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Cosmetics don't really matter, it's all about the code.
Suggestions/Balance are in another forum![]()
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add to the undisjointable list : log throw (DW 2nd 2nd skill :P ) << may be wrong, but I killed a Leaping Valkyrie once because of the log throw (she leaped and died XD )
Please remove Fayde's Dark Shield.
then I guest I get lucky throwing the log after she actually leaped XD (I cannot watch replay... soooo..... I can only remember things -.- )
Well I think that if you used Leap before Deadwood's Tree Throw's cast time was finished, it wouldn't be disjointed, it would just follow for the max Leaped distance.
However, if you cast Leap after Deadwood's Tree Throw's cast time is finished, you can successfully disjoint his throw.
Deadwood's Uproot:
Valkyrie's Leap:Code:<modifier key="deadwood_ihasatree" modpriority="100" statuseffecttooltip="State_Deadwood_Ability2_Slow" ignorecooldown="true" anim="ability_2throw" icon="icon_replace.tga" casttime="300" castactiontime="300" manacost="0" actiontype="target_entity" casteffecttype="Physical" targetscheme="enemy_units_and_trees" range="650" cooldowntime="0"
Code:<onimpact > <disjoint target="source_entity" /> <spawnprojectile name="Projectile_Valkyrie_Ability3" source="source_entity" target="target_position" bind="source_entity" bindturn="true" bindstate="State_Valkyrie_Ability3" unbindondeath="true" /> </onimpact>
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Can you add an exception to the list , near the invisible section .
That even if a unit goes invisible totally it wont make the Pestilence's ult to disjoint .
That's because Pestilence's ult impacts even if the start faded to invisibility.
It can still be disjointed.
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What about Succubus sleep ?
or does it give Invulnerability ?
Last edited by NoskillzNils; 11-08-2010 at 07:49 AM.
Not sure if you mean her ult or mez, either way both don't use projectile's, so can't be disjointed.
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Am I imagining things, or did I read that steam bath now disjoints in some recent patch notes?
It used to only disjoint implicitly (via invisiblity) but now it disjoints both implicitly and explicitly.
This means that even if the enemy has true sight, once Steam Bath is cast it disjoints Magmus in that instant.
I proposed that buff to Magmus because of A) DotA consistency and B) because if you're in tower range and you want to disjoint that fatal tower projectile, you can do it really quickly.
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Thought I read somewhere in patch notes that Bubbles' Shell Surf disjoints after teleportation.
Edit: Yep. As of v1.0.15.
Last edited by laysomepipe; 01-03-2011 at 07:35 AM.
does wildsoul's enter/leave bear form have a disjoint attached? my understanding was that it did in dota