SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Click here to go to the first staff post in this thread. Thread: Disjoint List

Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 99
  1. #61
    No it's not. Invulnerability just means you are invulnerable as the projectile hits. But that's the point, you are being hit by the projectile nonetheless. Disjoint means you aren't hit at all.


    Quote Originally Posted by Supremacy View Post
    Dude, Chevrolet and Subaru totally copied the ideas of having tires from Ford.

  2. #62
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,845
    Pretty much what MaryJoana said.

    Disjoint basically removes the "lock-on" effect of the projectile from you.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #63
    will abilities and items that grant magic immunity "negate" blazing strike and silver bullet if you activate while the projectile is mid air?

  4. #64
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2010
    Location
    Currently at 54/3, Road Bottom Lane, State Legion, Country Newerth
    Posts
    1,280
    ^Yes.

  5. #65
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Nov 2009
    Location
    Queensland, Australia
    Posts
    1,164
    I do believe Wildsoul's ultimate disjoints, though I haven't tested it yet -- the code is:

    PHP Code:
        <ontoggleon>
            <
    disjoint target="source_entity" />
            <
    applystate name="State_Yogi_Ability4" istoggle="true"/>        
        </
    ontoggleon
    Edit: Tested, works perfectly however it only disjoints after the cast time.
    Last edited by Nytemair; 05-01-2011 at 04:40 AM.
    Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758

    I am an angry nerd who makes angry music in my bedroom. I also like doing flips.

  6. #66
    You can disjoin with magmus steambath (i.e. flint's ult is in mid air and u go into steambath).
    NVM. Should read a bit before posting
    Last edited by LowRid3r`; 05-01-2011 at 09:22 AM.

    i would talk about the bad things about LoL but the list would be so long that i could write a couple books plus an encyclopedia about it.

  7. #67
    I was curious if Doc's Ludicrous disjoints, I ask because I have a match in which I was rampage and charged on doc he could ludicrous out from me stunning and then while still charged my charge gets removed stopping me from stunning him at all. There was also an instance of the 3rd skill stun where he jumped out right before it. If you want to look match id 39586274 times 15:10 21:31 and 25:24. Or am I in the wrong topic xD
    Last edited by Sp3aR; 05-16-2011 at 06:51 PM.

  8. #68
    It would be nice to update this thread with new heroes like aluna and glad. Btw yes Doc's ult does disjoint.

  9. #69
    No it does not, it applies invulnerability which is not a disjoint.

    Read thread b4 posting.
    "In Latin, X stood for [ks]. In some languages, as a result of assorted phonetic changes, handwriting adaptations or simply spelling convention" - Wikipedia

    X stood for [ks]

    Mr`X ?

    Just realised there is only 80 100 people with more mmr than me... im such a nerd : (

  10. #70
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,845
    Quote Originally Posted by Mr`X View Post
    No it does not, it applies invulnerability which is not a disjoint.

    Read thread b4 posting.
    Code:
    <onimpact>
    		<disjoint target="source_entity" />
    		<startcooldown duration="100000" />
    		<spawnunit name="Gadget_DoctorRepulsor_Ability4" count="1" target="source_position" pushentity="true" proxy="this_entity" />
    		<spawnprojectile
    			name="Projectile_DoctorRepulsor_Ability4"
    			source="source_entity"
    			target="target_position"
    			bind="source_entity"
    			bindturn="true"
    			bindstate="State_DoctorRepulsor_Ability4"
    			proxy="stack_entity"
    			pushentity="true"
    			noresponse="true"
    		/>
    		<spawnaffector name="Affector_DoctorRepulsor_Ability4" target="stack_entity" />
    	</onimpact>
    He has a disjoint in his R.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  11. #71
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Portland, OR
    Posts
    2,444
    Quote Originally Posted by Mr`X View Post
    No it does not, it applies invulnerability which is not a disjoint.

    Read thread b4 posting.
    Stop being wrong about Mechanics issues and pay everyone the Goblin Coins you promised them.

  12. #72
    I would like to point out he is invulnerable. BUT also disjoints.

  13. #73
    Hate to be whiny, but I' know for fact that Witch Slayer ult and Pyromancer ults are both disjointable, both seen it with bubbles takecover and tp scrolls !

    EDIT: Might just be a bugg...?(which would be weird because it is possible in DotA) but I know it works^^

  14. #74
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2010
    Location
    Currently at 54/3, Road Bottom Lane, State Legion, Country Newerth
    Posts
    1,280
    Quote Originally Posted by iNsania View Post
    Hate to be whiny, but I' know for fact that Witch Slayer ult and Pyromancer ults are both disjointable, both seen it with bubbles takecover and tp scrolls !

    EDIT: Might just be a bugg...?(which would be weird because it is possible in DotA) but I know it works^^
    Bubbles take cover makes you invulnerable. So the ultimate will not do anything.

  15. #75
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Sep 2009
    Location
    Adelaide, Australia
    Posts
    10,036
    Bubbles takecover would effectively "absorb" the damage from it if timed correctly as it makes in invulnerable.
    It doesn't work with tp scrolls though, you will still get hit by it. I personally have been hit by pyromancers ultimate after using pk while it was in transit, doing this would have disjointed any other projectile.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Click the picture

  16. #76
    Quote Originally Posted by iNsania View Post
    Hate to be whiny, but I' know for fact that Witch Slayer ult and Pyromancer ults are both disjointable, both seen it with bubbles takecover and tp scrolls !

    EDIT: Might just be a bugg...?(which would be weird because it is possible in DotA) but I know it works^^

    I know for a fact I ulted a teleporting bubbles as WS, he died in his fountain.

  17. #77
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2010
    Location
    Currently at 54/3, Road Bottom Lane, State Legion, Country Newerth
    Posts
    1,280
    Quote Originally Posted by V1linh View Post
    I know for a fact I ulted a teleporting bubbles as WS, he died in his fountain.
    But I didn't die because I got take cover on autocast. (it activates take cover at fountain lol.

  18. #78
    What about wildsoul bear form? I think I remember it disjoints.

    EDIT: Oh. Posted above. Note to self: Learn to read thread!
    Last edited by Faithlex; 07-11-2011 at 12:18 PM.

  19. #79
    I believe I've disjointed pyros blazing strike with silho ult unless it makes her invulnerable

  20. #80
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,845
    That's not disjointing, that's nullifying it via invulnerability

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •