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Thread: Vision changing mechanics

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  1. #1

    Vision changing mechanics

    Hi, I am wondering about how skills and items like the dark ladys ultimate, vs for example bound eye. THey both set the vision at different radius. Who'se have priority?

    And do the bloodhunters ability to reveal a hurt nighthound share this vision with the allies? Can EVERYONE on the team see the nighthound?

    And can other people see the nighthound if only one has the bound eye?

    Are there other vision impairing/boosting mechs that should be entered into the equation?

  2. #2
    You can still see and act as normal with DL ulti, invis wise. Press "a" on the ground and you'll be able to attack units outside "sight".

    Yes, BH shares his reveal with his allies.

    Yes, everyone can see NH even if you only have one eye.

    Well, silence does reveal or stops certain heroes from going invis, if thats what you're thinking about.

  3. #3
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    Bound Eye only gives True Sight and not actual vision, so TDL's ultimate and Bound Eye don't really have "priority" over each other. Each trait of the skills/items function properly.

    Blood Hunter's 3rd skill should reveal invisible units below the HP threshold & within detection radius to all allies, as it applies a Reveal state to those units.

    ability.entity:
    Code:
    <ability
        name="Ability_Hunter3"
        
        statuseffecttooltip="State_Hunter_Ability3_Self"
        icon="icon.tga"
        
        maxlevel="4"
        requiredlevel="1,3,5,7"
    
        actiontype="passive"
    >
        <aura
            gadget="Gadget_Hunter_Ability3"
            radius="1500,3000,4500,6000"
            targetscheme="enemy_heroes"
            condition="target_health_percent lt 0.4"
            state="State_Hunter_Ability3"
            reflexivestate="State_Hunter_Ability3_Self"
        />
    </ability>


    state.entity:
    Code:
    <state
        name="State_Hunter_Ability3"
        
        icon=""
        passiveeffect=""
        revealed="true"
        ishidden="true"
    >
    </state>


    3rd question: Yes.

    4th question: Well there is Token of Vision, Wards of Sight and other summoned units by self which have vision - those have different interactions with Dark Lady ultimate.

    Dark Lady's ultimate removes vision from allies and then applies the vision limiting debuff on the affected hero. However, you will still have vision from your own Wards of Sight & your own summoned units and Token of Vision. Note that allies will not have vision from YOUR units/Wards though, nor your Token of Vision.

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  4. #4
    defiler's silence causes nighthound to break invisibility.
    not sure about the other invis heroes though.

  5. #5
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    Quote Originally Posted by noodle0117 View Post
    defiler's silence causes nighthound to break invisibility.
    not sure about the other invis heroes though.
    Currently, only Night Hound's ultimate's Invisibility state is prevented from being applied to Night Hound via any sort of Silence.

    Other sorts of invisibility do not have that behavior.

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  6. #6
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    Oh so me dropping a ward after dark lady's ult doesnt counter the ult for my teammates just myself?

    p.s. element is da man
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  7. #7
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    Quote Originally Posted by chaosmongler View Post
    Oh so me dropping a ward after dark lady's ult doesnt counter the ult for my teammates just myself?
    Yes chaosmongler.

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  8. #8
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    Quote Originally Posted by ElementUser View Post
    Yes chaosmongler.

    /facepalm

    no wonder my buddies were dying during that ult yesterday even though i SKILLFULLY COUNTERED IT WITH WARD OF SIGHT
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  9. #9
    did a quick practice game and it seems that if you have a token of vision tdl ult doesn't effect you, except during the day by like 100-200. I'd hazard a guess and say its cause you see further than the token allows during the day, but the 900 range overrides her ult.

  10. #10
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    Quote Originally Posted by Setver View Post
    did a quick practice game and it seems that if you have a token of vision tdl ult doesn't effect you, except during the day by like 100-200. I'd hazard a guess and say its cause you see further than the token allows during the day, but the 900 range overrides her ult.
    TDL lowers your vision to 400 during day & night. Day sight range is 1800, 800 (for most heroes) during the night.

    Since Token of Sight gives clearvision in a 900 radius, you actually "lose" 900 sight during the day and night sight stays the same (unless you're 1 of those special heroes with 1200 night sight range).

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  11. #11
    Quote Originally Posted by ElementUser View Post
    Since Token of Sight gives clearvision in a 900 radius, you actually "lose" 900 sight during the day and night sight stays the same (unless you're 1 of those special heroes with 1200 night sight range).
    that makes sense, since I remember looking UPHILL to see if my vision radius changed.. go me.

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