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Thread: Godlike corrupted disciple______

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  1. #1
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    Godlike corrupted disciple______

    CORRUPTED DISCIPLE

    -abilities
    -core items and items
    -skill build
    -ganking
    -and more info
    abilities
    Electric Tide

    The Corrupted Disciple unleashes an Electric Tide
    from his Orb, dealing damage to everyone around
    himself as the Tide expands and contracts.

    Level 1 : Deals 40 to 70 Magic damage.
    Level 2 : Deals 60 to 105 Magic damage.
    Level 3 : Deals 80 to 140 Magic damage.
    Level 4 : Deals 100 to 175 Magic damage.
    Mana cost 125
    Cooldown 16 seconds
    Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.
    Corrupted Conduit

    The Corrupted Disciple links himself with an enemy,
    draining their damage while enhancing his own.

    Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.
    Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.
    Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.
    Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.
    Mana cost 20/30/40/50
    Cooldown 45/40/35/30 seconds
    1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.
    Static Discharge

    The Corrupted Disciple?s Orb charges his body with electricity,
    enhancing his movement speed while shocking enemies
    who try to cast spells on him.

    Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
    Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
    Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
    Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.
    Mana cost n/a
    Cooldown n/a
    Static Discharge Effects
    80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.
    Ultimate
    Overload

    The Corrupted Disciple overloads his armor with electricity,
    jolting the lowest health target around him repeatedly,
    lowering its armor in the process.

    Level 1 : Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.
    Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.
    Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.
    Mana Cost 100
    Cooldown 80/70/60 seconds

    skill build:
    1. Electric Tide
    2. Static Discharge
    3. Electric Tide
    4. Static Discharge
    5. Electric Tide
    6. Overload
    7. Electric Tide
    8. Static Discharge/Corrupted Conduit
    9. Static Discharge
    10. Corrupted Conduit/Static Discharge
    11. Overload
    12. Corrupted Conduit
    13. Corrupted Conduit
    14. Corrupted Conduit
    15. Stats
    16. Overload
    17. stat
    18. stat
    19. stat
    20. stat
    21. stat
    22. stat
    23. stat
    24. stat
    25. stat
    core items
    alchemists bones: the item gives a great deal of attack speed which is why i love this item i would get it quickly early game

    steam boots: the item you can put on strenght/agility/intellegence mode but only one can be selected give 10 stat to the type selected i love it not to bad ms its cheaper than ghost marchers i would aim for this not ghost marchers to save you some money.

    other items.

    black legion helm: the item gives you the ability to block some damage so you aren't so squishy like before.

    savage mace: the item is a great deal of damage and attack speed i like this item to have late game its quite.

    frostwolfs skull: the item gives a great mana pool with lots of stat gain and plus movement speed slow on an attack.

    sheild breaker: it lower their armor so that you can penetrate your damage easier to the enemy target.

    wingbow: its a good item basically.

    shruken head: you will get hit with gay spells early game and die from them why not avoid them with shruken head??

    frostburn: the item gives a great deal of attack speed and stat gain which is why it is a item to aim for.

    charged hammer: some people just don't like getting this item i do so i will leave this as your opinion.


    ganking_?
    • when the enemy team clashes with the other active your electric tide to damage them
    • attack with team and keep useing electric tide
    • don't be a ***** and stay behind
    • when they all reach low hp run in and electric tide them
    • try to keep spaming your abilities or other abilities to damage them like your ultimate and don't kill yourself while in this procedure it will make your team fail if your the only carry
    • collect some assits or kills
    • have some fun ganking next time
    • dont' be a *****!
    good friends and bad enemies!
    forsaken archer: stun is helpful

    zehpr: ulti is really good for ganking
    slows their attack speed while you kill em
    puppet master: love him his puppet mastery helps lots
    deadwood: rotten grasp with willow maker plus your abilities k.o
    demented shaman: baby sits you plus can slow the enemy as well damage them

    bad enemies

    pyromancer: he kill you quite easy with his nuking abilities thats why stay away from him early game!

    vindicator: he drains your mana and hp while laning and can kill you he is a total pain to have on the enemies

    jerizah: he is a good baby sitter plus slows your movement speed! he is a total pain with his ulti its annoying!

    plague rider: his abilities can destroy you very easy beacuse of his ultimate must be handled with!

    devourer: the most biggest pest to be handled with! his hook is annoying plus with the decay he will just k.o with his hook and decay.

    glacuis: he's ultimate owns you plus his normal abilities early game will piss you off he is hell annoying try to harrass him with you electric tide to scare him off!

    finishing conclusion
    i will clean up my madman guide just im doing some research
    have fun!

