When I first started playing I found a guide on the forum that seemed legit and got a lot of affirmative posts. The build was essentially Ghost Marchers>Helm of Black Legion> Shaman's> Frostburn>Behe. I've played most of my games with this build with a pretty good success rate. With it he is strong enough to tower dive, jungle, take the focus in team battles. However, when I mentioned I was using this build in vent I got ridiculed. They said I should focus on more of a DPS output.
If someone could post an item build for CD that would be greatly appreciated.
Also, why is Geo's>Frostburn? Geo's has better stats but Frostburn's slow has been so helpful for me.
Your illusions will get the damage syphon from your ability when you activate them.
Would I have to cast the illusions then the spell, or vise versa?
illlusion then spell am i right? cause activating geobane dispels yourself (at least a few patches ago it did i think)?
getting Hotbl has been less popular now that it only reduces 20 damage on ranged, some ppl rush frostburn and shamans instead xD
Geo's if you want to build Shieldbreaker. You get the MS and bonus illusions without stacking modifiers.
Also, going for straight tank items relies heavily on the use of your conduit, otherwise you wont scale into the late game. There is no 1 certain build on CD. He works well with so many items, that what you build should reflect the situation.
why focus on dps when you got a +200 dmg skill
now that's retarded
Umm activate first then activate Geo. Too bad illus cant have overload.
If you're facing a team of pyro, plague, slither, witch slayer and tb lets say, you can skip the HotBL pretty easily. Shamans is MUCH more important in this case because most of that teams damage is magical.
Your build is indeed the 'default' tank build for CD, but if your whole team was saying to go DPS, you probably didn't need to be quite so tanky. DPS Items for him can include Geo's, Frostburn, Shieldbreaker, etc. Pretty much anything that works well with other agility carries.
Being able to adapt your item builds on the fly according to current circumstances is one of the things you'll master as you move into the 1600-1700 psr range.
you still get the +damage you've accumulated until your conduit is canceled. nullfire purges it right off though.
I generally favor the strict dps build due to my ability to move so quickly with frostburn/steamboots/static discharge. If I start to get focused, i run out of the fight so they are forced to attack my teammates then i run back in and start dping again. This means however that conduit can go out of range but that doesnt really matter if you have a dps build. I am really interested in trying out the strict take cd build because I see a lot of good situations. It really depends on what the other team is, if you need to be a tank, then go ahead and be a tank.
Good success rate? So what are your teammates complaining about then? o_O
Then it's their problem. they are retarded IMO. It's how you play the hero.It was on vent, they just though it was a stupid build.
duno if that's you, but i had a teammate who's corrupted with behemoth heart/shamans etc... who initiates last in teamfights and runs away at half health while the rest of us are still fighting at 25%....
It's not me as I have yet to fully finish the build I posted because they concede before I can finish it.
I've had the most success with a tanking build. I don't usually rush a Frostburn like some do, unless I have 2 healing support on the team and I don't feel like I need much survivability. Most of the time I'll get HotBL and then decide if I really need to get a Headress, if I have a second carry on the team I'll get a headress or if there is a surplus of nukers on the other team. Otherwise I'll usually get Frostburn or Geo after my HotBL.