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Automatic Attack Modifier Cycling
What it does:
- Automatically cycles through your exclusive attack modifiers based on how fast your hero attacks.
Requirements:
- The Heroes of Newerth Modification Manager (download link: http://forums.heroesofnewerth.com/sh...ad.php?t=25883)
Download:
- You may download the most up-to-date version here: Version 1.00.
Change-log:
- Initial Release
it works
Last edited by poop; 04-25-2010 at 12:33 PM.
Does it support autocast like arachna's slow?
great mod, but I don't think it will last
Wow. I've seen just about every mod on this forum and this is the first one I've wanted S2 to ban. Hax mod is hax.
While I'm not exactly in support of this mod, all it really automates is clicking the attack modifier boxes above the minimap. Automating such a thing seems to me to be an obvious mod to make. Hell, I was reading up on how to create a hotkey for cycling attack modifiers, but this does the job so much better.
epic mod is epic, should be implemented imo xD
the mod isn't that sophisticated, it doesn't auto toggle after an attack, it just constantly toggles. ei, you can't leave it on frost burn until you've applied the snare then toggling between other mods. i think anyone who is "abusing" attack mods in the first place would rather prefer doing this manually than having a mod doing it. the mod is more lazy than hacks, being able to cycle through attack mods is what is hacks.
S2 can simply add a cooldown before you can switch to another attack modifier and this mod is finished. Like 10 seconds or smt..
This even ends up in the gray area that WoW addons have, whereas everything so far has been kosher.
It does something for you, but it doesn't do it intelligently.
For the record I would change the description on this to more clearly point out that it only - and constantly - rotates through modifiers, regardless of if you're doing anything or not. Something that could be done just as well with autohotkey.
And, something that - if at all - needs to be fixed by a cooldown on modifier switching.
Beyond that, nifty mod, and still looking forward to the !reason feature in LC.
I don't like this mod (and I'm usually a pretty diehard supporter of mods), but this solution is far, far worse. That solution destroys a perfectly legitimate tactic, this mod just automates it (and sub-optimally too, you want lifesteal up whenever you're not debuffing unless you're using Harkon's blade).
BindImpulse game MOUSER Cmd "If [RCD_LOADED] UICall unit_denier CallEvent(\'unit_denier\');If [!RCD_LOADED] Action CommanderSecondary;Action NextAttackModifier;"
and u change it with each rightclick
could you write me a mod that goes to the toilet for me and flushes automatically afterwards?
ty.