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Thread: team lineups

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  1. #1
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    team lineups

    hi guys,

    I just recently found a clan on HoN and were all around 1650 psr, and I'm wondering if you guys have some suggestions for a good 5man lineup. Mostly we get around 2ints, 1agi and 2str heroes, but then finding out after the match that those hero combinations were not that good at all. I'm also watching replays from team WHP and team 5 and i notice that they don't follow that lineup, I even saw a game with team 5 picking 4ints and 1str and still beating WHP. So what's the best way to form a lineup then?

  2. #2
    Look for synergy. forget about the main stats. Think ahead about the lanes. Hero picks are very situational.. if you see the other team picks SB as their carry then your gonna pick vindi. if you see a scout or nh your gonna pick pesti. once you have this work with it. vindi goes well with glacius, or stunners. pesti goes well with a support support. There is no predetermined line up of heroes. try to find the shoutcast that include the hero picks. and analyze why team 5 ended up picking 4 ints and a str.

  3. #3
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    Lvl 1 Kongor with something like :jera: (Wildoul's beardulon tankin). I don't know how well it helps you to win the game, but it's always funny.

  4. #4
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    slither is no longer viable in a kongor attempt, his wards misses kong completely now, and lvl 1 toxicity isn't enough. I also don't see why jereziah nymph and magebane are necessary. xD You can swap any of them with a pot of health, have someone off tank while you health potion on bear xD

  5. #5
    Quote Originally Posted by arcainic View Post
    slither is no longer viable in a kongor attempt, his wards misses kong completely now, and lvl 1 toxicity isn't enough. I also don't see why jereziah nymph and magebane are necessary. xD You can swap any of them with a pot of health, have someone off tank while you health potion on bear xD
    Just get hellbringer and any 4 other heroes. Let Pyro, andro or some roamer get the xp, have 2 solo lanes and let the level 5 dude go around killing everything.

  6. #6
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    Quote Originally Posted by arcainic View Post
    slither is no longer viable in a kongor attempt, his wards misses kong completely now, and lvl 1 toxicity isn't enough. I also don't see why jereziah nymph and magebane are necessary. xD You can swap any of them with a pot of health, have someone off tank while you health potion on bear xD
    Just made up a quick 5 man team which can kill Kongor. Didn't mean any of them are necessary (well maybe Wildsoul), but imo its good to have someone to heal the bear.

  7. #7
    Its all about hero synergies, lane setups and counter picking.

    Some short examples of what I mean..
    Hero synergies: Basically when combining the use of 2 (or more) abilities from multiple heros greatly increases both their effects. Such as Blacksmith + Swiftblade, flaming hammer slows and reduces magic armor while swifts spin receives benefits from both of those effects.

    Lane setups: make sure carries have a decent babysitter so he can get some farm instead of being shut out by aggressive lanes. So if you have chronos on your team for example make sure you have someone like demented shaman with him during the laning phase for support. Else he'll just get no farm early game and really struggle

    Counter picking:
    like Xmaddog said, pick heros who's abilities counter other heros strengths. Like picking Pesti vs NH to counter invis or Elec vs Hellbringer/Jera to counter Malphas and sols blessing.

  8. #8
    What M00p said is right on. Its not about having a certain amount of int heroes, its about making sure your team works right. To give you some beginner starting advice that most people miss I will state the three most basic rules: (Please keep in mind there are exceptions to these rules, but these are primarily correct).

    1. Three ranged heroes. By having three ranged heroes you can ensure that your team will have good lanes. Make sure one of these ranged heroes can solo mid than split your Meele each with a ranged.

    2. Lane your carry in the lane with the creep pull (bot Legion, top Hellbourne). This will enable them to use pulls or at least for the other lane to ward. Also these lanes are closest to your tower allowing you to safely farm easier than the non creep-pull lane.

    3. Most importantly, select heroes people in your five can play. Even though pestilence is the best counterpick to nighthound, if you have no one who can play him well, its not worth picking him.

    Good luck with your team!

  9. #9
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    Quote Originally Posted by Nanax104 View Post
    What M00p said is right on. Its not about having a certain amount of int heroes, its about making sure your team works right. To give you some beginner starting advice that most people miss I will state the three most basic rules: (Please keep in mind there are exceptions to these rules, but these are primarily correct).

    1. Three ranged heroes. By having three ranged heroes you can ensure that your team will have good lanes. Make sure one of these ranged heroes can solo mid than split your Meele each with a ranged.

    2. Lane your carry in the lane with the creep pull (bot Legion, top Hellbourne). This will enable them to use pulls or at least for the other lane to ward. Also these lanes are closest to your tower allowing you to safely farm easier than the non creep-pull lane.

    3. Most importantly, select heroes people in your five can play. Even though pestilence is the best counterpick to nighthound, if you have no one who can play him well, its not worth picking him.

    Good luck with your team!
    #3 is extremely important yet people ALWAYS mess up.
    for example
    Player 1: Hmmm lets see we need a stunner, How about Pestilence.
    Player 5: Ok (Picks Pestilence)
    .......as the game starts
    Player 1: Why are you getting runed axe on pestilence?
    Player 5: Why? what should I be getting?
    .......... <_<

  10. #10
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    My ideal babysitting team: :chro:

    My usual clan's lineup:

    The backdoor extrordanaires:

  11. #11
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    Try out different themes.

    A pushing team is fun. Pollywog/defiler/slither/engi/ophelia is not bad, with ophelia jungling, defiler and polly soloing, and engi/slither laning. Hellbringer can replace ophelia, or wildsoul, or whoever you want that can do well with pushing.

    I don't advise trying to make really competitive teams, because you're not playing at that level. Just think of synergies that would be fun to play. Try to lane 1 ranged with 1 melee if not 2 ranged, and if you have one hero with a time-delayed stun like pyro or engi, try to lane them with a single target/instant stunner like hammerstorm, magmus, andromeda, etc.

    The really easy classic lane setup is a strong mid with either very strong pushing/farming potential or strong ganking potential, like defiler/ss for farming/pushing, CD for farming/sort of ganking, or arachna for heavy ganking, with a support babysitter with strong lane control or good healing with your carry in the long lane and an offensive double stun lane (or super defensive lane, such as soul reaper + accursed) in your short lane.

    Common combinations with heros who can roll at all levels are things like magmus/pyro, magmus/engi, hammerstorm/pyro, hammerstorm/engi, demented/any carry, soul reaper/another healer.

    And when it comes to 1650-1800 level games, there's a number of heros that you can basically just instantly pick and pretty much build any kind of team around them: Polly, hellbringer, tempest, plague rider, corrupted disciple, soul stealer, slither, magmus, engineer. These heros can be offensive, defensive, turtle, gank, push.

    And lastly just to reiterate: have fun. Picking really "good" teams gets pretty boring after awhile. Switch it up. You don't always have to pick the "best" hero for each role.
    Last edited by Qo_oZ; 04-19-2010 at 04:14 PM.

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