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Thread: KlopploK, The Wicked Machine

View Poll Results: Would you like to see this hero in Hon?

Voters
15. You may not vote on this poll
  • Yes, Very Creative and different

    6 40.00%
  • Yes, I like the concepts, fix the numbers

    3 20.00%
  • No (Please said why not)

    6 40.00%
Results 1 to 14 of 14
  1. #1

    KlopploK, The Wicked Machine

    Klopplok
    The Wicked Machine


    BASE STATS

    Primary Attribute: Strength
    Base Damage: 12-15
    Range Attack: 100 (melee)
    Attack Speed: 1.75 per second
    Move Speed: 250 to 330*

    NOTE:* Each time he stops or turn 180, his move speed is reduced to 250 base move speed, and accelerates
    as much as his own level per second. (So in early game is the slowest hero ever seen!, but in late game is slow and turns really fast after 3.2 seconds)

    Strength: 34 + 3.0
    Agility: 12 + 1.2
    Intelligence: 14 + 1.6

    Side: Hellborne
    Armor: 4.5
    Magic Armor: 4.5



    NOTE!: All his [Q,W,E] skills works in the same way, when you cast them you create a item that will stack in your inventory. That item could be toggle on/off. Once if it is On it will auto attack with a separate attack. If it is Off it will take 1 second of CD before it can do anything, and can not be manually used.
    -You can drop this items, but no one else could use them.
    -You can sell them for a small extra gold.
    -You can drop them, but if an enemy destroy the item he will gain the bounty price of it.
    -If you die you will drop all this crafted items.
    -When a enemy hero auto attacks you he has a chance to break 1 of the items (never more than 1 in each attack) and collect the bounty price

    -Each item can not be in your inventory at the same time another of the same items is in your inventory. (Example, you can not have flamethrower level 1 and flamethrower level 2 in your inventory)
    -Each of this items attacks in different ways, you can not control who they will attack.



    Skill 1 [Q] Close Combat Flamethrower
    The Flamethrower once started will deal damage per second to the closest unit it can target.

    Level needed to be learned: 1/4/7/10
    Mana Cost: 100/200/300/400
    Cooldown: 60 seconds
    Chance to break: 20%/15%/10%/5%
    Bounty Price: 25-50

    Attack Cooldown: 5 seconds (to start, and keep attacking until no unit is in 400 range for at least 1 second)
    Attack Damage: 12-15/17-20/22-25/25-30 per second
    Attack Range: 100 to 400 (all units in the line)

    Additional Effects: Burning. Stack up to 5 times, 2%/3%/4%/5% less move speed to affected enemy or neutral unit
    Selling Price: 13/17/21/25
    Artificial Intelligence: Attack the closest enemy or neutral unit


    Skill 2 [W] Middle Combat BAZOOKA
    The BAZOOKA is a heavy damage weapon, but with a really slow Cooldown attack

    Level needed to be learned: 1/4/7/10
    Mana Cost: 150/275/425/600
    Cooldown: 120 seconds
    Chance to break: 24%/18%/12%/6%
    Bounty Price: 50-100

    Attack Cooldown: 7.5/7/6.5/6 seconds
    Attack Damage: 20-28/35-51/50-82/65-129
    Attack Range: 550 (and 200 aoe damage)

    Additional Effects: Stun for 1 second on the target
    Selling Price: 20/25/30/35
    Artificial Intelligence: Attack a random enemy or neutral unit


    Skill 3 [E] Large Range Combat Sniper
    The Sniper is the long shooting option always, great for early harash and finish some squishy heroes

    Level needed to be learned: 1/4/7/10
    Mana Cost: 80/120/160/200
    Cooldown: 90 seconds
    Chance to break: 28%/21%/14%/7%
    Bounty Price: 35-70

    Attack Cooldown: 3.5 seconds
    Attack Damage: 10-20/20-30/30-40/40-50
    Attack Range: 600/725/850/975 on a single unit

    Additional Effects: 5% to deal damage x3 (if the unit it?s killed this way will sound ?HEAD SHOT? and reward you with 50/100/150/200 extra gold
    Selling Price: 10/20/30/40
    Artificial Intelligence: Attack a hero enemy before any other, once it attacked the target will keep attacking it until it?s killed or you lose sight of it


    Skill 4 [R] Heavy Destruction Nuclear Bomb
    WARNING Total destruction weapon, use it under your own risk.

    Level needed to be learned: 7/13/18
    Mana Cost: 200/300/400 (+100)
    Cooldown: 120/90/60 second
    Active Magic: Target Ground
    Range Cast: 1000(+200)
    Channeling: 5/4/3 seconds (-1.5) + 1 after Channeling is finished
    Damage: 600/900/1200 (+20%)
    Area of Effect: 600/750/900 (+10%)
    All the numbers in () means the :StaffOfTheMaster: Staff of the Master improves

    When you activate Nuclear Bomb, every body will hear the alarm ?Nuclear Bomb Detected? where you will cast it a red point appears showing where it will hit.
    The Nuclear Bomb will destroy all the trees in the area affected and deal 30%/40%/50% of damage to friendly units, your self and friendly constructions, and 25%/50%/75% to neutral units and enemies constructions.


