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Click here to go to the first staff post in this thread. Thread: Pebbles' Combo Sequence: The Mystery Unraveled

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  1. #21
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    Maybe they should just FIX the skill-description *grr*
    :goldenshield: ?

  2. #22
    Quote Originally Posted by ElementUser View Post
    Meh, if you animation cancel both methods I suppose you can get 1 more autoattack off with Chuck-Stun...but when I tested, I used an Accursed with 350 movespeed (he has Marchers) and my Pebbles has Marchers as well with level 1 Ult, granting him a total of 340 movespeed.

    Btw when I tested on a moving target, I got 2 hits off stun-toss and 2 on toss-stun. But the animation canceling has to be pretty good in both scenarios. If I did some path blocking to Accursed, then I can get 3 off in Chuck-Stun

    If I animation cancel and Pebbles had Marchers while Accursed didn't, then I can also get 3 hits off Chuck-Stun.
    Ok, then your results are the same as mine. Perhaps you should work on your stop canceling more

  3. #23
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    Quote Originally Posted by Bumblebees View Post
    Ok, then your results are the same as mine. Perhaps you should work on your stop canceling more
    Animation canceling is better since you move instead of just standing still. Just because you cancel your attack backswing doesn't mean you attack faster, it just means you get more time to move/do other actions while your attack is on cooldown.

    Stop-cancel is much better for things like Pyromancer's Stun and such.

    P.S. My animation cancel is fine

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  4. #24
    This is a bit illogical. I always thought it was the other way around because it simply doesn't make any sense that stalagmites are doing any damage to a chucked units. While the chuck unit is in the air he is far above the stalagmites on the ground below so since he isn't even on the stalagmites he should take no damage.

    What was logical to me was that the increased impact force gotten from being launched into the air by chuck would make stalagmites hit harder.

    Anyway I tried this out in practice mode and my combo did 600 damage with the logical combo and around 1000 with the stalagmites + chuck combo. Thanks for clearing this up.

  5. #25
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    Well for Chuck then stun, it's harder to miss. Stun isn't instant so if they're fast and move around heaps...

  6. #26
    Quote Originally Posted by own_age View Post
    Well for Chuck then stun, it's harder to miss. Stun isn't instant so if they're fast and move around heaps...
    The Idea is that you portal key ontop of the enemy then do the combo, you can't miss that.

  7. #27
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    Element, someone posted awhile ago that getting ult at 6 gives you a higher early game combo dmg. C/D?

  8. #28
    Stun+Chuck = Instantkill

  9. #29
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    Quote Originally Posted by Tamachan View Post
    It has been stalag- chuck since 0.8 or something(when they fixed his chuck to make it actually work). Anyone who ever thought it otherwise should uninstall.
    I thought so far a long time, until I read in the forums that a perfect stun-chuck is way easier to perform then a perfect chuck-stun.
    It said that you will more like loose a tick when chucking first.
    2 ppl tested it in practice or sth.
    since then, I've always been stun-chucking

    STILL chuck-stun is easier and more natural imho.
    just doing it the other way because it had been PROVEN less effective.

  10. #30
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    Quote Originally Posted by F1 View Post
    Element, someone posted awhile ago that getting ult at 6 gives you a higher early game combo dmg. C/D?
    Level 3 Stalagmites, level 2 Chuck, level 1 Ult:

    (260*2) + (150 + 53) = 723 damage

    Level 3 Stalagmites, level 3 Chuck:

    (260*2) + (225 + 45) = 790 damage

    So no.

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  11. #31
    wait, if there is a 0.2 second delay before hitting every 0.2 second with stalagmites, and chuck has exactly 1 second air time, wouldn't that give exactly enough time if you queue chuck -> stun so that you get every tick in; i.e. the full 900 (+ throw) damage?
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  12. #32
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    I'll respond with read the thread more carefully. I made a timeline:

    Chuck at t=0

    Stalagmites cast at t=0
    Stalagmites impact at t=0.2

    Instance #1 impacts at t=0.2
    Instance #2 impacts at t=0.45
    Instance #3 impacts at t=0.70
    Instance #4 impacts at t=1.05

    Since Chuck's projectile lifetime is 1 second, there is a 0.05s grace delay in between the Chuck cast and the Stalagmites cast. This grace delay is lessened the further away the Stalagmites has to travel, where 60 units is the max distance it can travel.

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  13. #33
    Either Elementuser or the link in my sig.
    Check out this awesome Pebbles guide made by [NoK]CptJesus.

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  14. #34
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    This is not to mention its alway's best to use a stun first, and it has longer cast range than Chuck (for the person you want to throw) and if there's multiple units and you don't chuck your target the whole combo is failed, but if you stun first you can get right next to them to ensure the chuck
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    LOL YOUR DADDY IS NOOB LIKE YOU MY GRANDFA IS PLAYING DOTA NOW ON GG 1 on 1 YOU AND MY GRANDFA AND YOUR MOTHER IS DANCING IN MIDDLE OF HIGH WAY WITH NO CLOTCHS LOL

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  15. #35
    just watch chu play that pebbles against msi....i was amazed.

  16. #36
    Quote Originally Posted by Bumblebees View Post
    In my testing I was always able to get 2 hits off after a toss->stun, but only 1 after stun->toss.
    I also heard this, and that the best combo depends on Pebbles attack speed (e.g. if he gets deamonic breastplate, he will be able to get an extra attack off).
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  17. #37
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    E.U you are my favorite <3

  18. #38
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    mystery unraveled? what mystery. the most effective combo is stun/chuck. it has been ever since the old days of DotA. only bads think it's the other way around.
    tongue punch my turd cutter.

  19. #39
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    Quote Originally Posted by pedobearpig View Post
    mystery unraveled? what mystery. the most effective combo is stun/chuck. it has been ever since the old days of DotA. only bads think it's the other way around.
    For the non-believers.

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  20. #40
    This thread has been tinyurl'd.

    tinyurl.com/pebbles-combo
    Last edited by CrazyAce; 11-12-2010 at 07:20 PM.

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