterprise application, or just programming wrong. The JVM is built to handle those situations, though not as nicely as a natively executed program might.

    For an application like this, there will be minimal difference between writing it in Java or C++ or anything else, really. Java's portability aspect wins it a nod here, as HoN can already be played on all three platforms.

    [Stonecrusher (Support Hero)]

  11. #131
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    Quote Originally Posted by NovaX81 View Post
    I'll agree with this. Java is slow, and quite the ram whore...

    ...when you're using it for overly complex low-level things that you should be writing in C/C++. When you get to that level of abstraction, you're either in an extensive Enterprise application, or just programming wrong. The JVM is built to handle those situations, though not as nicely as a natively executed program might.

    For an application like this, there will be minimal difference between writing it in Java or C++ or anything else, really. Java's portability aspect wins it a nod here, as HoN can already be played on all three platforms.
    Please, don't bring back those discussions. As you said, it will make no difference for the user, and even though people say it's slow and blablabla. I'm tired of this.

  12. #132
    rly good Job! Alpha is comin.... when? ^^

  13. #133
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    This is going to be legen - wait for it - dary!
    Cant wait to have it in use.
    when in doubt, leave it out

  14. #134
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    ROFL at these people that like to diss java, but have no idea how it works.
    Yes java WAS slow, about 15 years ago. Wake up please.
    I code in both Java and C and this argument is redundant and retarded now.

    What Shirkit is doing is the perfect example why java is to be be used, and he is not writing a big ass game or an operating system. He is writing a simple desktop app with a few features. The memory footprint will hardly be noticed and voids your 'genius' thoughts about java.

    http://kano.net/javabench/

  15. #135
    would this work on my mac?

  16. #136
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    Um, yes. That's the whole point of having a Java version.

  17. #137
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    hahahahahahahah^ sorry, but that was just too funny

    and i cant wait to see this :+1luck:
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  18. #138
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    Just to remember you all, the first versions that will come probally will come with some bugs/erros and some fixes will be needed. Reporting those things and updating is the key to develop this ModManager.

  19. #139
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    Yep I understand. That's exactly why there's no reason to wait in giving us a testing version. We can help find bugs and give suggestions and it would save time overall.

  20. #140
    Any chance of it being done this week? (well...out for us to test i mean), and i apologize for not being able to help with the project, just been busy with work. Can't wait to see the modmanager!

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