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Thread: [New] ModManager (Java) - Release 1.0 - 11/September/2012

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  1. #41
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    Quote Originally Posted by otarU View Post
    Claro mano , bons tempos de discussao de GhostOne XD.
    HEaheauie Voc? j? at? pagou o game, o dinheiro vai entrar para eu poder comprar =] Quer dar uma m?ozinha no projeto n?o?

  2. #42
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    Quote Originally Posted by Shirkit View Post
    Dude, I'm sure you probally have no clue what you are talking about.
    yeah man, known JAVA for 6+ years, no idea what I'm talking about
    Get a sig!

  3. #43
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    Quote Originally Posted by ChaosAxess View Post
    yeah man, known JAVA for 6+ years, no idea what I'm talking about
    If you know it for so long and even though think that a simple software like this will have problem running in a regular PC, then you don't know it.

  4. #44
    i would love a java port for a mod manager, one up for the great idea <3

    Quote Originally Posted by Shirkit View Post
    If you know it for so long and even though think that a simple software like this will have problem running in a regular PC, then you don't know it.
    Quote Originally Posted by Sinedd View Post
    : Run faster, you're too slow.

  5. #45
    Java is not slow.

  6. #46
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    I have Windows installed on my PC, and the current ModManager is perfect for me, but I'm just thinknig in 3 kind of people here: Non-Windows users; Mod Developers; And for the last, the users.

    That's the hole point here. With the Mod Developers base, I hope the people create more and better mods. And with a Web Repository, I hope developers use it, because the hole point of it existing is to in the future the users can browse mods more easily.

    This is the final project.

  7. #47
    Maybe it would be better to seperate the editor and the new manager to not confuse unexperienced users.

    btw. I've read your PM. It would take some time to get into this whole Jaxe thing and I don't think I have the time to do this, sorry

  8. #48
    I could help with the interface and such, but I will not have the time until June.
    But if your not in a hurry feel free to PM me

  9. #49
    Quote Originally Posted by Farmbot View Post
    Java is not slow.
    Compare to C/C++/C# it is. Java has terrible design and slow speed. Portability has its limits as well. Any decent Java programmer will tell you he or she won't expect Java to compile on every single system.


  10. #50
    hm I am interested by this because I study java programming, nice work!

  11. #51
    Wouldn't it be easier to write this stuff for the current ModManager?

    And portability.. any Linux / Mac gamer has Windows (or an Emulator) anyway.

  12. #52
    Well, that's not the idea behind this project or linux.

    The idea is to provide an easy to use mod manager for all operating systems, so mac and linux users don't have to mess with windows, mono or wine.

    @Java vs. C/C++/C#/etc
    Stop that spam.
    A project of this small size won't let you feel a difference in performance and there won't be any problems in portability.
    This project uses Java -> end of discussion. You are free to do a C++-Version.
    Last edited by BASH; 05-07-2010 at 11:00 AM.

  13. #53
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    Quote Originally Posted by BASH View Post
    Well, that's not the idea behind this project or linux.

    The idea is to provide an easy to use mod manager for all operating systems, so mac and linux users don't have to mess with windows, mono or wine.
    'mess with mono' is equall to 'mess with java vm'

    and yeah, everyone should stop all that nonsense language/framework holy wars, and just go and do something usefull in any language he/she wants to do it with

  14. #54
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    Quote Originally Posted by BASH View Post
    Maybe it would be better to seperate the editor and the new manager to not confuse unexperienced users.

    btw. I've read your PM. It would take some time to get into this whole Jaxe thing and I don't think I have the time to do this, sorry
    I'll do so. Only developers that wants will download it, as a plugin.

    Ok, I'll ask someone else to do this.

    Quote Originally Posted by SpaceOgre View Post
    I could help with the interface and such, but I will not have the time until June.
    But if your not in a hurry feel free to PM me
    Probally is when we are going to start building the final interface. I'll call for your help.

    Quote Originally Posted by AuraofMana View Post
    Compare to C/C++/C# it is. Java has terrible design and slow speed. Portability has its limits as well. Any decent Java programmer will tell you he or she won't expect Java to compile on every single system.
    Yes, everything has limits, but for such program dude, this limit is more than enough. And the speed won't interfer.

    Quote Originally Posted by knallfrosch View Post
    Wouldn't it be easier to write this stuff for the current ModManager?

    And portability.. any Linux / Mac gamer has Windows (or an Emulator) anyway.
    The reason of the game is to install in your native OS, including Linux/Mac, and this software is for that.

    Quote Originally Posted by BASH View Post
    Well, that's not the idea behind this project or linux.

    The idea is to provide an easy to use mod manager for all operating systems, so mac and linux users don't have to mess with windows, mono or wine.

    @Java vs. C/C++/C#/etc
    Stop that spam.
    A project of this small size won't let you feel a difference in performance and there won't be any problems in portability.
    This project uses Java -> end of discussion. You are free to do a C++-Version.
    Thanks for the support. That's it, you said just all.

    Quote Originally Posted by theli View Post
    'mess with mono' is equall to 'mess with java vm'

    and yeah, everyone should stop all that nonsense language/framework holy wars, and just go and do something usefull in any language he/she wants to do it with
    Please, they could just stop talking nonsense stuff. They won't fell THAT difference.

    ----------------------------

    Guys,

    I've heard enough critics for using Java. Ok, I read enough, and I think I'm doing the right call. If you have OTHER critics, please tell me. And suggestion is more than welcome =]

  15. #55
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    All for it, i'm using ubuntu and those run time libraries aren't available for my version.
    modman should be written in java in the first place!! since hon is already cross-platform =]

  16. #56
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    Shirkit you better pre-order soon if you plan on continuing with this. I can't wait until you have a working version

  17. #57
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    My card has been blocked. I don't know what to do. It won't be ready until May 14th.

  18. #58
    Dude, I'm willing to pitch in and buy you a copy, if I can. It may not be until next Monday, though.

    I'd also like to help out however possible. I know some programming, but I'd be better suited with providing a website or something since my Java skills are still in the early stages.

  19. #59
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    I'll see how I'm going to do that, because U$30 it means R$55, and that's 1/5 what I make in a month.

  20. #60
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    Quote Originally Posted by Ziggy View Post
    Java wouldn't be my first choice of language to rewrite HoN_Modman in. I would use C++/Qt. This would yield the best performance/memory usage and it would integrate a lot better UI-wise with all three operating systems.
    Yeah, I've been thinking of throwing something like that together since I'm allergic to .NET/Mono. I'll get around to it any day now, I'm just going to finish a few games first. :S

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