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Yes, implement this.
No, don't implement this.
Please, if you don't like this, don't simply vote it down. Also explain why you don't like it and any possible improvements.
So you decide to buy wards and place them to overlook bottom rune spawn. After a while, you check your mini-map and notice that all the enemies are missing and suspect that Kongor might be losing a banana soon. Your team entire team is 15 seconds away from his lair (flying courier on strike), so you want to confirm if they are there without wasting time should they not be there. If only you can move your ward.
Now introducing, the Critter Cage
Critter Cage
Friendly CritterGold Cost: 150
Mana Cost: 1
Upon Activation: Creates a Friendly Critter at current location with the model of a random critter.
1-time Consumable item
5 minute restock timer
It's not a T-Rex, but I still wouldn't stick my hands in there.
Change LogHP: 20
Mana: 0
Attack: N/A
Armor: 0/0
MS: 100
Vision: 700
Magic Immune (except critter spells)
Splash Immune
Immune to non-player controlled units (creeps, towers, etc)
Does not display allegiance to enemy heroes (will have a gray circle if selected by enemies instead of the normal red one)
Will not be attacked if player controlled units uses attack-move command
Skills
Hide and Seek [passive]
Tag [activated]Aura
Radius: 700
Target: enemy Friendly Critter
All enemy Friendly Critters under this debuff aura will have their allegiance seen correctly, and may be attacked via attack-move command
Note: Friendly Critter can still be killed by issuing a "Attack" command (or right click) on the critter, even without the presence of the debuffRange: 150
Target: enemy Friendly Critter
Cool Down: 200 seconds
Dominate target Friendly Critter, giving the user control of it. The cool down of the dominated Friendly Critter is reset to 200 seconds.
April 17, 2010 Thread created
April 23, 2010 Added flavor text to Critter Cage
Last edited by YEW; 04-23-2010 at 07:13 PM.
Support Volunteers are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please consult the wiki for more information on how to submit a ticket for technical support.
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I love it. Ordinary critter... or SECRET AGENT?!
Seriously though, I really do like this item- it's a consumable with a passive used to change the strategic side of potential battles. IMO I think a movable ward would seem OP, however I feel like this is executed flawlessly and while I can't imagine S2 making critters do this (idk why lol) I can't help but feel like this item was balanced by them.
Oo, and an interesting thing- instead of killing the critter, you COULD "steal" it.
So in short its just a courier-spell that places a ward that appears to be neutral to an enemy?
what kind of critter are we talking about? something that will be obvious, or will actually blend in (Like the frogs in the 5v5 map)
Yeah. It more or less is a slow moving courier without item slots, very slow, and requires some awareness to find.
It's all the default critters in the game (lizard, frog, and the others if there are others). The item will spawn a random critter for the use.
Support Volunteers are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please consult the wiki for more information on how to submit a ticket for technical support.
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if this was implemented i think changes would have to be made to critters. roaming ai added to the critters all over the place as well as more than just the frog and the lil bird that flys into the tree hero showing up on the lowest video settings. i may be mistaken about only the frog showing up on lowest settings but then again im not looking too hard for critters i cant kill.
Interesting plan, but I think it'll be annoying. Stick to wards imo.
I LIKE TURTLES
When I first started reading this thread I was like wow that would be fun, didnt really take it seriously but as I got through to the rest of it I was like thats AWESOME.... not only would this give me something to do while I am playing but also when im dead.
The usage of this critter would actually be balanced, sure it might complicate things a little, more micro, more map awarness but those are all things we can do with becoming more proficient in.
Big yes from me.
Please take a second to check out my forum suggestions, links are in my signature.
AJHACKET"Dur'h, ok" (ARMADON)
LEGION: [IM] MINITARI (POPULAR)HELLBOURNE: [SM] SKULLKARITEM: MINIATURE REACTOR
I think this would be more fun if you had to catch a critter first!
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
Well, I originally intended it to spawn a critter, mostly because the critters are pretty rare in locations (as of now, I only found 4 critter spots on the legion side, so possibly 8 total). Also, not all the critters appear to be there in every game. This would probably make finding critters more of a hassle then it's worth.
However, I can change it to the following if enough (2) people requests it
Also, I might change the Critter's critter domination skill to give a gold bounty higher than that if the critter was just killed (no bounty given if it was dominated via Critter Cage)
Last edited by YEW; 04-30-2010 at 01:39 AM.
Support Volunteers are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please consult the wiki for more information on how to submit a ticket for technical support.
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