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Hello my friends, this hero is 90% intuition and 10% of work, just for fans of MK series.
Scorpion,
Specter of the NetherRealm
Stats
Attack Type=Melee
Attack Damage=50-55
Attack Range=80
Movementspeed=300
Armor: 2
MagicArmor: 5.5
Strength: 17 + 2.1
Agility: 23 + 2.9
Intelligence: 14 + 1.4
OK, Let's go to the Classic abilities of Scorpion, and let's set them into HON
GET OVER HERE! [Q]
Type: Physical Drag
Target: Ground Position
Range: 600/800/1000/1200
Radius: 60
Cast Time: 0.8 Seconds
Mana Cost: 140
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 10/20/30/40 Physical damage to target and interrupts channeling abilities. Drags the target to self. And Stuns for 1.5 seconds. Will hit only enemies heroes.
Teleport Punch [W]
Type: Physical Teleport Punch
Target: Targeted Unit
Range: 700
Cast Time: 0.4 Seconds
Mana Cost: 90/80/70/60
Cooldown: 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Teleport to target and deals one hit plus 10%/20%/30%/40% of your base damage in physical damage, you get in the futher position from where you cast it
Flame Breath [E]
Type: Physical Drag
Target: Ground Position
Range: 300/400/500/600
Radius: 160/220/275/330
Cast Time: 1.4 Seconds
Mana Cost: 140
Cooldown: 20.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 100/200/300/400 Magic damage to all targets in the cone area.
Mortal Combat Experience [R]
Type: Passive
Required Level: 6/11/16
Activation
Scorpion have a 15% chance to start a combo, if he does he hits really fast and stun him while he does, Scorpion does 3/5/7 (+3) Adtional hits, each of them in 0.2 seconds. Each hit has +100% (150%) base damage and has the chance to keep the target in the combo, for a maximus of 11 aditional hits.
If the targets dies by a combo hit, you will hear "BRUTALITY" and a red blood like letters will appear in the falling hero.
OK, some few explanations before anyone said any thing,...
THERE IS NO POL! Why? This is a MK character, S2 can't use this hero for a copy right reason, so there is NO point about turning this hero into the competition
Skill 1 Comparative to Devourer Hook, better range in lvl 4 (1200 vs 1100) less casting time, (0.8 vs 1.4) same mana cost, less damage (40 vs 400) and a stun of 1.5
Skill 2 Comparative to Pounce of NH, same range, and close in mana cost (90/80/70/60 VS 50 at all levels) weaker in early game, much better in late. (hit +10/20/30/40% of base damage VS hit +30/60/90/120 damage) and the last and most important, Scorpion Tele Punch will make him cut the way of the target if it is escaping, or turn into his back if it is attacking you, while NH always goes to your back which is not so good for chasing.
Skill 3 Many Ahy heroes needs some nuke to finish the opponents or farm, to be honest I didn't place it for that, I did it thinking in a port ok Scorpion from MK, and it was one of his powers, not the best, not the worst. It may burn down trees to make it useful as well
Skill 4 Ulti. There is a chance to deal 11 combo hits, but is not probably in low levels, the numbers in () are the SotM improve, they are always in my Ultis
Why I don't set Scorpion in my signature? I like him for fun, not for contest, I will do soon the Sub Zero correlative and will link one to each another.
I spect you enjoy the Scorpion port =P
"GET OVER HERE!" and die!
Too bad...
Not that I really wanted Scorpion on HoN... But the skill were pretty good...
And hearing "Come over here!" would be kick ass!!!![]()