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Delete Please
Last edited by Toosmart; 04-21-2010 at 12:51 AM. Reason: Delete Please
Please note this guide is a working progress I will update more into it!!!!! I promise!!!
Also make request and I will share
About Chipper, personally I don't think he was meant to be a "solo killer." In my opinion he's best used in a tandem, with Glacius to be exact. Which leads me to my first point, getting Rocket Barrage asap is a terrible waste since it's a skill with a high rate of inaccuracy. Unless you're standing beside an enemy hero then you're gonna have a hard time making the rockets hit. Together with another disabler you're gonna be better off with maxing Tar Toss right off the bat. You also get Focus Buffer too early in my opinion, even if it works exactly like Sandwraith's Disperse you're still getting it too early even if you're using it on your allies. I agree with the whole Sawblades part, although vector targetting can be a ***** sometimes, getting a nice mouse most often than not solves this. Also take note that if an enemy gets hit by the sawblades again after the DoT part then it will get hit by another initial damage and another set of DoTs.
I like how you go Nomes on this guy. Practically one of the best items for an int hero, it gives Chipper the needed mana regen and mana pool. I personally like Ghost Marchers on Chipper though because it helps me run down someone and gives me a much needed damage boost. Core ends there since Chipper wasn't really made to farm. (Someone correct me here if I'm wrong.>.>) For luxury I'd always get Cyclone, not only because of the mana boost but it also helps you to land Sawblades twice. A decent scenario would look like this.
Sawblades > Tar > Rocket x3 > Cyclone rinse and repeat.
This would help you achieve the maximum damage potential of Chipper. All other items you listed above such as Nullstone, Shrunken and what not are a bit of overkill because of farming issues. I'd rather get a Void Talisman or a Portal Key for survivability. (forgot to note that Portal Key helps with better setups and what not.)
Hope this helps.
I have to say that I disagree with quite some of the things written here.
Of course, The Chipper is really new, so I might as well be terribly wrong with my opinion.
To start with, I think The Chipper is one of the heroes in the games who really NEEDS to get his sololane. Apart from very few combinations, I played with a really nice Devourer dualmid- worked fine, I can't think of why sidelanes should be good for him.
There are some reasons for this, the most important imho is that when you hit level 7 and are mid, your Rocket Barrage paired with a Tar Toss can easily bring down most heroes on the sidelanes (you can also use your ult when needed), who should be about level 5 at the time. If instead you are on a dual-lane they will be far less effective.
Another reason that I think mid is good for him is that I really like getting a Bottle:Bottle: on him.
Now for the skills. Again I kind of disagree. Like Chicolei, I think you should not skill the Focus Buffer that early. Actually I am one of those people you were mentioning, who don't like Focus Buffer at all. Compared to the Sandwraith's Disperse you mention it is first of all and active skill and secondly it divides the damage taken between the enemies.
I think TC especially early game to early midgame really lacks a big manapool. Hitting level 7, one Rocket costs 95 mana. That is quite a lot! So if you try to harrass your opponents, throwing a Tar Toss and nuking some Rockets it easily takes away more than half of your mana. So instead of going for Focus Buffer at all I would suggest getting attributes first, maxing Focus Buffer as late as possible (I really don't think it is strong, sorry).
For the items I agree with Chicolei's Ghostmarchers:EnhancedMarchers:. Getting those fast will help you chasing down your enemies in your early game ganks and also provides some of the damage The Chipper really needs badly for getting some lasthits. So I would go for them right after getting the bottle.
After this I experimented a little with getting the Ring of Sorcery:RingOfSorcery: kind of fast, which also worked out quite well. Still, when you should get in the position of not getting a good farm, dying too often maybe, I think going for Nomes Wisdom:NomesWisdom: might be better. The Ring of the Teacher:RingOfTheTeacher: grants some nice mana regeneration and you can get it kind of easy.
After that I LOVE(!) getting a Portal Key:Portalkey: for him. It synergizes with the Ghostmarchers:EnhancedMarchers: in therms of chasing and ganking and it also lets you place your Tar Toss and the Sawblade Showdown a lot more efficently in teamfights. And of course it will save yourself from dying in a lot of situations. So my suggested itembuild at this point would be....:
Depending on you getting a courier/wards or not. I usually would get the courier so in most cases I start like:
:MinorTotem: :MinorTotem: :MinorTotem: :MinorTotem: :MinorTotem: :RunesOfTheBlight: + :Courier: (265+90+200 = 555 Gold)
:Bottle: (600 Gold totalling 1155 Gold)
:Marchers:+:Punchdagger:+:Punchdagger:= :EnhancedMarchers: (1500 Gold ~ 2655 Gold)
:RingOfSorcery: or :NomesWisdom: (1700 or 2300 Gold ~ 4355 Gold or 4955 Gold)
:PortalKey: (2150 Gold ~ 6505 Gold or 7105 Gold)
If you can complete this you are lucky! Get some fancy stuff after this I guess. Getting a heart:BehemothsHeart: or a sacstone:SacrificialStone: helps a lot if you feel a little squishy. Also you get your ultimate down to only 25.5 seconds cooldown with the heart, which is AWESOME!
Please tell me what you think about this and if you think it's completely stupid tell me why.
jtb
I have yet to try this out, but it's similar to Swiftblade, his counter-attack and getting a Blademail to counter it.
