Lilith
Story
Lilith is the demoness of seduction, many claim she was Adam's first wife but abbandoned him to become Lucifer's mistress. Many claim she is the mother of the Vampire race... Not much is truely known about this lustful beauty other than she has killed many men for her sick twisted desires. Some say it's her beauty that ultimately drives a person insane. Some call her "Goddess" and others "Demoness". But of all the heroes that the Hellbourne have in their alliegience, Lilith, Satan's mistress, is the most dangerous and deadly.
__________________________________________________ ___________
Alignment: Hellbourne
Main Attribute : Agility
HP : 500
Mana : 300
Base Dmg: 48-54
Armour : 2.0
Ranged : 550
Move Speed: 330
__________________________________________________ ___________
__________________________________________________ ___________
Spells:
Sleuth(invis/disable)
-- Lilith burrows beneath the ground
patiently waiting for her foes, on attack
she disperses from her burrow, stunning
them in an area with her lustful beauty.
Manacost: 100/120/130/140
Cooldown: 20/25/30/35 secs
Damage: 50/100/150/200
Duration: n/a
Effect: Stuns the target/s in an AoE of 320 for
1/1.5/2/2.5 Secs.
--Explanation: this idea originally formed
from Templar Assasin's invis, although I felt it
were too limited, I thought a stun would be
very effective for surprise during opposing
lane pushes (or the team could lead the
enemy to her during ganks) What a sexy stun!
________________________________________________
Mental Sway(passive/blind?)
-- Lilith casts a spell making the enemy
confused, that prevents the enemy from
hitting her, although they may try they will
only miss.
Manacost: 20/30/40/50
Cooldown: 5/10/15/20 Secs
Damage: n/a
Duration: 2/3/4/5 secs
Effect: This spell makes the enemy miss
on 5%/10/20%/30% of all attacks in an AoE of 300.
--Explanation: I like the idea of blinding
or confusion especially with a hero that
would end up playing a big role as a team
player. Nothing's better than running in
to a gank and demolishing a team that can't
hit back.
________________________________________________
Lustful Bliss(aura)
--Lilith wears a scent that encourages her
teamates close to her to fight harder in battle.
Manacost: n/a
Cooldown: n/a
Damage: n/a
Duration: n/a
Effect: Team and self aura adding +5/+10/+15/+20 dmg,
10%/20%/25%/30% Attack Speed.
--Explanation: I thought I'd make Lilith's
"Seducing Effect" not only be aimed at the
enemy. I bet you'd fight harder if u had a hot
chick on ur team ROFL. No but seriously,
this aura will make The Seductress a good
team hero.
________________________________________________
Seduce(Ultimate)
--The dangerously beautiful Lilith creates a decoy
of herself any enemy in sight is slowed in awe
of her power, The Seductress becomes
invisible and may stab her foe in the back.
Manacost: 150/200/250
Cooldown: 30/60/100 Secs
Damage: 100/150/200
Duration: 5 Secs
Effect: Creates an illusion that slows equal to
15%/20%/30% of movement speed(MS),
the seductress becomes invis and can backstab
for 100/150/200 dmg increases MS by 30%.
--Expalanation: I like the idea that this
ultimate requires skill to get perfect,
I took the invis/backstab combo that
Narubean Assasin was created with and
made it a little bit more difficult to put into
effect with slight limitations.
________________________________________________
This idea is purely just a rough draft of a character
I wished would make a team game more competitive.
The numbers are purely place holders, in the broader picture balance is important. So the developers should take my numbers as an idea more than a final decision(merely cuz I dont no what it takes to develope a balanced hero ^_^). If anyone has any suggestions don't be afraid to have your say.
Also i will be posting pictures as a reference for the art team very soon

.
Thanks to S2 for making such an amazing game regardless of what the critics may say, its amazing.