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Thread: [New] ModManager (Java) - Release 1.0 - 11/September/2012

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  1. #21
    Java wouldn't be my first choice of language to rewrite HoN_Modman in. I would use C++/Qt. This would yield the best performance/memory usage and it would integrate a lot better UI-wise with all three operating systems.

  2. #22
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    I would like to help you even more for being the same country as mine and I started the course in computer science this year, but I have very little experience in java. I would be honored to learn from your work =).

  3. #23
    Quote Originally Posted by Ziggy1337 View Post
    Java wouldn't be my first choice of language to rewrite HoN_Modman in. I would use C++/Qt. This would yield the best performance/memory usage and it would integrate a lot better UI-wise with all three operating systems.
    Performance/memory usage by a small program like modman really don't mean anything. Easy cross platform usability and soild language are.
    Java is a beautiful language. Yes it does run a tiny bit slower cause it has to run via an emulator instead of directly. But who cares we all probably have like 1 billion times the power it require to run a program of this scale and that's a small price to pay for all the cake Java provides.

    I'd love to see a Java version of modman, plus the neat ideas OP posted. Reminds me a bit of the curse client for WoW and that'd be super cool to have for HoN. Nothing beats double-click download/install. That'd probably also get rid of all the slightly retarded people using IE and posting about .honmod being .zip and have no clue what to do with them. (Read the stickies you goons! If something doesn't work RESEARCH instead of posting "I'm lazy and an idiot, fix my problems")
    Okay a bit off-topic.

    Anyway gogo Java version. Pretty sure the linux people will rejoice.

  4. #24
    Everyone's saying JAVA is slow but, guys, this is not about re-coding the game, we are talking about a mod manager :PickledBrain:
    I think thats a good choice, and i'll be glad to contribute (maybe for the GUI in swing).

  5. #25
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    Quote Originally Posted by theli View Post
    well, lol... the same as saying that Java/Python version would work through vm 'simulation'
    also, not simulation, its Ecma standard compliant implementation of CLR + tools/etc

    rofl, where did you get that idea from? python is and always been a general-purpose high-level programming language

    also, i dont get why could anyone be against this, the more alternatives the better (considering they all follow the same mod format). if someone would like it to be implemented using his favorite language/framework/paradigm just go ahead - it would be an experience for developer and a contribution to community
    That's why I didn't used Python, I said I didn't know Python well, I said probally something that isn't true, I just said that because I see a lot of web-applications using it.

    Quote Originally Posted by Ziggy1337 View Post
    Java wouldn't be my first choice of language to rewrite HoN_Modman in. I would use C++/Qt. This would yield the best performance/memory usage and it would integrate a lot better UI-wise with all three operating systems.
    Java is well made and it's Virtual Machine is stable and totally functional, and I, as programmer, don't have to worry about almost anything related to the OS, just some details that are not big deal. So, that's why Java was my choice. And memory usage and performance, for a tiny software like this, won't make a difference.

    Quote Originally Posted by Cruzada View Post
    I would like to help you even more for being the same country as mine and I started the course in computer science this year, but I have very little experience in java. I would be honored to learn from your work =).
    You are welcome to learn. But at least, you know Object Oriented Programming?

    Quote Originally Posted by Tisser View Post
    Performance/memory usage by a small program like modman really don't mean anything. Easy cross platform usability and soild language are.
    Java is a beautiful language. Yes it does run a tiny bit slower cause it has to run via an emulator instead of directly. But who cares we all probably have like 1 billion times the power it require to run a program of this scale and that's a small price to pay for all the cake Java provides.

    I'd love to see a Java version of modman, plus the neat ideas OP posted. Reminds me a bit of the curse client for WoW and that'd be super cool to have for HoN. Nothing beats double-click download/install. That'd probably also get rid of all the slightly retarded people using IE and posting about .honmod being .zip and have no clue what to do with them. (Read the stickies you goons! If something doesn't work RESEARCH instead of posting "I'm lazy and an idiot, fix my problems")
    Okay a bit off-topic.

    Anyway gogo Java version. Pretty sure the linux people will rejoice.
    That's the main point of integrating with a website. That curse client was my main inspiration =D

    Quote Originally Posted by Aytom View Post
    Everyone's saying JAVA is slow but, guys, this is not about re-coding the game, we are talking about a mod manager :PickledBrain:
    I think thats a good choice, and i'll be glad to contribute (maybe for the GUI in swing).
    That would be a nice help, since I can't do a nice interface without wasting much time, I'm an idiot at making nice interfaces.

