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Thread: The Unknown (AGI Contest Hero)

View Poll Results: Do you like this idea?

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  • yes

    19 76.00%
  • no

    6 24.00%
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  1. #1

    The Unknown (AGI Contest Hero)

    The Unknown

    Author's notes.


    STR - 16 + 1.8
    AGI - 20 + 2.0
    INT - 18 + 1.5


    Empowering Spirits


    Skill flavor text.
    Skill Mechanics: Makes the hero stronger for every corpse or lesser self in the area.


    • Maxes out at 3/6/9/12 corpses

    (1) Increase HP regeneration by 1 for each corpse and gives 3 bonus damage for each other lesser self
    (2)
    Increase HP regeneration by 1.5 for each corpse and gives 6 bonus damage for each other lesser self
    (3)
    Increase HP regeneration by 2 for each corpse and gives 9 bonus damage for each other lesser self
    (4) Increase HP regeneration by 2.5 for each corpse and gives 12 bonus damage for each other lesser self


    Additional Information: Numbers and whatnot


    Violent Spirits



    Skill flavor text.
    Skill Mechanics: Re-animates a corpse, causing it to explode on the first target it sees. Can be used on buildings.


    • Animated corpses have a movespeed of 350
    • Deals true damage in a 125 AoE and mini stuns.
    • Animated corpses have a bounty of 5-7 gold
    • Animated corpses are mindless and cannot be controlled
    • Animated corpses will walk down the nearest lane or the nearest enemy (can change courses)
    • Animated corpses leave a corpse on explosion
    • Animated corpses count as corpses
    • Animated corpses last 10 seconds before exploding themselves.

    (1) 1 charge to animate a corpse, causing 25 true damage
    (2)
    2 charges to animate a corpse, causing 35 true damage
    (3)
    2 charges to animate a corpse, causing 45 true damage
    (4)
    3 charges to animate a corpse, causing 55 true damage

    Mana: 20
    Cool down: 7 seconds to recharge


    Desecrated Grounds

    Skill flavor text.
    Skill Mechanics: Covers the targeted area with corpses, lowers armor, and deals physical damage per second. Deals 20% damage to towers.


    • Lasts 10 seconds.
    • Can be stacked.

    (1) Deals 8 physical damage per second and lowers armor by .5 in a 200 AoE. Creates 1 corpses.
    (2)
    Deals 16 physical damage per second and lowers armor by 1in a 275 AoE. Creates 2 corpses.
    (3) Deals 24 physical damage per second and lowers armor by 1.5 in a 350 AoE. Creates 3 corpses.
    (4) Deals 32 physical damage per second and lowers armor by 2 in a 425 AoE. Creates 4 corpses.

    Mana: 40
    Cool down: 11 seconds to recharge


    Additional Information: Numbers and whatnot


    Lesser Selves

    Skill flavor text.
    Skill Mechanics: If desired, the hero can split himself into smaller lesser versions of himself.


    • Lesser Selves count as heroes themselves and will retain all items and abilities of hero
    • Only Base Stats and damage are split, so all Lesser Selves will retain full stat values from items
    • After death of a lesser self, all other lesser selves gain the lost stats of the lesser version, however, all health and mana values added will mimic the HP and Mana increases on the other lesser selves.
      • This means that if two lesser selves have 500, they combine into 1000 if manually killed. But, if one dies, then the single lesser self will have 500/1000 HP.

    • Activated item abilities will share cooldowns with each other and will apply buff effects to each lesser self.
    • Orbs and attack modifiers from items will effect each lesser self.
    • Abilities like bash, critical strike, and chain lighting will only trigger one at a time (all lesser selves will be able to trigger these abilities, but not at the same time.)
    • If you do not have full health when dividing, your current health will be divided evenly among your lesser selves.
    • The Original hero is also considered a lesser self.
    • Experience works the same for lesser selves, however, you will not get experience for the same kill more than once.
    • Lesser Selves cannot exist if more than 1200 range from each other.

      • Selected unit takes precedence.
      • If no unit is selected, the last selected will be used.


    (1) Can split up to 3 different versions. (.33 of each stat)
    (2)
    Can split up to 4 different versions. (.25 of each stat)
    (3) Can split up to 5 different versions. (.2 of each stat)


    Mana: 0
    Cool down: 30

    Additional Information: Similar to divided we stand except that all the "illusions" need to be killed.
    For the max range stipulation, this means that if a lesser self is every more than 1200 range from another lesser self, than this lesser self combines into the hero.
    Last edited by docterj208; 05-10-2010 at 09:22 PM.

  2. #2
    I know no one probably cares.... but help with theme por favor?

