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needs some changes.
its good
Juvia Intelligence hero
History:
Through time she has seen the animals suffer, the water corrupt, and the forests decay, now however she has chosen to take up sword and use her conjuring powers over water to try and put a stop to the tide of battle and the growing darkness.
I imagine a female hero, much like Nymphora, but more womanlike, her hair is long and dark blue, she is wearing a long bright blue dress, and has butterfly wings, and when she stands still for a little period of time, she will start an elegant dance circling around herself.
Something like this perhaps. (kinda hard to make better since i only got pain to work with)
when she is moving she will "glide across the field on her wings" but when she stands still her wings are folded on her back, much like Pestilence when he moves with flight active, and how the wings are folded when he stops moving.
Affiliation: Legion.
Role: Ganker/support
Base Stats:
Str - 18 (1,4 str gain pr. Lvl)
Agi - 19 (1,6 agi gain pr. Lvl)
Int - 24 (3,1 int gain pr. Lvl)
Type: ranged
Base dmg: 47-54
Speed: 0,59
Range: 550
Attack mechanic: Juvia conjures a water globe and throws it at the enemy, on touch it explodes dealing dmg.
Movement speed: 310
Base Armor: 2,88
Base Magic Armor: 5,50
Quotes:
Move:
"Take a look at the beautiful nature."
(sings)"Drip, Drip, Drop."
"i?d wish it would rain more often."
Attack:
"Feel the wrath of nature!"
"Leave the forest, creature of darkness!"
"I can?t leave this land corrupted!"
Death:
"The rain..it?s beautiful"(if Enchanted rain is active)
"The cleansing will come...eventually"
"Sol, watch over this forest"
Abilities:
Tidal wave-
Description:
Juvia conjures the water in form of a wave from the surrounding nature extracting the powers of the nature, and sends it crushing towards her opponents in the direction of her choosing.
Liquid barrier-
Description:
Juvia conjures an everlasting barrier of water around herself, passively increasing magic armor and decreases the effectiveness of physical attacks made against her, it also makes it possible for Juvia, to faster gather water from her barrier increasing the powers of her other abilities.
Torrent Mastery-
Description:
Juvia?s powers of the tide helps her move with increased speed in the water, and teaches her to conjure a torrent of water at the targeted location dealing damage and stunning the enemies hit.
Ultimate-
Enchanted rain-
Description:
Juvia channels forth a gigantic rain cloud covering the entire battlefield, as Juvia draws on the powers of the falling rain, she is invigorated, improving her own combat capabilities, as well as weakening the powers of the enemies. (thanks to Ajhacket for the idea.)
Last edited by Gran`Guard; 05-12-2010 at 10:50 AM.
You should really use the posted format in the Hero contest Announcement thread. All those colors hurt my eyesEspecially dark blue is not good on a black background.
I didn't find the will to read this because of layout.
thanks man, but got some problems and can?t open the file, pisses me off really but i?ve changed the colors, and i?d like more contributions of replies.
by the way, just realised i wrote "contest" in the poll, i meant "Concept", sorry for the mistake:P
Last edited by Gran`Guard; 04-16-2010 at 10:41 AM.
Ok ramble coming and questions/comments but before I say any of that I would like to note that I like the skillset and general concept.
Skill 1 - I feel like this is very potent and also there are so many effects in play maybe it would be better to retain a damage portion + effect portion to each location the spell is cast that way it would be less cluttering. There is so much going on in this spell that it would be a nusiance to implement and not user friendly, the concept of locational effects is awesome btw and I love it.
For Example:
River = MS/AS + Damage/pushback, Legion = Healing + Damage/pushback and Hellbourne = DOT + Damage/Pushback.
Too potent: 0k 0.8% of hp is regenerated every second for five seconds, late game strength heroes will push the 2000 mark. MATH - 2000 x 0.08 = 180 hp per second or 800 hp over the 5 second duration. (This is also alot stronger than the effect from your ulti)
Skill 2 - Ok passive increase of magic armor and some tweaks to the rest of the skills pretty straight forward. One thing to keep in mind is the fact that increasing magic armor is going to make this hero alot harder to kill when you add the damage reduction from the third skill, too strong? - maybe!