What I have in mind is to get a Blademail, cast Focus Buffer on yourself and dive into a 5-man team. The rest is still unknown.![]()
I agree with the RoS is lacking effeciency in the later middle to lategame.
When you get it, and you get it earlier than you get Nomes (!), I think it works fine.
The reason is, that you will be around level 9. So when you have maxed both Rocket Barrage and Tar Toss they really leech your mana. If you also use your ultimate you are down to almost 0. So the RoS will give you a really nice boost of your manapool.
Compared to almost any mana regeneration item it will give you back less mana per second but what in my opinion matters is the damage burst The Chipper has.
So having both a RoS and a Bottle rather early will make sure you can still fire some more rockets after the initial burst.
I think The Chipper is a good early/mid game ganker/nuker. I don't think he will be any good in the endgame when creating doing a good amount of confusion in the early stages of the game.
I agree 100% on Nomes Wisdom beeing the better item later on but I am not sure about it early on.![]()
Sounds fun, but you will need some tanky items before I guess.![]()
Barbed Armor isn't a tank item. Actually, getting Barbed Armor after you get tank items make it useless. It's just another way of giving Chipper some free immunity.
Late game Sac Stone or Early Game nomes wisdom. A restoration stone would be prob. the best with Chipper because then you could ult twice.
I've played him a fair bit, I usually like to max missiles as a foundation.
Missiles -
devastates opponents early mid games, you can turn them into quite an attack by rapidly (and by rapidly I mean either shooting as fast as you can, or shooting one, gaining confidence in it's accuracy mid flight and then shooting the other 2 off)
Now obviously this isn't a good strategy if you aren't really efficient at hitting enemies with them, like I mean you really need these 3 missile combos to be successful hits 85 or so percent of the time. Otherwise it's just a massive MASSIVE waste, you should just practice with some single missiles first.
oh and I forgot, don't bother doing this at point blank range, missiles just do half damage and you just waste mana, every missile is gold.
word on positioning -
Shoot from sneaky places, when opponents don't know you're there, like behind trees, in the river, and being aware of you current position when you are shooting without chipper on screen is vital if you are shooting through creeps or even heroes, for the love of god, don't hit the creeps with these bad boys. Shoot around or through them (usually referring to the gap between melee and ranged creeps) You need to move the screen from chipper to your target, instead of positioning the screen on the mini map with out having a good reference point for the chipper, or you will have no angle judgement, which is an important component of aiming.
Try and snag the enemy heroes backing with a quick missile, I have gotten loads of kills this way.
This is great for super efficient quick 2 man ganks.
If any hero has a bit of hp off their health bar, hitting all three will leave them running as another hero takes over to finish the job. Utilising skills such as tar throw aren't always necessary as sometimes quickly taking out one leg of a team and totally cripple them for a battle.
tar throw -
This skill I find very good, so when ever you are close enough use it, such as early lane game, and combined with the missiles, that is hitting them after they are covered with tar does extra damage, and combined with slow they are suddenly spring into a predictable defensive play style. which is almost always b, because when they stop to attack, they just become super easy to finish of with a missile and any needed regular range attacks (thanks to it's awesome cooldown).
Focus buffer -
To be honest, I haven't experimented with this, I am trying to perfect my aiming, tar missile combo and ult placement. I just chuck it OTHER heroes, as I try to sit back on the edge of the battle with this hero, or sometimes just trying to encourage my team mate to go in with me by applying it on them.
I'm gonna write more on the ult tomorrow, because it's getting late.
Yes and you're left with what, a quarter of your mana pool? Not to mention you're completely ignoring the fact that Rocket Barrage and Tar Toss both have indirect targetting meaning your room for error is kinda big. It's just like you're telling us this, "hitting someone with a maxed out Javelin of Light at level 7 most likely means death." The damage difference between a level 2 Rocket Barrage and a Level 4 Rocket Barrage is also very minimal. It's a difference of 50 damage, further reduced. Tar Toss on the other hand scales "abnormally," at level 4 you get a max of 80% slow. Paired with a decent disabler, even a retard could land it dead center. Imo maxing out Rocket Barrage is way too unreliable for me.
RoS isn't more efficient than a manatube or even a scarab on a high int hero like chipper. Even a couple of nulls would be better. Nome's first is definitely the strongest choice on him atm imo.
Well said. unless you change the build to have that kind of mana at level 7 then i understand but, i use the rockets if i have to chase someone or finish them off. Tar+Rocket is only for the early harass.
What I'm trying to say basically is that 80% slow is too good to ignore. Not to mention that it has an area of effect. Level 2 Rocket Barrage is more than enough to finish someone while chasing. Take note that the rockets only have a 4 second cooldown.
I clearly stated with a teammate, once again. Similarly to tar, you can't land the rockets without a teammate to initiate with a disable or stun. The damage difference may be small but you get 3 instead of 2. Ferrying over manapots or getting an early manatube/neophyte/scarab is sufficient mana regeneration, or bottle refreshing. Burst damage is his largest asset early game, telling me you don't level it is like telling me I should not level Witch's ult at 6 instead go for an extra level of miniturization. Scaling doesn't matter, the slow is still significant at 2/3.