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Thread: Warcraft III Lich Mod

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  1. #1

    Warcraft III Lich Mod

    I ported over the model and animations of Lich from Warcraft III into Heroes of Newerth. The animations don't loop very well and the texture isn't very good, but the main problem that's keeping me from completing this mod is that it doesn't seem work outside of practice mode(edit: works now).

    Download Link

    Video

    Also check out my Starcraft 2 Hydralisk Mod

    The mod is currently using the spell effects from IVaCH's Frost Rider mod. I hope he doesn't mind.

    Edit: Released!

    Problems:

    Stand animation doesn't loop quite right
    No bones which means no item or shield effects
    Portrait Looks silly
    Death animation looks silly
    Texture on the robe fragments a bit

    Other notes:
    Spell sound effects aren't the same as they are in dota
    Voice sounds are a tad quiet

    Update:, BlacRyu has released an improved version of this mod, quoting his post below:
    Quote Originally Posted by BlacRyu View Post
    Worked on it a bit and got team colors and some effects done, I won't be adding any bones to the model though since blender just confuses me.

    Screenshots:





    Download: http://dl.dropbox.com/u/5534703/resourcesLich.s2z
    Blacryu's Version + WC3 Frost Nova sounds on Q and R:

    http://dl.dropbox.com/u/18249651/resourcesLich.s2z

    -ElementUser
    Last edited by ElementUser; 03-13-2011 at 01:50 PM.

  2. #2

  3. #3
    Quote Originally Posted by Forever_Zero View Post
    I ported over the model and animations of Lich from Warcraft III into Heroes of Newerth. The animations don't loop very well and the texture isn't very good, but the main problem that's keeping me from completing this mod is that it doesn't seem work outside of practice mode.

    Video

    My problem is that whenever I try to use this mod in matches, the Plague Rider model is used instead of the Lich model. It works perfect in practice mode.

    The mod is currently using the spell effects from IVaCH's Frost Rider mod. I hope he doesn't mind.

    Also in a slightly unrelated problem when I try to edit the "modelscale" value in the hero.entity file, I get a "This feature is unavailable in matches" error upon starting a match, and Plague Rider completely disappears from the hero select screen. Is this value protected or something?

    If anyone is knowledgeable about this sort of thing and interested in helping, PM me and I'll send you a download link.
    Pretty sweet.

    About the entity thing, you cannot edit entity files and use them in official games. It was made that way in patch 2.64 because of an exploit.

  4. #4
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    I've changed entity files before, although some people do seem to have problems with it, it seems to be kind of inconsistent. I can try to take a look at the mod if you want though.

    And very nice work.


    edit:
    Mkay, the reason it isn't happy with the entity file is because you had different values for his attack damage and agility gain, I'm guessing those were changed in a recent patch and you didn't use the new file. Changing the modelscale should be fine. I'll see if I can test it in a replay if I have one.
    Last edited by BlacRyu; 04-11-2010 at 11:12 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  5. #5
    Those are some sexy spells. I like it However Copyright is a bi@tch. The folks @ S2 can probably make something similar.

  6. #6
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    Quote Originally Posted by Jeseera View Post
    Those are some sexy spells. I like it However Copyright is a bi@tch. The folks @ S2 can probably make something similar.
    Copyright won't matter unless he tries to sell it to us.


    Edit: tested it online and it seems to work fine.
    Last edited by BlacRyu; 04-11-2010 at 11:59 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  7. #7
    Quote Originally Posted by BlacRyu View Post
    Copyright won't matter unless he tries to sell it to us.


    Edit: tested it online and it seems to work fine.
    Really? Could you post the files you used? I tried updating the .entity files and it still wouldn't let me in matches. What all did you do?

    Edit: Oh, just read your PM.

  8. #8
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    Quote Originally Posted by Forever_Zero View Post
    Really? Could you post the files you used? I tried updating the .entity files and it still wouldn't let me in matches. What all did you do?

    Edit: Oh, just read your PM.
    Yeah all I really did was the entity file change, also make sure the diseasedrider folder is inside of the heroes folder, I think the problem you're having is that your entity file is in a different folder from the original one, so it see's 2 heroes with the same name and it doesn't know which one to use.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  9. #9
    Quote Originally Posted by BlacRyu View Post
    Yeah all I really did was the entity file change, also make sure the diseasedrider folder is inside of the heroes folder, I think the problem you're having is that your entity file is in a different folder from the original one, so it see's 2 heroes with the same name and it doesn't know which one to use.
    Awesome. I really appreciate it. I'll probably release the first version of this mod early this week once I add the voices and the icons.

  10. #10
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    Quote Originally Posted by Forever_Zero View Post
    Awesome. I really appreciate it. I'll probably release the first version of this mod early this week once I add the voices and the icons.
    Awesome

    Also, I'm not sure how much you know about modeling, but this mod will suffer from the same issue that my Savage2 imports had with effects not appearing from buffs/debuffs unless the proper bones are added to the model and animations.

    Also I might work on some effects for this if I can find the time.
    preview:


    Now I'm certain we'll be seeing a full port of DotA once we get our hands on the map editor
    Last edited by BlacRyu; 04-12-2010 at 01:18 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  11. #11
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    Wow!! A full Dota model port.. amazing, even beyond amazing, looking forward to it.

  12. #12
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    Looks cool. I wish someone would do bloodhunter -> bloodseeker, because it was best looking hero in dota.

  13. #13
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    Amazing.

    You and BlacRyu are by far the best custom modders here.

    If only you guys could make ophelia into chen, that would be awesome

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    So the main question should be:
    How did you port the animations?
    Ive tried just about everything with no luck :/

    Also like BlackRyu said it will need some bones to be able to work well.
    Its not hard to add those bones.
    Its just annoying to do because you have to edit every animation too...

  15. #15
    awesome!

  16. #16
    dl link :P?

  17. #17
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    a working dl would be awesome

  18. #18
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    omg!!! great!!;D
    please create more! don't stop=)

  19. #19
    e to the pic!!! i want it now

  20. #20
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    Awesome! I hate plauge rider's model as it is now.

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