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i like how you get blink first, IMO farm is all that matters to this guy, and not dying for that matter. Blink is the best way of doing both these things, allowing u to get out of danger fast and far with the higher lvls of blink + helping in mobility for creep pulling and stacking.
What i do different from this guide though is the itembuild:
i start by getting gaurdian ring (for ring of the teacher) + some stat and regen items.
i want ring of the teacher for dmg boost + armor, after this i also get the iron shield to really boost my survivability while jungling and farming creeps.
when i have these 2 items i can farm pretty decent and rush to steamboots + some form of lifesteal. and that is where i have some doubts about the item build you are suggesting. there are no attk modifiers at all in it and no geobane? i love geobane for draining the enemy and then going in with the actual hero.
I really think this is a silly guide.
I would considering hotbl if your farm is absurd (but it shouldn't be).
If you don't go hotbl, then I'd go steamboots+whispering helm, allowing you to jungle when you can't farm a lane. After this core I'd go geometer's bane. At this point, you need to decided whether or not you need a bkb. Get one if you're playing against competent players. Everything after this is luxury, symbol of rage and wingbow would be at the top of my list.
I think you should max blink asap, mana combustion is great but it won't help you much in lane whereas blink cooldown will make the difference between living and dying.
You could ofc just go runed axe and rice for the entire game but I don't find this very interesting.
Get Runed axe first farm for 5-10 minutes win the game. I've seen too many games where magebanes get hotbl or frostburn. These items are terrible on magebane. DO NOT GET THEM. (Brutalizer and geosbane too!)
I have something like a 70% winning with magebane. I've figured out what works and what doesn't. Runed axe always first (should be between 10-24 mins) then you should be able to get steam boots and whisper within the next 5-10 minutes. Once you have those 3 core items you can start farming intelligence heroes. Attack them or blink in when their mana is low and use your ult. If you are having problems with the enemy carry grab a wingbow and/or a symbol. Spell casters? Get a shrunken head. Push push push! You can push down towers really fast and by the time anyone can respond you can just blink away. If you are out of position or a few of your team is dead and the other team is pushing you should be able to make the opposing team pay for it by taking one or even 2 of their towers by yourself while they push.
Start: Hatchet Buckler Runes of Blightx3
Lifetube from side shop(u want around 4 minutes)
2x duck boots from side shop
Manatube / 1200 gold item for axe
1400 gold item for axe
Then you get steam boots and whisper and win!
EDIT: This goes without saying as you should have it on every hero but you should always carry a TP scroll you never know when you need to escape or join a fight for some easy ganks/gold.
EDIT 2: For reference Hotbl gives 0 damage Runed axe gives 65
Frostburn gives 26 damage Runed axe gives 65 - The axe still gives you the hp regen from the hotbl and still gives more damage than the frostburn! It seems really simple why you should get Runed axe over any other item ,but I guess there are alot of bad magebane guides floating around.
Last edited by icvajjj; 10-25-2010 at 09:34 AM.
Updated.
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Shixax writing a guide for a carry? Shixax knows nothing about carries<3
write a guide on double-killing with Behe through fog
instant premium
I personally never tried any builds from this guide, but since playing mage a bit I devoloped an easy facerolling build:
Early:
:RunesOfTheBlight:x9
:LoggersHatchet:
:MinorTotem:x2
Than quickly :IronShield:, from the shop.
Than :Lifetube: and :BolsteringArmband:, buying the first item according to the situation.
complete :Sustainer:, or go straight for damage :BastardSword:,:Broadsword:.
You'll have :RunedAxe: before the 20th minute mark.
Complete :Steamboots:.
Mid
:ShrunkenHead: - if the enemy team has too many disables
:Nullstone: - if they enemy team has mainly single-target spells, all of whom are worth negating. The 2nd :Sustainer: will make you a farm machine.
Mid-late
:SavageMace: - My pref.
:Riftshards: - Everything that has savage mace, can be replaced by this (unless the enemy has evasion).
:SymbolOfRage: - Get it after your late DPS item, if the game isn't over by than.
:Brutalizer: - MEH. Only for the 6th slot.
There are basically 2 main cores on Magebane:
- Owning/having good GPM/can afford to go AFK-jungle: Runed Axe rush.
- Playing in serious game/want to be useful early: HotBL
That's all, rest is luxury. :3
(Other than stuff like Boots of course)
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Look for my highlighted text (important information) and grey text (interesting but not required information).
I'm not a fan of runed axe, I can farm just as fine without it. Splash damage is just easy mode, and not having it helps while static ricing without pushing a lane, actually.
HotBL is core, I agree. Wingbow however is REAL nice on magebane. I mean, you could go Charged Hammer for the attack speed, but the evasion + HotBL = very little physical damage done to you, plus the 30 agi giving around 4,2 armor.
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I love runed axe on MB. People act as if the only benefit of having a runed axe is the splash. You get 65 damage and both types of regen (AND the splash) for 4350. By no means a bad choice.
It is BY NO MEANS, a bad choice, as you said. However, I rather get some other core items. Want damage? I rather go savage. Want regen? You won't be using your mana as much, get lifesteal.
These two options scale better into the game than the runed axe, so the only thing that only the runed axe can give is the splash, which is awesome for farming, but I rather not have it and manage without it.
The true power of getting a runed axe, IMO, is how the components are separated into 4. You can buy according to your needs, get that extra damage boost, health regen, mana regen, or a second damage boost. Real nice during the laning phase.
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I'm not the best player but i really think people don't give brutalizer enough credit. It's not the best damage item, true, but I've seen a lot of magebanes around the time the alt avatar came out, and if he gets brutalizer after a nice damage item like runed axe, you're not getting away from him.
It provides a slight survivability boost along with aspd and damage but more importantly if you get one before the enemy team carry you're guaranteed to win any toe-to-toe fights with them. Any casters on the enemy team can will also never get away from you. Brutalizer might seem like a lackluster item but that bash proc will make so much difference in a lot of cases that i really think it's worth the relatively cheap cost.