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Thread: Magebane - Feel the Burn!

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  1. #101
    havent read all the comments so excuse me if this question has already been answered...

    But why does so many think hotbl/headress are that good for magebane? i've never had any trouble surviving... His blink is imo. the best survivability spell in the entire game. beats the **** out of stealth.

  2. #102
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    @olives

    True, but the whole point of headdress (if really needed) and hotbl are allowing you to fight more. Magebane WILL get targeted, and during that time he won't be able to fight nor escape. Meaning that if you have lifesteal it won't work and that if you have brut you won't disable, etc. So you get it from early game (since you wanna start ganking here) to be able to chase, survive, etc.
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  3. #103
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    Can someone give examples of lineups where you would get headress, versus lineups where you'd get hotbl? Sometimes in a pub you'll face the four-AGI-carry lineup, which makes the choice easy, but that's the exception, not the rule. (And even in that case there's almost always magic damage floating around.) I never face a quadruple-nuker lineup.

  4. #104
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    Lets see. They have a really balanced team. A carry, an initiator, a tank, a healer and a disabler. And of course that's only roles, all these heroes have other skills. Lets go with:

    Behe, madman, accursed, demented, silencer (yeah why not!)

    Here you want two things: HotBL and not being in the middle of it when they initiate. Avoid that and you can go in with your own balanced team, kill silencer fast and then you'll see. Head would be useless here. Once stuck in this you won't get out. HotBL is because you will need it for normal attacks in case you aren't caught in that mess and since you already have (like what 15?) magic armor when blinking.

    Other lineup:

    Pebbles, pyro, witch slayer, Sand wraith, lego.

    I would go headdress here because of the obvious damage this casters would make. If it were just pyro or witch or lego Or even just 2 of em I would go null stone, but since it's all 3 + pebbles you want something fend you in case your blink armor is down.

    Basically this is how I do it:

    No single target nukes? Forfeit Null.

    Physical > magical: go HotBL.

    Magical > Physical: go headdress (only if it is by FAR since you already got loads of magic resistance. In this case it might be good to go null [In the case magic > physical but not by far] Since it will block single target spells and give you stats plus regen)

    Its a matter of: Will I be able to farm it? Will it interrupt other items I need more OR I actually DO need this? Am I ok with the damage I receive of all but one spell (please let it be the only single target or the one they use on me)?

    Always take into account: You NEED a survivability item (u are squishy as hell till you get Satanic) And NO I don't count elder parasite as a survivability item (Yes more att speed = more mana burn and more lifesteal but hell even with the extra ms you are already squishy as hell. Go up against a competent team and you will get disabled then instantly owned if not rendered useless.

    To sum it up (I tend to go on and on about this)

    Balanced team: depending on money go HotBL or Null. Null should be taken only if there is a single target spell that cancels you or two and you don't care which it stops as long as you don't have both on you at the same time.

    Magic imba team: If regular magic go Headress ur shrunken depending on your money and what is the enemy team (if disablers > nukers go shrunken). If they got tons of superior magic go Headress.
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  5. #105
    Quote Originally Posted by ddubois View Post
    Can someone give examples of lineups where you would get headress, versus lineups where you'd get hotbl? Sometimes in a pub you'll face the four-AGI-carry lineup, which makes the choice easy, but that's the exception, not the rule. (And even in that case there's almost always magic damage floating around.) I never face a quadruple-nuker lineup.
    Sure,

    get hotbl when the enemies are as follows: 1v5ing

    and get headress when they are as follows: 1v5ing

    So, never. Just get whispering helm then geometer's bane then shieldbreaker.

  6. #106
    the item choices in this guide are pretty abysmul, the rest of the guide is ok, must have put a lot of effort into it.

  7. #107
    Isn't Madman the fastest?

  8. #108
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    Quote Originally Posted by XeenWoozy View Post
    Isn't Madman the fastest?
    Madman ult gives him +120 IAS, however his base attack speed is 1 attack every 1.7 seconds. Magebane's is 1.4. When this is taken into account for the att speed formula, magebane attack speed can get to be faster than anything, but madman's ult gives him an edge over magebane.
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  9. #109
    If you mean base, then yea.

  10. #110
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    I would say magebane isn't that much of a ganker...unless you have a massive slow w/ you. (frostwolf) i prefer to farm pretty much all game long..

  11. #111
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    I like to get Runed Axe and Elder Parasite, then Frostburn.

  12. #112
    IMO. For magebane. Just go for brutalizer, clones and elder parasite. And then a bit hp. (Brutalizer + Elder Parasite) x (clones + mana burn) = Win the game
    Then just add Wingbow and Lifesteal aura (or satanic).

    Then you can't be killed.
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  13. #113
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    i personally do not like this build... i have never gotten a nullstone on magebane and i dont think i would ever want to... but if you find it works well for you then you go for it

  14. #114
    No to the elder parasite, too squishy
    No to the Headdress, ever
    No to the Null Stone, Shrunken Head is better in every way for carries/tanks
    No to the level 4 stats
    No to the Symbol of Rage, Behemoth's Heart is better for Magebane
    No to the Shield Breaker unless you're team is to stubborn to get it and they have lots of physical, otherwise Savage Mace is better because burn isn't physical.

  15. #115
    Quote Originally Posted by Orkimond View Post
    No to the elder parasite, too squishy
    He's not really suggesting parasite.

    No to the Shield Breaker unless you're team is to stubborn to get it and they have lots of physical, otherwise Savage Mace is better because burn isn't physical.
    Burn IS physical you nub.


    Instead of nullstone, I would instead suggest shrunken head, as it is far more useful.
    Quote Originally Posted by Credge View Post
    Six steams is only viable on Rampage.

    He needs two for his feet and then four for his rhino.

  16. #116
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    Yes shruken head is more useful, but mage has already buffed magic def, null is to block the dangerous single target nukes and for the stats, that's why I consider survivability item. With shrunken you would get a little less life but magic immune. I choose null.
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  17. #117
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    im startin to play without a logger axe now on him because he can last hit so good anyhow, and he has very low starting stats. I go for 2 crowns, 6 runes of blight, and totem. I try to work to a shield and lifetube in the lane for staying power/farm, followed by finishing my rings, getting normal boots, then completing helm. I then go steamboots -> brutalizer -> Geometers -> symbol of rage gg. I like this build because around 11-17 you can actually help your team gank, and not just farm and probably lose the game in the process while you are getting ur luxuries after u farmed ur runed axe, or some other wacky build.

  18. #118
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    /updated
    [Hero Suggestion] The Sword Prodigy
    [Hero Guide] Magebane - Feel the Burn!
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    Can't understand DotA/HoN terminology? Get informed HERE!

    Please do not use RAP forums for reporting, use the In-Game report feature.


  19. #119
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    THnx for this guide I think it is unique.
    Last game I was in I had

    Steamed Boots
    Runed Axe<==Money maker
    Shaman HeadDress
    Helm Of Black Legion
    Shrunken Head
    Wingbow.

  20. #120
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    no mention of runed axe or geos?!

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