  2. #2
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    pro guide, I eagerly await your madman guide.

  3. #3
    I don't know if i would call this godlike.

  4. #4
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    Quote Originally Posted by `Sendo View Post
    pro guide, I eagerly await your madman guide.
    my madman guide stuffed up so don't read it yet

  5. #5
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    yeah but corrupted is godlike not the guide

  6. #6
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    You do know that Conduit gives clearvision when you're draining damage from the target & that Electric Tide gives clearvision around you in an AoE when it's used, right?

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  7. #7
    Guide doesn't have Conduit at 2-4, fail.
    Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life.

  8. #8
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    Quote Originally Posted by ElementUser View Post
    You do know that Conduit gives clearvision when you're draining damage from the target & that Electric Tide gives clearvision around you in an AoE when it's used, right?
    yes i do

  9. #9
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    Well, after spending a great deal of time reading your guide, I would suggest that you spend a great deal of time making it a lot clearer for new people. As of right now, your flawless advice of spamming Electric Tide in teamfights and not being a ***** gives me a great deal of worry.

    Also, I disagree with Alchemist Bones being rushed, with great deal.

    EDIT: I also see that you put a great deal of thought into Steamboots being better than Ghost
    Marchers because they are cheaper. After all, that 50 gold is a great deal of farming.

  10. #10
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    Quote Originally Posted by who8myrice View Post
    Well, after spending a great deal of time reading your guide, I would suggest that you spend a great deal of time making it a lot clearer for new people. As of right now, your flawless advice of spamming Electric Tide in teamfights and not being a ***** gives me a great deal of worry.

    Also, I disagree with Alchemist Bones being rushed, with great deal.

    EDIT: I also see that you put a great deal of thought into Steamboots being better than Ghost
    Marchers because they are cheaper. After all, that 50 gold is a great deal of farming.
    Great...deal?

  11. #11
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    Quote Originally Posted by kirbyruled View Post
    Great...deal?
    You obviously did not spend some time to read his item suggestions,
    they give a great deal of info you cannot miss out on.

  12. #12
    lol wut is this

  13. #13
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    I love how the pictures and skill descriptions make up the bulk of the guide.

    And your main strategy is to spam electric tide and other abilities. I think that's sort of stating the obvious.

  14. #14
    nice troll try, nearly believed it!

    well, hope one of the moderators can remove this soon.
    Quote Originally Posted by Jason View Post
    "Back dooring" has a lot of different definitions, depending on who you ask. The official DotA rules (if you look in the map file) say that it is teleporting into the enemy base without any allied creeps present (only one hero can do this). The more common definition is starting to attack the enemy base without any creeps present.

    The thing is, in most cases it is not a very viable tactic and it is also easy to defend against (with any of a variety of teleportation items). If any of the tactics actually prove to be an issue in HoN, we will fix it though game mechanics.

  15. #15
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    CRAP guide. srsly, r u russian?

  16. #16
    This guide is indeed quite bad. The whole fact you dont recommend geomancer's in this guide says enough.

  17. #17
    haha.. good attempt, but not a very good guide.
    i suggest you yourself improve before trying to teach others, as a 1200 psr and most played hero scout seems to erase any credibility you had.

  18. #18
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    Stop feeding/bumping the obvious troll.

    ps lol vindicator "bad enemy" when you have a 20 manacost spell, someone doesn't level corrupted conduit

    Stay premium, gentlecolts.

  19. #19
    Mine still wins, yay

  20. #20
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    You're pretty much setting yourself up for failure if you don't get conduit at 2/4 against certain solos like arachna/puppet/soulstealer.

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