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Thread: Orc Warchief - Centaur warchief port

View Poll Results: Would you like this hero to be in HoN?

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  • Yes

    77 88.51%
  • No ( Comment )

    10 11.49%
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  1. #1
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    Orc Warchief - Centaur warchief port

    Warchief

    Centaur Warchief port!







    Range: 100 | Move Speed: 300
    Primary: STR
    Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
    Damage: 55 ? 57 | HP: 587 | Mana: 195
    HP Regen: 0.94 | Mana Regen: 0.61
    Attack Speed: 1.44 | Armor: 3



    STORY

    Orc has no allies but themselfs and together the orcs was a huge angry and bloodthirsty army! almost unstoppable, Both legion and hellbourne have fought this foul beasts for ages. Orcs are born to fight and will not surrender what ever the odds are. Legion and Hellbourne together made a massive attack against the orcs cave fortress and defeted the orc clans.

    Only a few orcs survived the mass slaughter and they went to search for safe places to hide. Forests and caves was the most common place to find some orcs. But then a Hellbourne necromancer went to search up these orcs. Not to kill them, to simply turn them to the hellbourne side. Orcs are powerful war machines who hellbourne wanted to have on their side to whipe out Legion once and for all.

    Together with necromancy skills and tricks the necromancer turned the orcs to join the hellbourne, they made a promise to their god to fight with the hellbourne side. Either whipe out legion from the face of the earth, or die honorably in battle!




    Slam Da Ground
    Slams the ground with your axe, stunning and damaging nearby enemy land units. Causes them to get movement speed slow 40%
    Level 1 - 100 damage, 0.5 second stun. And after the stun the enemies is slowed for 0.25 seconds
    Level 2 - 150 damage, 1.0 second stun. 0.5 s slow
    Level 3 - 200 damage, 1.5 second stun. 0.75 slow
    Level 4 - 250 damage, 2 second stun. 1 s slow
    Mana Cost: 85/100/115/130
    Cooldown: 15
    Where are you going!?

    Double Axe
    The Orc summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Battle Orc and the enemy unit. Ministun.
    Level 1 - Deals 175 damage.
    Level 2 - Deals 250 damage.
    Level 3 - Deals 325 damage.
    Level 4 - Deals 400 damage.
    Mana Cost: 0
    Cooldown: 12
    Your going with me!

    Spiky Armor
    Every attack against him causes damage to enemies.
    Level 1 - Returns 10 damage + 14% of Orc's Strength as damage
    Level 2 - Returns 10 damage + 22% of Orc's Strength as damage
    Level 3 - Returns 10 damage + 30% of Orc's Strength as damage
    Level 4 - Returns 10 damage + 38% of Orc's Strength as damage
    Mana Cost: N/A
    Cooldown: N/A

    Test in balances:

    Lets say if you have maxed ur ulti and maxed spiky armor!
    110 strenght?

    that gives..
    41.8 more damage to spikes
    41.8 + 10 = 52 damage

    If you have 60 strenght and maxed spikes it will be..

    60 strenght= 22.8 + 10 = 33 damage!


    AND FOR BALANCES.. SHOULD IT MAYBY OCCUR ONLY ONCE in 0,5 seconds?








    Bigga Da Better
    The Orc`s body and bodyarmor increases. Making the orc capable of absorbing great amounts of punishment.
    Level 1 - Adds +12 Strength. + 10% bigger + 10% attack range ( His axe gets bigger)
    Level 2 - Adds +24 Strength. + 10% more bigger + 10% more attack range ( His axe gets bigger)
    Level 3 - Adds +36 Strength. + 10% more bigger + 10% more attack range ( His axe gets bigger)
    Mana Cost: N/A
    Cooldown: N/A

    ADDITIONAL INFORMATION

    VISUAL EFFECTS ON ORC WARCHIEFS ULTI:

    LVL 1= first picture... Almost no armor
    LVL 2= Second picture...more armor
    LVL 3 = Last picture... Fully armored (The shield should not be there, he should only have a 2handed axe)





















    Pictures are copyright protected by Games Workshop, the pictures is only to show the concept of the hero!
    Last edited by sirPingas; 05-05-2010 at 09:51 AM.

  2. #2
    I like the idea but in my opinion i think the ulti could be a bit more ultimate if you get my drift and btw in your ulti you wrote centaur warchief.

