SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Click here to go to the first staff post in this thread. Thread: Disjoint List

Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 99
  1. #21
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    34,047
    Cosmetics don't really matter, it's all about the code.

    Suggestions/Balance are in another forum

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  2. #22
    add to the undisjointable list : log throw (DW 2nd 2nd skill :P ) << may be wrong, but I killed a Leaping Valkyrie once because of the log throw (she leaped and died XD )

  3. #23
    Please remove Fayde's Dark Shield.

  4. #24
    Quote Originally Posted by ArcGuardian View Post
    add to the undisjointable list : log throw (DW 2nd 2nd skill :P ) << may be wrong, but I killed a Leaping Valkyrie once because of the log throw (she leaped and died XD )

  5. #25
    then I guest I get lucky throwing the log after she actually leaped XD (I cannot watch replay... soooo..... I can only remember things -.- )

  6. #26
    Well I think that if you used Leap before Deadwood's Tree Throw's cast time was finished, it wouldn't be disjointed, it would just follow for the max Leaped distance.

    However, if you cast Leap after Deadwood's Tree Throw's cast time is finished, you can successfully disjoint his throw.

    Deadwood's Uproot:
    Code:
    <modifier key="deadwood_ihasatree" modpriority="100"
            statuseffecttooltip="State_Deadwood_Ability2_Slow"
            ignorecooldown="true"
            anim="ability_2throw"
            icon="icon_replace.tga"
            casttime="300"
            castactiontime="300"
            manacost="0"
            actiontype="target_entity"
            casteffecttype="Physical"
            targetscheme="enemy_units_and_trees"
            range="650"
            cooldowntime="0"
    Valkyrie's Leap:
    Code:
    <onimpact >
            <disjoint target="source_entity" />
            <spawnprojectile name="Projectile_Valkyrie_Ability3" source="source_entity" target="target_position" bind="source_entity" bindturn="true" bindstate="State_Valkyrie_Ability3" unbindondeath="true" />
        </onimpact>

  7. #27
    Quote Originally Posted by ElementUser View Post

    -Pyromancer's Blazing Strike
    20:30 in this match 3496172 down in bottom lane
    looks like magmus disjointed pyro ult
    are u sure it isnt possible?

  8. #28
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    34,047
    Quote Originally Posted by illusioNP View Post
    20:30 in this match 3496172 down in bottom lane
    looks like magmus disjointed pyro ult
    are u sure it isnt possible?
    That's not because of a disjoint, that is Magmus in his Invulnerability status on his Lava Surge

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  9. #29
    I'm that magmus bros

  10. #30
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    Canada Quebec
    Posts
    1,353
    Can you add an exception to the list , near the invisible section .

    That even if a unit goes invisible totally it wont make the Pestilence's ult to disjoint .

  11. #31
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    34,047
    That's because Pestilence's ult impacts even if the start faded to invisibility.

    It can still be disjointed.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  12. #32
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Dec 2009
    Location
    Please tell me
    Posts
    940
    What about Succubus sleep ?

    or does it give Invulnerability ?
    Last edited by NoskillzNils; 11-08-2010 at 07:49 AM.

  13. #33
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Sep 2009
    Location
    Adelaide, Australia
    Posts
    10,037
    Not sure if you mean her ult or mez, either way both don't use projectile's, so can't be disjointed.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Click the picture

  14. #34
    You should remove the old kraken ulti from the list.
    Nightfall

    Quote Originally Posted by Lucozade View Post
    I am pretty sure s2 will delte this thread soon since they are communism!!

  15. #35
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    Finland
    Posts
    1,740
    Quote Originally Posted by Vahn1670 View Post
    Not sure if you mean her ult or mez, either way both don't use projectile's, so can't be disjointed.
    He ment his sleep, can you use the invul part to dodge projectiles.

  16. #36
    Am I imagining things, or did I read that steam bath now disjoints in some recent patch notes?

  17. #37
    Online
    Account Icon
    Join Date
    Jul 2009
    Location
    Sweden-Gotland-Visby
    Posts
    1,825
    Quote Originally Posted by cmann17 View Post
    Am I imagining things, or did I read that steam bath now disjoints in some recent patch notes?
    It does disjoint.
    Crawl back to the pit that spawned you!

  18. #38
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    34,047
    It used to only disjoint implicitly (via invisiblity) but now it disjoints both implicitly and explicitly.

    This means that even if the enemy has true sight, once Steam Bath is cast it disjoints Magmus in that instant.

    I proposed that buff to Magmus because of A) DotA consistency and B) because if you're in tower range and you want to disjoint that fatal tower projectile, you can do it really quickly.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  19. #39
    Thought I read somewhere in patch notes that Bubbles' Shell Surf disjoints after teleportation.

    Edit: Yep. As of v1.0.15.
    Last edited by laysomepipe; 01-03-2011 at 07:35 AM.

  20. #40
    does wildsoul's enter/leave bear form have a disjoint attached? my understanding was that it did in dota
    Quote Originally Posted by The_Thrill View Post
    I get paid salary to cast HoN, and its way more than any "pro" player is currently making
    Quote Originally Posted by Lethe View Post
    I estimate I have an IQ between 120 and 130, but I've never taken a professionally administrated test. Nor do I intend to
    http://i53.tinypic.com/10f484y.jpg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •