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Thread: Magebane - Feel the Burn!

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  1. #121
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    I don't think magebane says feel the burn

  2. #122
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    that item build is ripped straight from Pie's anti-mage guide.. gtfo poser

  3. #123
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    Quote Originally Posted by D3VILMAN View Post
    that item build is ripped straight from Pie's anti-mage guide.. gtfo poser
    A couple of things:

    First of all, I give credits to pie's guide and say I took some of the ideas from there (Stats at lv 4). This is because I had read the guide and played with that build before and liked it, then suggested it when I was making my magebane guide because it works, not because I copied pie's guide, but because I play it myself.

    Second of all, The items may look similar early game, but then become something completely different, and that's only item build number one of the 2 that are there. The reason item build 1 is similar in early, it's cause I have tested and tested it again and it works. That I suggest a similar item build for the first 15-25 mins of the game because it works doesn't mean I ripped off the item build from pie's guide, but that I agree with him on that and later on I don't.

    This is not a ripoff. It is a guide for magebane, which means it is centered around magebane who spells are different + the game engine which allows stacking orb effects, not something I copied directly from the dota forums and slightly modified it.
    [Hero Suggestion] The Sword Prodigy
    [Hero Guide] Magebane - Feel the Burn!
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  4. #124
    Blink before stats, rush steamboots and runed axe. Then go shrunken head, hack n slash then satanic.

    Protective items aren't worth it when you have that much mobility.

  5. #125
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    There is really no reason to take master of the mantra over blink, even if they have pyro, torturer, witch and idk what else all in the same setup.
    Afterall you are the ****ing carry and you want to have this 6 second cooldown blink with a longer range than a shitty 12 second one (+ I believe magic armor bonus increases with higher level of blink).

  6. #126
    My item build usually follows this rough outline:
    Starting Items:
    Tango x2
    Flask x1
    Slippers x1
    Ironwood Branch x3

    End game items:
    treads
    battle fury
    bkb
    the butterfly
    stygian desolator
    helm of the dominator
    Last edited by CloakedCoder; 04-10-2010 at 01:45 PM.

  7. #127
    item build is fail =/

    steamboots
    runed axe
    shrunken head
    symbol of rage
    frostburn
    wingbow/savage mace
    Last edited by a_cloth; 04-10-2010 at 04:53 PM.

    Sig artist: Mediocrity

  8. #128
    that's almost the same as mine except for satanic(which hotd is a part of) and the sange

  9. #129
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    a_cloth has it. I've never seen so much dumbness in one thread. This pub builds just kill me from the inside. Brutalizers and helm of the black legions /vomit. Shrunken head is all you need concerning his HP and Magic immunity. Unless your just too dumb to know how to play the charachter and suicide blink yourself. And seriously, Runed Axe is freakin core in a Carry hero that needs as much farm as him.

  10. #130
    Just for worst ennemies, add predator. He got alot of life and don't need his mana to rape you

  11. #131
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    Shouldn't Magebane jungle?

  12. #132
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    Updated for version 0.3.4.1, changed the item build since life steal is no longer an exclusive attack modifier.
    [Hero Suggestion] The Sword Prodigy
    [Hero Guide] Magebane - Feel the Burn!
    [HoN] Rules of Conduct
    Can't understand DotA/HoN terminology? Get informed HERE!

    Please do not use RAP forums for reporting, use the In-Game report feature.


  13. #133
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    2 problems ... ulti is useless at level 1 so get it after level 10+, max flash and mana burn earlier ... replace passive with stats
    -replace null stone with runed axe and farm abysall skull and helm for survivability first not null stone - useless for him
    later get brutaliser and end the game with wingbow ... if it's em go for mace + geometer's bane later (illusions do proc the mace's stun - imba )
    p.s. learn more ... your guide sucks, no offense, you even want it to be a premium guide ...
    Last edited by eroarex; 06-05-2010 at 05:38 PM.
    LONG LIVE THE FISTING FEDERATION

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  14. #134
    Ok, srsly guys, with all personal posts here, and personal opinions new player can learn **** from this thread.

    As a new player, Im playing like this;
    START:
    Hatchet, 3x minor totem, HP, Runes of blight

    - lifetube - for surv. early on and for axe later
    - marchers
    - runed axe
    - steam boots
    - abysall skull
    - shrunken head
    - frostburn
    - savage mace or wingbow


    Whats your opinion about that build? Should I remove/swap something? Whats the difference beatwean Abysall skull and Whispering Helm? Maybe Null Stone instead Shrunken Head? Im taking about competitive play not public games here
    Every feedback is very welcome.
    Thanks

    P.S. Feel the burn is Corupted Cultists :P

  15. #135
    Quote Originally Posted by BrutalOne View Post
    Ok, srsly guys, with all personal posts here, and personal opinions new player can learn **** from this thread.

