Ramsay Sound Pack
I dig your directionless fury.
Username's Killda, see you online.
Double runed axe is one of the best build in public game (starting with 2 lifetube) its nearly impossible to stop his farm and hard to catch up the outfarming in late, in team magebane is nearly unplayable in HON (he is unplayable in Dota too) even if you have a jereziah providing the support/babbysit.
Pharaoh/Electrician actuallyI take it that Scout is your hero of choice?
Magebane is a great hero if used correctly, the problem is that he is way too item dependent so if you screw up even once you are done for. I don't see why it isn't worth playing though.
I'm only doing this so my guide is in the front page since my guide's link in the sticky is broken and if you don't have the name right you won't find it. Hope they fix it soon.
well i aways do this build and i never had a problem
2 bracers and 2 soulscreams (u need them on early game becouse u r squishy and need stats,sell em when u need or qhen ur inventory is full)
whispering helm(later on symbol)
helm of the black legion
now make symbol of rage
after this u should alredy b owning but anyway
if u wanna b a godly tank dpser go 4 heart of behemoth altough u never get this far and the shaman
isnt very realiable cos u alredy have a great magic armor go for it unless they have 5 nukers wich would b stupid
Good effort on the guide, lots of really really misguided discussion in the topic.
A few notes:
1. Magebane doesn't need a slow, having the fastest movespeed and a blink ability along with the fastest attack speed means if you're halfway decent at animation cancelling you'll keep damaging a target even if they try to run. The Brutalizer is a holdover from DotA where Magebane was a near-perma basher and is important to reducing an opponents ability to fight you, not to reduce his/her ability to run away. It's not as viable in HoN due to the inherent Bash Cooldown, but since Brutalizer was buffed to 1.4 seconds in the latest patch you can see Magebane late game stunning nearly every 2 seconds.
2. Hack and Slash and Helm of the Black Legion are both terrible items on Magebane. Magebane doesn't need movespeed, he's faster than every single hero, and he has a blink, if you don't suck you won't ever need to run slightly faster to catch up to 90% of the heroes (even if they phase). Similarly, the slow is unreliable and unnecessary to kill heroes, would you rather be wailing on someone for an extra few seconds while they're retaliating or be able to double your damage output with something like a Savage Mace instead? H/S also provides little benefit offensively. HotBL is acceptable if you intend to disassemble it and turn the Beastheart into a Behemoth's Heart and the Lifetube into a Runed Axe, but buying Behemoth's Heart is really subpar on Magebane. If you need the survivability I'd recommend items that have value later on. Steamboots + Bolstering Armband (used in a Brutalizer if you opt that route) + Mighty Axe (used in Shrunken Head, which is important if facing strong disables) will provide you with a ton of HP and your naturally high Agi growth will give you good armor. A single Slash is reasonable now that they've ported the change to Geometer's Bane, you may opt for this if you intend to build a Geometer's late game to improve your damage output.
3. You should leverage his mobility and attack speed into a strong pushing presence with a Runed Axe either as a first or second major item. It allows him to push side lanes while his team pushes mid lane and then he can quickly blink away from ganks and rejoin them. Not only does this greatly speed up his farm but it provides additional value to your team. The only hero that can reliably gank Magebane is Bloodhunter, and with judicial use of wards you should see that coming a mile away.
4. Most of Magebane's limitations come from his inability to contribute except in the most aggressive of setups. He has remarkably high dps from early levels thanks to the buffed mana burn damage but his paper stature makes him a poor hero to play in pubs where everything is solo solo. At this point he is relegated to hard carry status and can only rice for half the game and attempt to carry later on. He saw limited use in DotA as a semi-carry + pushing hero with Runed Axe + Steamboots + Brutalizer/Wingbow setups. In HoN he can play the same way, a 5 second disable setup by an electrician will give magebane opportunity to deal 400+ melee damage by level 7 when you factor in mana combustion damage. That's almost as much as swiftblade can do via Frenzy, and there's no cooldown or mana limitation to Magebane.
He has some potential with recent buffs to Brutalizer and his attack animation, as well as the slight buff to his Mana Burn.
I wrote a guide to playing him as a semi-carry/pusher awhile back, but that was before the buffs in this patch. Dunno if there's any value for you in it to help your guide
3 Heroes come from the woods and you blink away.
You are pushing the same lane solo top with a runed axe.
Blood hunter + 2 heroes come from the woods, you get silenced and ganked hard.
Before you ask why you are pushing a lane solo, that is one of the strengths of having Magebane on your team. He provides intangibles in terms of mobility and presence all over the map due to his blink and high movespeed. He can be pushing a side lane and rejoin his team for a push while you are wasting your time trying to catch up to gank him.
Bloodhunter to a degree counters this, though if your in a more competitive game then there will likely be a ward battle to provide you intelligence on how to avoid the ganks.
Magebane can rape before that, he's a relatively early carry, and his attack animation makes it easy to last hit a lot. In the current patch at least I think he's fine, you can farm a wingbow by 30-35mins. I made some different stuff for him though, I first bought a hatchet for easy last hits/jungling, the new agi shield instead of a ring, the mana battery instead of the other soulscreem ring, then steam boots and farmed for wingbow. The advice of "do not KS" is stupid though, against players you should by all means KS so you make sure they don't escape with a random stun, plus you're a carry so you should be the one finishing people anyway. So just KS people with the ulti or blink+finish.
I agree BH would put Magebane in trouble really fast though, unless you outfarm him.
Will update in the near future.
Last edited by Shixax; 10-06-2009 at 09:11 PM. Reason: Didn't want to double post.
some thinks you should mention.
best lane buddies (for example polly, glacius, demented, pesti)
worst enemis (succubus(problably the worst enemy in early/midd), Puppet (puppetshold disables blink, and puppetshow increases the time you can't get away if ganked), electicin(probably best friend and worst foe for everyone?), bloodhunter(was already explained).
and magebane is not the fastest hero :P madman is just a lvl above it, and maliken can also get a higher attackspeed (as far as he drops low enough).
I usually always get a rift shard on magebane, Is it worth it what do you guys think?
niiiiice as guide! i played twice following this guide to the word, i got 19/0 on the first and 10/4 on the second, we won them both!
i play magebane as my main,
usually i go :
X1 Lodge Axe
then ghost marchers,
then whatever, wing,