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I am presently writing a mod where frame precision is rather integral to proper function, but it seems as though both ReplaySetFrame and ReplayIncFrame are blurry rounded up to the nearest hundred.
Simple testing confirms this:
To wit:Code:<panel onload="CreateInt('frame');" watch="ReplayFrame" ontrigger="Set(frame, param0);" onframe="Echo(frame);" />
Is there any remedy or workaround for this?Code:ReplaySetFrame(1499); Replay is frame 1500 ReplaySetFrame(1501); Replay is frame 1600 ReplayIncFrame(1); Replay is frame 1700
(BTW, does there exist a 'HeroDeath' or 'HeroKill' event?)