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Thread: Corpremar (Ganker/Initiator/Role Changer)

View Poll Results: Would you like to see a hero like this implemented into Heroes of Newerth?

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  • Yes.

    11 78.57%
  • No.

    3 21.43%
Results 1 to 13 of 13
  1. #1

    Corpremar (Ganker/Initiator/Role Changer)

    Corpremar (IM - Hellbourne - Ganker/Initiator/Role Changer)





    Table of Contents

    Section 1: General Information
    1.1 Lore
    1.2 Background
    1.3 Audio/Visual


    Section 2: Stats and Spells
    2.1 Attributes
    2.2 Basic Skills
    2.3 Ultimate Skill

    Section 3: Skill Synergy + Hero Discussion

    __________________________________________________


    1.1 Lore
    Hidden some place among the darkness lies Corpremar a conglomeration of the spirits of mortals, forged into a hateful being. Corpremar is a shapeshifter, ripping the souls out of his targets and taking their form, growing close to his enemies and bringing them to their doom.

    1.2 Background
    A Spirit/Undead atrocity that travels through the lands of Newerth bringing enemies to their doom through deception and sacrifice.

    1.3 Audio/Visual

    Quotes
    "They shall make an ample sacrifice."
    "Catch them unaware."
    "They will not see this coming"


    Death Taunt
    "Your sacrifice was very much in vain!"

    Death Animation
    Corpremar dissolves into dust as he falls to the ground.

    Character Visual
    =A figure of indefinite origin/design. Much like the concept art shown above.


    Auto-Attack Animation
    A lunging slash from his claws.

    __________________________________________________

    2.1 Attributes

    Base Stats

    STR: 21 (+2.0)
    AGI: 18 (+1.7)
    INT: 23 (+2.4)
    Move Speed: 295
    Range: 125
    Armor: 1.96
    Damage: 43-48
    2.2 Basic Skills



    [Q] Decimate (Active)

    Skill Description: Corpremar extends his arm and unleashes a devastating soul wave, decimating targets who are hit.

    Skill Effects: Corpremar launches a wave that deciates the area dealing true damage and applying 'Decimate' which perplexes and silences affected enemies.

    Cast Target: Target Area

    Cast Range: 700

    Level 1: 125 mana to activate. Deals 65 true damage to all enemies hit in the wave and applies 'Decimated' for 1 seconds. 14 second cooldown.

    Level 2: 135 mana to activate. Deals 120 true damage to all enemies hit in the wave and applies 'Decimated' for 1.75 seconds. 13 second cooldown.

    Level 3: 145 mana to activate. Deals 185 true damage to all enemies hit in the wave and applies 'Decimated' for 2.5 seconds. 12 second cooldown.

    Level 4: 155 mana to activate. Deals 250 true damage to all enemies hit in the wave and applies 'Decimated' for 3.25 seconds. 11 second cooldown.

    Animation: A wave of souls burst forth from Corpremar.


    Uses: A nuke useful for getting through magic immunity and allowing Corpremar to activate his ultimate


    [W] Soul Form (Active)

    Skill Description: Corpremar rips the soul out of the target unit and transforms into its likeness inheriting it's movement speed and attack damage and attack range. Weaker units are immediately killed while heroes suffer no negative effects. Using a spell will remove the form. Lasts indefinitely.

    Skill Effects: Corpremar takes to the form of an Allied Unit/Allied Hero/Neutral Unit, inheriting it's movement speed and attack damage and attack range. If the unit is to weak it is immediately killed. Breaks on spell cast.

    Cast Target: Target Unit

    Cast Range: 450

    Level 1: 140 Mana to activate. Soul Form can target allied creeps immediately killing them. Lasts until broken or cancelled. 35 second cooldown.

    Level 2: 150 Mana to activate. Soul Form can target allied creeps and low level neutral creeps immediately killing them. Lasts until broken or cancelled. 30 second cooldown.

    Level 3: 160 Mana to activate. Soul Form can target allied creeps and low/high level neutral creeps immediately killing them. Lasts until broken or cancelled. 25 second cooldown.

    Level 4: 170 Mana to activate. Soul Form can target allied creeps and low/high level neutral creeps immediately killing them. Lasts until broken or cancelled. Soul Form can also target allied heroes. 20 second cooldown.

    Animation: The soul is ripped forcibly from the target and sent into Corpremar transforming Corpremar into the unit. If the unit dies to the effect of this spell it explodes.


    Uses: A multi-purpose skill, allowing Corpremar to take the form of a ranged creep early on and provide harassment if he needs to at level 1, gives Corpremar the ability to take to form of a neutral like the Minotaur increasing his base damage above normal, gives Corpremar the ability to acquire gold (much like Doombringer's Devour), allows Corpremar to gang through the imitation of being a creep, allows Corpremar to semi-carry by targeting an allied carry inheriting his damage/movement speed/attack range.

    This skill will allow Corpremar to initiate his ganking combo efficiently and gives him a very interesting role in all stages of the game.


    [E] Wraith Sight (Active)

    Skill Description: Corpremar temporarily enhances his sight with that of a spirit allowing him to see what normally can't be seen. Corpemar's gaze is so intense that it slows enemies in his sight.

    Skill Effects: Corpremar gains True Sight and slows enemies in his sight range.

    Cast Target: Area

    Cast Range: 400/600/800/1000

    Level 1: 40 Mana to activate. Grants Corpremar True Sight in a 400 radius around him. Slows all enemies that Corprmar can see by 3%. Lasts 5 seconds. 20 second cooldown.

    Level 2: 50 Mana to activate. Grants Corpremar True Sight in a radius 600 around him. Slows all enemies that Corprmar can see by 6%. Lasts 5 seconds. 18 second cooldown.

    Level 3: 60 Mana to activate. Grants Corpremar True Sight in a radius 800 around him. Slows all enemies that Corprmar can see by 9%. Lasts 5 seconds. 16 second cooldown.

    Level 4: 70 Mana to activate. Grants Corpremar True Sight in a radius 1000 around him. Slows all enemies that Corprmar can see by 12%. Lasts 5 seconds. 14 second cooldown.

    Animation: A wave of greenish white light extends from Corpremar and his eyes shine a glowing white for the duration of the buff.


    Uses: Gives Corpremar a way of detecting invisible enemies as well as slowing down enemies who are escaping him.



    2.3 Ultimate Skill



    [R] Hellish Sacrifice (Active)

    Skill Description: Corpremar summons a Hellish Sacrifice forcibly raising 5 sacrificial pillars in an area creating a Sacrificial Pit, snaring the area between the pillars, after the summoning is done Corpremar will be summoned and chained to the middle of the area, immune to damage. After the duration is over Corpremar will let out an ear shattering roar dealing magic damage. Silencing Corpremar both while he is channeling and when he is in the pit will end the effect.

    Skill Effects: Corpremar takes 1.5 seconds before a Sacrificial Pit is summoned in a radius on the target location, enemy units who enter the circle are snared. After the pillars are complete Corpremar is summoned to the middle of the pillars and cannot leave the area. He is rendered immune to damage, but still able to attack and cast spells. Silencing Corpremar ends the effect prematurely without triggering the roar.

    Cast Target: Area

    Cast Range: 900

    Level 1: 225 Mana to activate. 1.5 Second Channel time. Summons a Sacrificial Pit in a 300 radius. Enemies are slowed by 60%. Deals 250 Magic damage in a 600 radius at the end of the duration. Lasts 5 seconds. 120 Second Cooldown.

    Level 2: 325 Mana to activate. 1.5 Second Channel time. Summons a Sacrificial Pit in a 400 radius. Enemies are slowed by 70%. Deals 350 Magic damage in a 600 radius at the end of the duration. Lasts 5 seconds. 110 Second Cooldown.