    But overall good concept t-ups

  3. #3
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    Quote Originally Posted by Davenex View Post
    I like the idea but in my opinion i think the ulti could be a bit more ultimate if you get my drift and btw in your ulti you wrote centaur warchief.

    But overall good concept t-ups
    Thank you Yeah i edited that part..

    What do you mean?.. that i should change the ulti?

  4. #4
    HoN doesnt need orcs tbh !

  5. #5
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    Orcs are always good :>

  6. #6
    The ulti is ok, but it's not unique. Its like Pebble's ulti with the difference that he gains armor graphics and such. The other three skills are fine tho.

    Also one thing came to mind, with his current ulti at max ans spiky armor at max it seems kinda imba if someone farms him and gets more armour cause enemies would have a hard time taking him down. Someone please correct me if im wrong

  7. #7
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    i love centaur^^ nope he comes back and doom also

  8. #8
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    Quote Originally Posted by shivzara View Post
    HoN doesnt need orcs tbh !
    Why not? :P

    The ulti is ok, but it's not unique. Its like Pebble's ulti with the difference that he gains armor graphics and such. The other three skills are fine tho.

    Also one thing came to mind, with his current ulti at max ans spiky armor at max it seems kinda imba if someone farms him and gets more armour cause enemies would have a hard time taking him down. Someone please correct me if im wrong
    The old usual spell is...

    Return (R)
    The Centaur Warchief immediately counters every attack against him with a swift strike.
    Level 1 - Returns 12.5 damage.
    Level 2 - Returns 25 damage.
    Level 3 - Returns 37.5 damage.
    Level 4 - Returns 50 damage.
    Mana Cost: N/A
    Cooldown: N/A


    If balances should be on the spikes.. the only thing is to take back the old usual spell..

  9. #9
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    Quote Originally Posted by Davenex View Post
    The ulti is ok, but it's not unique. Its like Pebble's ulti with the difference that he gains armor graphics and such. The other three skills are fine tho.

    Also one thing came to mind, with his current ulti at max ans spiky armor at max it seems kinda imba if someone farms him and gets more armour cause enemies would have a hard time taking him down. Someone please correct me if im wrong
    the ulti is taken from Dota most popular tank hero Centaur Warchief
    its funny how you can put the best and simplest hero suggestion that are imports from dota
    and hon players will say its not original / out of balance / boring / have no synergy

    when it is more balanced more original and have more synergy then any hon
    hero that ever been created

    just shows what is the problem with unexperienced people speaking there mind and voting upon there unexperienced opinion



    i wanna see someone put Phantom Lancer import and the hon pros (who unknown to dota)
    will start saying its over powered and idiotic idea and give it T-D
    wont surprise me
    Last edited by Fol; 04-25-2010 at 09:49 AM.

  10. #10
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    Very simple hero wich you can have very fun with

  11. #11
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    Yes, and F-cking yes.

  12. #12
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    This is just orcilicious

  13. #13
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    Yes to da orc!

  14. #14
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    Thanks for commenting guys I see no reason why they should not be any orcs in HoN?

  15. #15
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    His ult should make his attack range the same % bigger.

  16. #16
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    yep,agreee with ^^^.Nice concept but i think that there are no orcs in this game that is kinda stupid

  17. #17
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  18. #18
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    hello dawn of war ! but yes go for it! smashing easy brainless Pebbles Brother xD
    although you know numbers need heavy balance that Inbuild barbed armour seems bit too hard

  19. #19
    Quote Originally Posted by Nome
    New heroes only. DotA ports are allowed, but only if they're not one-to-one ports.
    This is in the hero posting rules section. Your hero is a 1 to 1 port and therefore should not be posted and will most likely get removed.

    As much as I'd like to see someone like Bradwarden/Centaur in HoN this isn't the forum to suggest him in. I withhold my vote.

  20. #20
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    Quote Originally Posted by MADD415 View Post
    His ult should make his attack range the same % bigger.
    Nice idea.



    This is in the hero posting rules section. Your hero is a 1 to 1 port and therefore should not be posted and will most likely get removed.

    As much as I'd like to see someone like Bradwarden/Centaur in HoN this isn't the forum to suggest him in. I withhold my vote.
    Stupid of me not to look, changed some spells!

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