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I don't really get how it works/how you should use it best. The Mini-Guide seems to suggest pretty much just ignoring the illusion beyond maintaining farm while ganking/avoiding the other team making mia calls, at least until you get Puzzlebox and let them pound while you stay invis (my micro skills are not nearly sufficient to control Fayde, the illusion, and two Puzzlebox monsters simultaneously though - just selecting the Puzzlebox monsters in the middle of a melee is very hard, and using ` to switch between things seems slow and inefficient).
So, thoughts? I like her skills, but I feel like she's a very ult-centric hero and I really don't get her ult.
Use ult, let your illu stay in lane/farm creeps, sneak up behind random enemy, hit him, win
yeah, seems like it's best to leave your lane and go surprise someone else (no MIA call), but most of the people I've played with just use it as bait to get the other team to blow their spells on the overzealous illusion, allowing us to initiate carefree.
I'm sure that wont work after a few weeks, but considering she's new and people in my games aren't experienced.
It's the most imba ganking tool. You're invis, you're not called "mia" so free gank. Just use it, set it to hold position near creeps and send real fayde to the next lane you wanna gank. Once you've set real Fayde start using illusion to make sure they don't get suspicious. As real fayde nears the lane, hold position on the illusion and do what you gotta do on the gank.
You can also use it trixily and send the illusion out of the lane whilst you're still there. Then its a kill on your lane.
OK, that's a lot of help. Thanks everyone, especially Nerubyte for the play-by-play for dummies version; I needed that, heh. I like that trick.
I use it more as an escape mechanism. In tandem with her 3rd ability, you can run like a mofo.
Remember each attack you do while stealthed adds 1 charge, so if you use all your available attacks faster, it will do a little more damage.
I thought each attacked lost you a charge, so the first attack does the most damage and it goes down from there?
as far as ive understood the dot, every time you attack the enemy, the timer is refreshed!
if thats the case, then waiting 2sec between every attack gives the most damage, as 1 stack gives its damage, then 2 stacks give its damage, and so on, thus letting you do a 20, 40, 60, 80 and 100 magic damage dot, over say, 11 seconds (2+2+2+2+3), dealing a total of 700 magic damage over time (40+80+120+160+300)
so my understanding is, blowing all 5 charges in 5 attacks after each other (simply autoattack the enemy), gives less damage from the dot, + less slow time
Last edited by ArchaonDkz; 04-24-2010 at 04:00 PM.
I agree with slowing them for longer, but the tool tip says 20 damage per second per charge. Meaning it stacks, not refreshes right? So the damage would be the same since it all stacks up. The only advantage to waiting right untill the effect wears off is to increase the amount of time they are slowed.
technically, as each second has 20 frames, you want to wait 59 frames between each attack.
but, that can be hard to time, and since the bonus damage from an extra few frames is like, 1 dmg/ charge/ frame, it's better to aim to attack again somewhere around 2.5 seconds![]()
Sometimes you can be pretty convincing in getting people to waste their spells.
I saw a plague rider go to gank Fayde. He walks up, uses contagion, gets him low on health, then uses his ult. Fayde had invised away and left an illusion, though, so the ult was wasted on the illusion.
Thinking of it, i am not sure when the dps exactly occurs on the enemy. so i think it will be hard to get the full 3 seconds damage before adding another charge. But attacking 3 times without waiting wont get that much damage out
Ah, thank you! I had missed entirely that it was DOT. Which is dumb as anything, but it would explain my lower-than-expected damage output.
I think it's safe to say if you Ult is available, use it. You should be spamming that thing. Always have you illusion in some lane. If you want to micro last hits. Just send off the real you into the jungle and just worry about last hinting a wave. As long as she just standing around she's getting XP if you have a tough time with micro. This hero almost negates the downside of roaming, and that's losing your farm/levels.
Plus the cooldown is short enough, you usually don't have to worry about saving it for a team fight. Either it's up by the time one starts. Or you are already invis, with time to join in.
I've been owning with Fayde in pubs right now, people really don't know how to defend against her yet. You can take a squishies health down to 50% before they even know you are there.
Yes, I've been learning this. Being the squishiest on my team, I was targeted frequently - and while I caught on and knew what she was doing, I was pretty powerless to stop it because there was only so much I could do to stay alive and while I was doing it I couldn't type anything to my team, who never caught on. Pretty soon I was scapegoat for the entire team (nevermind that everyone had as many deaths as I did...).
I think Fayde's ult needs a buff. It is great early/mid game, but late game heroes have decent health pools and can practically just ignore you.
I think that's intentional. She's supposed to be very solid early and dominating mid-game, like most gankers, but then taper off as carries come into play.
But with all those shadows and mana destruction, she can unleash an awful lot of havoc even late.