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Click here to go to the first staff post in this thread. Thread: Pebbles' Combo Sequence: The Mystery Unraveled

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  1. #61
    The only question I have, and where the confusion comes from I think, is the skill descriptions, about taking more dmg from stalagmites if they were chucked first.
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  2. #62
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    Red text is right.

    The white text before it simply states that it will deal more damage if they are in the Chuck state while the Stalagmites impact.

    NOWHERE does it explicitly say Chucking first grants more damage. I'll even post the strings:

    Units affected by Chuck take double the damage.
    Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
    People just need to learn to read.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #63
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    My head hurts...

    So what your saying is I shouldn't get PK on Magebane?

  4. #64
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    No, what we're saying is that you should. Get two in fact.
    The Game. You just lost it.

  5. #65
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    Thanks for clearing that whole thing up, I don't understand all that mumbo jumbo.

  6. #66
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    He was trolling...

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  7. #67
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    I figured obvious question required an obvious reply.
    The Game. You just lost it.

  8. #68
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    There's a difference between trolling and just having a little fun.

  9. #69
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    Using "SmartCasting" mod you can deal the max dmg possible!

    Stay "near" ur enemy and use "Stalagmites+Chuck"...

    ElementUser is right this combo is most effective than Chuck+Stalagmites.

    Other detail, you need to use both skills Stalagmites+Chuck "SOOOOOOOOOOO FAST".

    If you wait 0,5s, you fail...


    SmartCasting FTW :Portalkey:

    I tried to make a movie, but i dont know how can "zoom in" to show the combo in progress + the skill bar =/
    :Hack:

  10. #70
    Stalagmites tooltip in-game says that Stalagmites->Chuck is better for potential damage now, did you add it Element?
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  11. #71
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    You're like 15 patches late

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  12. #72
    Tells you how much people read the tooltips, eh?
    Quote Originally Posted by Jacky View Post
    Why the hell would Dota 2 ever port S2 heroes. It's not even a possibility. It's like asking whether the new Zelda is gonna port techies.

  13. #73
    Well to continuously keep this thread alive, I have a question about specific scenarios as pebbles:

    When playing pebbles Stalagmites->Chuck is the best combo if you target "yourself" all the time, if you get my drift. PK in, stun and chuck and then beat the **** out of your victim.
    BUT!
    Many of your kills will require the assistance of your teammates, so you want to pull off the combo AND toss your enemy into your teammates. My question is, when a hero is chucked TO ANOTHER POSITION, where do the stalagmites hit him?

    Do I want to cast stalagmites, then chuck my enemy away to my team, or do I want to chuck him to my team and then stun his landing position?
    Due to not knowing what's the best move here I always just PK in, chuck away and then stalagmite where my enemy will land. Is this a bannable offence?
    Nah, but is it the best choice?

    Also, + <3

  14. #74
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    Anywhere as long as it's within the Stalagmites AoE damage.

    If you Chuck him out of that AoE then you don't receive the Stalagmites damage anymore (and thus no bonus Chuck-Stalagmite damage) for obvious reasons.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  15. #75
    Tossing ppl into tower and then doing your stun most of the time deals more dmg x)

  16. #76
    Quote Originally Posted by ElementUser View Post
    Anywhere as long as it's within the Stalagmites AoE damage.

    If you Chuck him out of that AoE then you don't receive the Stalagmites damage anymore (and thus no bonus Chuck-Stalagmite damage) for obvious reasons.
    So if I'm going to chuck away my enemies to another location and still want the stun combo damage I need to target the location I'm tossing towards? Does a mid-air hero get damaged by stalagmites in its ACTUAL location, starting location or target location?

    I didn't quite understand your answer.

  17. #77
    Quote Originally Posted by Mevorra_II View Post
    So if I'm going to chuck away my enemies to another location and still want the stun combo damage I need to target the location I'm tossing towards? Does a mid-air hero get damaged by stalagmites in its ACTUAL location, starting location or target location?

    I didn't quite understand your answer.
    Obviously at his actual location. When hes in mid-air inside the Stalagmites AOE he receives damage. If hes thrown outside of Stalagmites they won't damage him anymore.
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  18. #78
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    If the target is outside of the Stalagmites AoE then it won't take damage from Stalagmites or any other bonus damage you would normally get from it

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  19. #79
    I see. Thanks

  20. #80
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    If you're going to move my post, can you at least help it get some visibility? Hardly anyone reads page 5 of mechanics discussions.

    Perhaps link here where you second post says "Also does not take damage reductions into account"?

    Thanks! =)

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