Question: "Torrent buff: increases range by 25/50/75/100"
Are you talking about the aoe affect or talking about the cast range?
Skill 3 - Good nuke, like the passive MS increase for being in the river good for escaping and getting to the gank position.
Ulti - Like the idea of dual effects to both friends and foes again this spell has alot of things going on and maybe it would be better to simplfy it (adding more effects doesnt always make something unique)
Potency: No SoTM max lvl ulti 16 hp/mana x 12 seconds = 192 mp/hp is this enough to make a big difference no, however with the combined effects you might help tip the battle a little but it makes the ulti seem underpowered and kind of boring its a great support skill and I like the idea of rusted weapons for the damage reduction (it goes with the theme) but as a ganker I would be tempted to go a different route you have survivabilty and healing based on your first skill you have two nukes which is great but maybe something the synergizes with those abilities.
Suggestion: Enchanted Rain (Say hello to a Nighstalker like ulti)
"Summons a rainstorm that blankets the map, as Juiva draws on the power of water around her she is inviogorated and her attacks are imbued with the rush of water"
Possible
1. Conversion to magic damage for auto attack and MS speed buff make you nice and hasty so you can catch anyone running.
2. Frostwolf skull type auto attack for duration of Ultimate + MS speed buff.
Just thoughts, hell you could even through a lightning component into the rain debuff/buff.
Well thats my two cents for now.
[Vote: Its good, and needs some changes] - Reason, well themed good choice of spell idea's some great orginality would be fun to play.
Please take a moment to comment/vote on my hero suggestion too, link is in my sig!
Last edited by Ajhacket; 04-16-2010 at 02:59 PM.
AJHACKET"Dur'h, ok" (ARMADON)
LEGION: [IM] MINITARI (POPULAR)HELLBOURNE: [SM] SKULLKARITEM: MINIATURE REACTOR
thanks alot for the comments man, i?ll be sure to change some of the things and i see your points, great idea on remake of ult, and i think your right so im gonna remake it! glad you like itbtw, skill 1 is as you wrote, think you misunderstood maybe, but it has a constant knockback and dmg, and then depending on the location i wrote the added effects.
![]()
What can I say I like ideas that think outside the box and the locational affect is awesome plus I ponder the reason why someone else hasnt noticed it before, the terrains are very much different.
To clarify on my point above about the first skill:
I think the MS increase by charges that stack complicates it too much and you should just remove it. Its a great skill without it and including the movement speed makes for more programing etc and pushes it further towards being unbalanced.
Look forward to seeing what you do with the ulti. Something that can help is working out your spell numbers on a spreadsheet program like MSExcel, I did it on my suggestion and it really helped me to figure out some balance. Even though numbers arent super important they still get you points for thinking things through.
Keep up the good work!
AJHACKET"Dur'h, ok" (ARMADON)
LEGION: [IM] MINITARI (POPULAR)HELLBOURNE: [SM] SKULLKARITEM: MINIATURE REACTOR
ahh okay, thanks for clarifying
btw, removed the hp and mana regen, and added the "torrent mastery" effect to it, as to symbolize the water on the ground becoming the same as the "river" movement speed effect![]()
Last edited by Gran`Guard; 04-16-2010 at 03:14 PM.
bump for feedback!
Last edited by Gran`Guard; 05-06-2010 at 02:50 AM.
bump for feedback
Last edited by Gran`Guard; 05-06-2010 at 02:35 AM.
T-up simply for location dependence. Hon needs more Ideas like this.
Well, since you changed the ulti - attacks done by hero will be converted to magic damage, maybe instead of magic damage per second, what about reduces magic armor*?this spell places a damage over time effect dealing 10/15/15/20/20/25 magic dmg every second
Think about it, you're spells are all nukes + magic damage done by you - it would add more, AND support the team.
T-UP anyway, good work
EDIT: Oh no!, i voted no cause i thought it was on the top :/, yes should always be in the top lol =( sorry
Hero Suggestions:
http://tinyurl.com/6bkjuoc - Weaver
http://tinyurl.com/38eam2t - BEAUTY ASSASSIN
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