    :'(

  3. #3
    The agi contest heroes need to be ranged, this doesn't seem to be set up as a ranged hero...

  4. #4
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    As overused as it seems to be, a zombie type would fit it, or possibly an black ooze like creature. Just what comes to mind right away given the skillset and skill names.
    HONOR- If you need it defined, you don't have it.

  5. #5
    Quote Originally Posted by hresvelgr View Post
    The agi contest heroes need to be ranged, this doesn't seem to be set up as a ranged hero...
    Its supposed to be a ranged pusher

    I was thinking of like a warlock Assassin or something.

  6. #6
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    How about legion, The swarm, Hive, Myriad, The Horde, Death regiment, Dead squad, The Five.... As for a pic I dunno. He should definitely look like a ghoul of some sort tho.

  7. #7
    What do you think of this?


  8. #8
    Divided We Stand was an ultimate because it's insanely powerful, being able to split the hero up and all. I'd like to see skill 1 as the ultimate instead and name it Flesh of my Flesh where it splits apart the main body. But I have to agree that the undead theme at least with zombie characters would be better for a melee AGI. Could be miniature ghouls that throw bones at the enemies, interesting concept that I remember from Breath of Fire in the past.

  9. #9
    You need to tone down the first skill, or make it so they are easily nuked down or something. As of now it's just too powerful as Cesious said.

    Theme: Rohe (a godess of death, she was a magic user so the ranged would fit in at least.) http://en.wikipedia.org/wiki/Rohe_(mythology)

  10. #10
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    name: Lifeless Splinter

    works for ya? yeah I thought it didn't.

  11. #11
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    Archangel

  12. #12
    well the idea behind skill one is that you become less powerful.

    Maybe I should have notes there but lets say you have a base of 1000 HP on your hero and you use max level of skill 1.

    As such, each lesser self would have a base of 200 HP.

    Then items come in.

    So, you might get a guy with lets just say 500 HP (giving you an extra 1500 HP across 5 guys), but, 500 is still very little and extremely easy to kill.

    Anyways, this is why I consider it not nearly as powerful as divided we stand as essentially a single nuke could take this guy out if not properly prepared.

    That is why his ult would potentially give such insane HP regeneration.

  13. #13
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    I like the hero just dont think it makes a good AGI hero
    Imo its more of an int hero or maybe even str

  14. #14
    except the ult, i like the concept.

    and by the way, have you ever played Age of Mythology the titans expansion? you have some creature called promotheus or something, its some kind of a mudman, that could be the name/model. you can change the ground in a mudpool and instead of rising corpses rising mudman. and you can split in many mudmans :P

  15. #15
    Quote Originally Posted by BlessedWolf View Post
    except the ult, i like the concept.

    and by the way, have you ever played Age of Mythology the titans expansion? you have some creature called promotheus or something, its some kind of a mudman, that could be the name/model. you can change the ground in a mudpool and instead of rising corpses rising mudman. and you can split in many mudmans :P
    Mudman would work.

    I'll look into it.

    Btw, what kinda of idea for an ult would you have? When you say you don't like it, do you mean that the ability itself is not fun? Or that you think it just doesn't really fit with the current theme?

  16. #16
    As others have marked out before me; the first skill is of ultimate capacity. Either you should make a range limit, or make one dying killing the rest, since like the ability is now, you could just have one of them permanently placed at the fountain.
    And having the rest regaining the stats of the one who died, is just silly. Then you would have to kill all illusions, and then the hero as normal again? Very unbalanced.

    Love the effects with the corpses, since it will cause him to be a good pusher.
    [F4F]

    Check out my hero suggestion: Vendetto
    http://forums.heroesofnewerth.com/sh...d.php?t=104331

    Kraken's ulti > every other skill. Just sayin.

  17. #17
    well, the idea is that yes, you could do this, but you severly gimp your hero that way.

    However, I added a max range stipulation which would make the hero have to stay fairly close together.

    The stat thing will have to be adapted. Basically, the idea is that killing one should give the stats back to the other lesser selves, however, the rest of the lesser selves should still feel the missing HP from the dead illusion. This way, killing 4 of the 5 will make the 5th at "full strength" but 20% max HP.

    Anyways, that is the idea behind it.

  18. #18
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    i like this. it seems fun to play. but id like to see hes ulti as a skill 1 and his skill 1 as ulti. that would be awesome :==)

    u get my t up !

  19. #19
    Quote Originally Posted by SnietzarN_ View Post
    i like this. it seems fun to play. but id like to see hes ulti as a skill 1 and his skill 1 as ulti. that would be awesome :==)
    Definitely a possibility

  20. #20
    Dam.... this guy does seem like more of an INT hero than an AGI hero doesn't he

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