    As a new player, Im playing like this;
    START:
    Hatchet, 3x minor totem, HP, Runes of blight

    - lifetube - for surv. early on and for axe later
    - marchers
    - runed axe
    - steam boots
    - abysall skull
    - shrunken head
    - frostburn
    - savage mace or wingbow


    Whats your opinion about that build? Should I remove/swap something? Whats the difference beatwean Abysall skull and Whispering Helm? Maybe Null Stone instead Shrunken Head? Im taking about competitive play not public games here
    Every feedback is very welcome.
    Thanks

    P.S. Feel the burn is Corupted Cultists :P
    Seems like a stable item build, no need to remove/swap any of it. The difference between abyssal skull and whispering helm is that Abyssal is a aura, where Whisper Helm is used like Frostburn, so if you had whisper helm you had to choose between that and frostburn. For competive I wud say stick with Shrunken head.

  16. #136
    Quote Originally Posted by `Grav1ty` View Post
    Seems like a stable item build, no need to remove/swap any of it. The difference between abyssal skull and whispering helm is that Abyssal is a aura, where Whisper Helm is used like Frostburn, so if you had whisper helm you had to choose between that and frostburn. For competive I wud say stick with Shrunken head.

    Thank you mate for clearing Abyss/Whisper to me and for quick reply.

  17. #137
    Quote Originally Posted by BrutalOne View Post
    Ok, srsly guys, with all personal posts here, and personal opinions new player can learn **** from this thread.

    As a new player, Im playing like this;
    START:
    Hatchet, 3x minor totem, HP, Runes of blight

    - lifetube - for surv. early on and for axe later
    - marchers
    - runed axe
    - steam boots
    - abysall skull
    - shrunken head
    - frostburn
    - savage mace or wingbow


    Whats your opinion about that build? Should I remove/swap something? Whats the difference beatwean Abysall skull and Whispering Helm? Maybe Null Stone instead Shrunken Head? Im taking about competitive play not public games here
    Every feedback is very welcome.
    Thanks

    P.S. Feel the burn is Corupted Cultists :P
    no life steal. go for behe. keep shrunken
    Check out my Magebane Guide and give Feedback! http://forums.heroesofnewerth.com/sh...ad.php?t=62964

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  18. #138
    Firstly, Babysat not Babysitted. I know/ I'm a grammar Nazi.
    Second, build 2 is better from my experience, but it's down to personal play-style and taste.
    Overall a nice guide, not too much of the "Whoa, I didn't know that!" kind of stuff, since guides aren't meant for guys like `chu anyway.
    upon thou.
    Check out this awesome Pebbles guide made by [NoK]CptJesus.

    Lol of the week:
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    Quote Originally Posted by tso View Post
    As long as it will be implemented. Any ETA?!
    After I finish with your mom.


  19. #139
    Okay well this guide is kind of out-dated since magebane got heavily nerfed..
    Flash is 6 second cd at lvl4 and his base stats and stat gain has been reduced too..

    I found this skill build helpful: Flash > Max out Mana Combustion and give 2-3 levels to stats.. then max out Flash > then stats to level 13, then Ulti at 14-15-16.. after that you can do his 3rd passive if you want..
    His low strength means he really needs the stats early.. and the ulti isnt that useful and takes way too much mana early on

    For items I find this useful: 3x totem + Blight + Health Potion + Hatchet > Iron Shield from side shop > Ring of Health > Steamboots (STR) > Runed axe > Geometers Bane > Frostwolf > Bash/Warpcleft/Lifesteal/Shrunken/Wingbow (whatever basically)

    Explanation: Iron Shield lets you farm a bit better (you could go HoBL too), ring of health and steamboots gives you more survivability and mobility.. Runed axe lets you farm your late game items and helps with mana regen..
    Geometers bane is the single best item for magebane, you often get it for other heroes AFTER getting them nullfire blade which gives them a fraction of his mana burn.. His illusions will have 64 mana burn and the increased MS..
    Once you get frostwolf, your illusions will literally need to be killed fast or they can solo down a heroes mana (slow from frost and speed from geometers -- its awesome)
    *Image has been removed for being inappropriate*

  20. #140
    Soulscream rings on one of the hardest carries in the game? What the hell is the point? While +6/+3/+3 is still a decent portion of your total stats, you should be farming instead of ganking. Who the hell needs stats for farming?

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