SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Ravener [Agility Ranged]

View Poll Results: Would you like this suggestion implemented?

Voters
26. You may not vote on this poll
  • Yes

    23 88.46%
  • No

    3 11.54%
Results 1 to 8 of 8
  1. #1

    Ravener [Agility Ranged]

    Ravener
    Inspired by the Dawn of War II Ravener

    Strength Agility Intelligence

    18
    + 1.5 21 + 2.1 18 + 1.7

    Affiliation :
    Hellbourne

    Range : 600
    Damage : 50 - 55
    Movement Speed : 300
    Armor : 2.3
    Attack Animation : 0.4/0.6
    Cast Animation : 0.3/0.4
    Base Attack Time : 1.7
    Missile Speed : 950

    Skills

    __________________________________________________

    Burrow

    Spell Select : Toggle
    Cool Down : 15
    Mana Cost : 5/6/7/8 per sec
    Cast Time : 0.4
    Range : Self

    The Ravener burrows underground, granting him invisibility, +3%/6%/9%/12% movement speed, and cliff, tree, and unit walking. Upon surfacing he will deal 125/155/185/215 magic damage with a 450 knock back, to enemies within 300 map units of him. He may not attack while burrowed.

    Notes:

    - The Ravener will appear to be a big moving pile of dirt, as you would expect.

    __________________________________________________

    Collapse Trap

    Spell Select : Target Ground
    Cool Down : 20
    Mana Cost : 70/75/80/85
    Cast Time : 1
    Range : 200

    The Ravener digs into the ground with his claws, forming a trap like gadget. These traps are invisible, and once an enemy unit steps on them they will take 160/190/220/250 physical damage and be immbolized for 1/1.5/2/2.5 seconds. The Ravener may plant these traps while burrowed. The Ravener may only have up to 3 of these traps set out at once. Traps may not be within 600 units of one another.

    Notes:

    - The traps are in a 200 radius.
    - The traps can only be seen by dust or wards, not an eye.
    - Traps have a natural sight of range of 100.

    __________________________________________________

    Defensive Reaction

    Spell Select : Passive
    Cool Down : 2
    Mana Cost : 0
    Cast Time : 0.2
    Range : 800

    Whenever the Ravener is hit by an enemy hero's attack or spell he will hit the attacker with his tail, knocking them back 25/50/75/100 map units and dealing 10/20/30/40 physical damage. Can only occur once every 2 seconds.

    Notes:

    - This knocks them back from where they are in perspective of Ravener.

    - Only occurs on attacks/spells from enemy HEROES!

    __________________________________________________

    Caustic Acid

    Spell Select : Target Entity
    Cool Down : 80/70/60
    Mana Cost : 140/160/180
    Cast Time : 0.2
    Range : 600

    The Ravener spews a poison all over an enemy hero. This poison stays attached between the Ravener and his victim in a tether like manner for 6 seconds. For every map unit they are apart the enemy hero takes 0.2/0.4/0.6 magic damage per second.

    Notes:

    - The debuff will not be removed in anyway, but will not deal damage if they are magic immune.


    ________-----________________-----______________-----____________
    Basic Strategy/Synergy
    +++
    or
    +++
    The Collapse Trap allows for you to either get off a good Burrow knock back or you can knock them back into one, let's not forget setting a trap right next to yourself makes it even harder to avoid your ult's damage. Obviously Defensive Reaction sets your opponent in an awkward position when they are paired with you by your ult.


    Thanks for any feedback!





    Last edited by War_Mech; 04-24-2010 at 01:19 PM.

    (Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
    Rampage Changes
    Chaos Sorcerer [Intelligence Ranged]
    Ravener [Agility Ranged]


  2. #2
    First skill: Nothing to change...

    Second Skill: Raise Trap limit, and make it impossible to place one trap near another...

    Third Skill: Add CD...

    Ultimate: Target get dmg only by moving or per second???

    Anyway... Good concept... T-up

    Ps.: Add poll


  3. #3
    Ah thanks for pointing some things out, I had forgotten to mention traps can't be close to one another. There was a CD on the third skill (just under the begging stuff), but I'll add it in the skill to make it easy to quick read. The Ult is just by per second, is there anything you can suggest to clear it up?

    (Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
    Rampage Changes
    Chaos Sorcerer [Intelligence Ranged]
    Ravener [Agility Ranged]


  4. #4
    Bump

    (Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
    Rampage Changes
    Chaos Sorcerer [Intelligence Ranged]
    Ravener [Agility Ranged]


  5. #5
    Nice set of skills and concept, but i fear this character is limited to very very specific targeted attacks and doesn't look all that strong. I may be wrong...

    T-up!

  6. #6
    Offline
    Account Icon
    Join Date
    Dec 2009
    Posts
    1,081
    I especially like the trap idea. t-up

  7. #7
    Bump

    (Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
    Rampage Changes
    Chaos Sorcerer [Intelligence Ranged]
    Ravener [Agility Ranged]


  8. #8
    Offline
    Account Icon
    Join Date
    Nov 2009
    Posts
    3

    War Machine [Strength Ranged] Hero Suggestion
    (Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
    Rampage Changes
    Chaos Sorcerer [Intelligence Ranged]
    Ravener [Agility Ranged]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •