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Definition: A disjoint basically enables the unit that gets disjointed to avoid a projectile that's already in mid-air that targeted the unit (ie, A regular attack from a ranged unit, Andromeda's Comet). Note that not all projectiles are disjointable (ie, Pyromancer's ultimate and Witch Slayer's ultimate) , but the majority of them are.
Disjoint List: http://hondiff.appspot.com/query/lat...eywords=target
Other Skills that Disjoint:
Invisibility: A unit that fades into invisibility completely (ie, the hero is not impacted with a projectile during the fade time) "disjoints" the unit. Technically it does not disjoint, but if the enemy target goes invisible & stays invisible to the enemy (ie, the enemy is not revealed by any sort of True Sight) until the projectile's lifetime expires, then the results will be the same as a disjoint.
Invulnerability: If the unit is Invulnerable at the impact time of the projectile, results will be the same as a disjoint. For the same reasons mentioned above.
Undisjointable projectiles:
-Pyromancer's Blazing Strike
-Witch Slayer's Silver Bullet
-Plague Rider's Plague Carrier
Last edited by ElementUser; 08-01-2012 at 03:08 PM.
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Nice, didnt know about accursed ult
Just a question, if someone tps to the base while witch's ult is mid-air, he will still be hit, no matter how far away he is?
So does this mean that geometer's bane correctly disjoints like in dota?
Is Andromeda's Comet the only projectile in game?
Add:
Magmus Steam Bath
Can you test:
NH pounce
Pebble's chuck (should disjoint the thrown hero)
Predator Leap
Pharoah ultimate (should allow pharoah to disjoint)
Last edited by Griffith`; 04-13-2010 at 12:59 AM.
Nice post. Certainly helpful.
Now would it be too much to ask a list of the skills/projectiles that can be disjointed?
Magmus' Steam Bath disjoints, although indirectly. This is because he fades into invisibility and every hero that fades into invisibility completely (ie, the hero is not impacted with a projectile during the fade time) disjoints.
I'll add a note about invisibility in the post though, thanks.
Chuck doesn't disjoint, Predator's Leap doesn't disjoint, Pharaoh's Ultimate doesn't disjoint.
Yes, it would be actually.
I can list exceptions though. I only know of 3 so far.
Feel free to post any new ones here.
Last edited by ElementUser; 04-13-2010 at 09:11 AM.
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Technically, you don't disjoint if you're Invulnerable, but the results are almost the same.
I did a test with Swiftblade's ultimate and a projectile: At 1% gamespeed, I made an enemy launch an attack projectile towards Swiftblade. I then commanded Swiftblade to use Level 1 Swift Slashes (so he'll have the lowest invulnerability time) on a moving target with 1044 movespeed (thanks to Test++!). After Swiftblade got out of his Invulnerable state, the enemy projectile was still in mid-air. The projectile still did damage on Swiftblade.
So if the projectile hits you when you're in the Invulnerable state, it basically gives the same results as a Disjoint. However, if you go into Invulnerability & then out of Invulnerability and the projectile originally targeted at you still lives, the projectile will still impact you normally.
That's the important part, really.
Then again, the same also applies to Invisibility. Well I guess I can add those fine details into the list.
Last edited by ElementUser; 04-17-2010 at 06:58 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Last edited by ElementUser; 04-20-2010 at 04:49 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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The more important measurement of a HON players ability and skill is know as BPM(Balls Per Minute) This is a testament to ones manliness. A player earns BPM by tower diving, fighting 1v5 and just not being scared of anything![]()
- Andromeda's Void Rip (Ultimate) (Disjoints both herself and the target of Void Rip):
I found this out today when my teammate swapped the hero i had just started to swift slash alone in the river..... :\ i assumed that my ulti would go ahead and follow them.
So Witchslayer's ult, a bullet, can curve around corners to follow a blinking target?
What is this, a bad Angelina Jolie movie?
Actually no, if the unit blinks/disjoints, the projectile will impact on the spot that the unit originally blinked/disjointed from. So the projectile won't visually follow the actual hero.
Of course if the projectile is undisjointable, it will do damage to the enemy the moment it impacts on the spot I mentioned.
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so Valkyrie's Courageous Leap is total crap? wasnt she port of potm?
What why would you think that?
Valkyrie's Leap has a disjoint. Yes she's a port of PotM; PotM had a 0.01s Windwalk in DotA to do the disjointing.
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