    Change Log:
    Added some pics, none of my own arts, just took them from random searches in Google, added the basic stats and a new awesome move speed.
    Last edited by Frago; 04-23-2010 at 04:55 PM.
    My Heroes
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    EVINCAR KLOPPLOK

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  2. #2
    I will add soon his Move Speed, and other stats =P
    My Heroes
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  3. #3
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    Hell
    Yes
    !!!!

  4. #4
    Master 7 Voted No with no reasons explained =S
    My Heroes
    SWEKEL
    EVINCAR KLOPPLOK

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  5. #5
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    Damage
    : 600/900/1200 (+20%)


    1.450 DMG in one skill it's much strong.

    "With great powers comes great responsability"

  6. #6
    Yes, it is,.. except that it has a 2 second channeling that shout a warning to all the players of the skill been casting, and takes 1 more second to reach and deal damage after the channeling.
    As well, it damage friendly units and friendly buildings, not only enemies. You may have a heavy paralyze, like Succus Sleep, but most of heroes can not stun you to keep your self in the place you cast it for 4 seconds and escape from there. (Remember you will hear a huge "Nuclear Bomb Detected")

    As well, you can do 1450 damage with it, right, but you need level 18 (not 16) and SotM you can deal more damage with WS in the same time you cast it, and like magic burst damage, WS is still better with his graveyard, minimize, and silver bullet.

    But I appreciate your comments, and I will keep it in mind
    My Heroes
    SWEKEL
    EVINCAR KLOPPLOK

    FROM MK
    Scorpion , Sub Zero , Ermac & Raiden
    If I feedback you, feedback mines!

  7. #7
    In my last change I added the Base Stats, check with special attention the move speed =P.

    (Hope S2 could do that with no problems)
    My Heroes
    SWEKEL
    EVINCAR KLOPPLOK

    FROM MK
    Scorpion , Sub Zero , Ermac & Raiden
    If I feedback you, feedback mines!

  8. #8
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    Very, very complicated hero. I like the whole concept behind it, but if you want to be more serious about it, make it more simple. For example, the item stacks, the movespeed debuff, etc, etc.

  9. #9
    In fact is not SO complicate, as you see his 3 skills work all as the same, they just have different ways of damage, cooldowns and type of damage (over time, splash and long range) all you should need to do in early game is walk next to the target hero (and you faster and faster as you walk) and your weapons will own
    My Heroes
    SWEKEL
    EVINCAR KLOPPLOK

    FROM MK
    Scorpion , Sub Zero , Ermac & Raiden
    If I feedback you, feedback mines!

  10. #10
    No one likes my heroes T_T
    My Heroes
    SWEKEL
    EVINCAR KLOPPLOK

    FROM MK
    Scorpion , Sub Zero , Ermac & Raiden
    If I feedback you, feedback mines!

  11. #11
    I voted no just becous it is way of the game.... i mean if you start puting in heroes like this there should be power rangeres, army mans, jedi masters, njinja turtels ... if you get what am i saying....
    p.s. other two heroes (Swekel The Spy,Evincar) you have made are gr8!

  12. #12
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    O_O, I do not get anything in this??????????
    But you made me fall off my chair at the first sight of the cat with the sniper
    Quoting your signature
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  13. #13
    To be honest, it sounds like a rather dull hero to play, as you only spend your time autoattacking from various ranges, with only one ability to activate every minute. Could be made more interesting if each weapon had an activated ability.

    Also, it's a bit too much rng at the moment. Every weapon got a chance to break, and 2/3 got a chance for a special ability. Random stuff is generally shunned, it would be better and make more sense if you gave the items durability. Say the flamethrower has 100 durability, and loses 20/15/10/5 durability whenever you're attacked. It could restore to default after being out of combat for twenty seconds or something.

    I'd like to see a game with Chronosphere and Nuclear Bomb.

  14. #14
    OK, the idea of the hero is simple, Is quite different, I agree, maybe too different, but still playable, even if you should not NEED to cast many spells, it does not mean you don't need to click, think and control your hero.
    Each item/skill attacks in it's own way, to the closest, to a hero or random, but even the bazooka random attack, you can get close enough to the target you really wanna attack and be far from others you don't wanna attack to don't waste you stun hit.

    So is a great hero for line step, take some advantage and in the other hand a funny hero that may not use his skills in late game because he can get better items by buying them anyway, still he got a large damage AoE Nuke, that will just be hilarious to see EVERYONE getting out of the way of the Nuclear Bomb (and I mean EVERYONE even the friendly units!)

    By the way, yeah, with SofM you may do 1450 magic damage (reduce by magic armor, the average 5.5 25% = 1080 damage (about) right, powerful but I guess you have just 3 items slots and you have much better items to create before that, like move speed and heart of behe
    My Heroes
    SWEKEL
    EVINCAR KLOPPLOK

    FROM MK
    Scorpion , Sub Zero , Ermac & Raiden
    If I feedback you, feedback mines!

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