    Level 3: 425 Mana to activate. 1.5 Second Channel time. Summons a Sacrificial Pit in a 500 radius. Enemies are slowed by 80%. Deals 450 Magic damage in a 600 radius at the end of the duration. Lasts 5 seconds. 100 Second Cooldown.

    Animation: Corpremar summons a Hellish Sacrifice forcibly raising 5 sacrificial pillars in an area creating a Sacrificial Pit, which chars the area under the pit imprinting it with the Hellbourne Insignia, Corprethar will appear in the middle chained to the ground.

    Uses: This is the final skill of Corprethar, completing his gank strategy. Corprethar sneaks up in his Soul Form, casts Decimate to prevent the canceling of his Hellish Sacrifice immediately and then chains himself to an area. After being chained he can wreak havoc among units snared in the radius, casting his Wraith Sight to slow them even further and preventing heroes from going invisible. In addition he could cast Soul Form again on a allied carry hero to quickly destroy heroes in his pit. If not he can still spam his true damage nuke to prevent enemies from silencing him.

    __________________________________________________


    3.0 Skill Synergy + Hero Discussion

    Corpremar is meant to be a deadly ganker deceiving his enemies of his true form until it is to late. With Decimate Corpremar can prevent the opponents from reacting before placing his ultimate in such a way that they can't run. His Soul Form as mentioned before is an extremly versatile tool that is helpful in all stages of the game. Once Corpremar leaves the lane almost every creep wave could contain a deadly ganker ready to decimate you.



    Credits go to Pipinhot as the original skill creator for this hero. I took the skills and made them into something more.


    Original hero link: http://forums.heroesofnewerth.com/showthread.php?t=97391
    Last edited by Passthechips; 04-22-2010 at 09:51 AM.

  2. #2
    Bump for feedback.

  3. #3
    Bump for feedback/votes.

  4. #4
    I get votes but no feedback lol, is this hero perfect already?

  5. #5
    Bump for votes and feedback.

  6. #6
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    this hero has a few similarities to several heroes, but would be nice to see him in Hon. guessing he is an intell hero.

  7. #7
    Quote Originally Posted by `Doozie View Post
    this hero has a few similarities to several heroes, but would be nice to see him in Hon. guessing he is an intell hero.
    He is an intelligence hero yes :P. The only skill he might have similarity is Pyro's Phoenix Wave, and this wave is harder to aim as it has a smaller width and radius.

  8. #8
    He really is pretty much perfect, good job. I'm not sure wether it is good for him to have an auto-deny though (skill 2), assuming it also kills allies creeps you take the form of. I mean if he was lanning with plague rider on his team, the other team would have no hope of lanning there. The ult CD could be lowered a tiny bit as well.

    Skill 3 could be reworked a lot in my opinion though, your ult already has a major slow and giving dust as an ability is not such a good idea. Maybe something where he slowly siphons life of enemy heroes within ~600 range could be good, so he can survive while charging his ult up for the roar.

    I would appreciated it if you could check out Chaos Sorcerer in my sig.

    (Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
    Rampage Changes
    Chaos Sorcerer [Intelligence Ranged]
    Ravener [Agility Ranged]


  9. #9
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    Nice concept i like it. But the 3rd ability is waaay good imo. t-up

    and as i always say. write recommended items
    Micro them creeps hard

  10. #10

    Thumbs up like it

    I really like the idea. The sneak ability without the stealth is awesome
    I do have some doubt about making him an intellect hero, melee intelect heroes have a weirdness around them. Just like Blacksmith
    Its just personal but i think he would be better as agility. The lack of Hp early game for intellect melee heroes makes it very hard to play, now i know that agility heroes have the same trouble, but it just feels more realistic to make him agillity.

  11. #11
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    I like it, really not a whole lot to say. The numbers seem reasonable and there's good synergy. T-UP
    HONOR- If you need it defined, you don't have it.

  12. #12
    I'll be updating this hero and providing feedback to everyone who posted soon. Haven't had time with my editing of my next hero in the sandbox forum.

  13. #13
    Updates coming soon. Will be changing the 1st skill slightly and the 3rd skill completely.

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