    Please, who want's to give me a hand, just send me an email 'shirkit[At)gmail[DOT)com'

  6. #26
    Don't listen to people who say Java is too slow.
    Java is a great language to use for an application like this.
    There aren't going to be any noticeable performance issues.
    Last edited by NinjaPants; 05-01-2010 at 01:07 AM.
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  7. #27
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    Quote Originally Posted by NinjaPants View Post
    Don't listen to people who say Java is too slow.
    Java is a great language to use for an application like this.
    There aren't going to be any noticeable performance issues.
    Yeah, I know that =D The only thing that this game is going to be for paid gamers only =/ Probally I won't buy this, this gives me too many crashes, too many headaches. Too bad it's this expensive.

  8. #28
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    Well, I'm making some nice progress around here. I have pratically finished the .honmod (zip) communication and the XML < - > Mod communication. Now, it's missing the methods to do actions in the .honmod/mod.xml, and then start into the interface, then finally the extra resources, that are the built-in XML Editor and an online repository to integrate with. But what I'm gonna need is someone to make an interface. Anyone can give me a hand here?

  9. #29
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    The fact is, I really don't like Java and SourceForce (lol)
    But I have some exp in Java.
    I would bother look at the code, and help, or port it to PyQt (yeah I really like Python and Qt)

  10. #30
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    Quote Originally Posted by Funnnny View Post
    The fact is, I really don't like Java and SourceForce (lol)
    But I have some exp in Java.
    I would bother look at the code, and help, or port it to PyQt (yeah I really like Python and Qt)
    I would be happy if you give me a hand on this =]

  11. #31
    **** it, I had the same idea for some months now, but was to lazy to start such a project. xD

    If you need any help, don't hesitate and send me a PM. I had to deal with reading xml-files from zip-archives myself in my latest project (HoN Replay Checker), it's not that difficult.

    btw. making an interface is pretty easy if you use a feature rich IDE like Netbeans.
    Last edited by H3llsp4wn; 05-05-2010 at 12:29 AM.

  12. #32
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    Quote Originally Posted by H3llsp4wn View Post
    **** it, I had the same idea for some months now, but was to lazy to start such a project. xD

    If you need any help, don't hesitate and send me a PM. I had to deal with reading xml-files from zip-archives myself in my latest project (HoN Replay Checker), it's not that difficult.

    btw. making an interface is pretty easy if you use a feature rich IDE like Netbeans.
    I know isn't that ahrd, but what I want to do is make to make a nice Editor for the developers, and that part I almost got it already. The XML reading/writing is done, the zipping/unzipping is done, the cache handle is done, and now I'm working on the Game class, to get/save information from the Heroes of Newerth.

    Don't you want to help us to develop it? We need all help we can have. Work around here isn't missing

  13. #33
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    Bleh, Java is so clunky tho...
    Get a sig!

  14. #34
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    Quote Originally Posted by NinjaPants View Post
    Don't listen to people who say Java is too slow.
    Java is a great language to use for an application like this.
    There aren't going to be any noticeable performance issues.
    But it is slow. It has an incredibly backwards way of processing code and uses up way too much RAM
    Get a sig!

  15. #35
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    Quote Originally Posted by ChaosAxess View Post
    But it is slow. It has an incredibly backwards way of processing code and uses up way too much RAM
    Dude, I'm sure you probally have no clue what you are talking about. This is a small software to do small things, and the platform where it will run (Desktop/Notebooks) have enough RAM (256MB) to run this simple program. And for such processors (2.4 GHz), you won't feel the difference in such a small software. I'm studying this for 3 years by now, and I can tell that any multi-platform (OS) programming language would suit well, but Java is the one I can develop well.

    If this was a real-time software, with needs to response in precise and fast timing, I would never use Java, but in this case, it just suits well. At the maximum, it will take about 40-50MB of Ram, and that isn't much for a 2 minute running software.

    When the software releases, you can tell me if you think that it's that slow as you are saying.

  16. #36
    As I said, if you need any help, just PM me.

  17. #37

  18. #38
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    Quote Originally Posted by BASH View Post
    As I said, if you need any help, just PM me.
    I PMed you =] I hope you accept it ^^

    Quote Originally Posted by otarU View Post
    Manda ver Shirkit XDXDXDXDXD
    Wow, Otaru da DAB? Do MirC? So pode ser!

  19. #39
    Quote Originally Posted by Shirkit View Post
    I PMed you =] I hope you accept it ^^



    Wow, Otaru da DAB? Do MirC? So pode ser!

    Claro mano , bons tempos de discussao de GhostOne XD.

  20. #40
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    v?, mantenham-se no t?pico xD
    Bom trabalho pessoal

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